[B19] Brunayla's Security Co (10/23/18)

Started by brunayla, October 29, 2014, 12:30:39 PM

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Brunayla's Security Co
Here in are a collection of small mods that I have made since toying with Embrasures. Original posted here-->https://ludeon.com/forums/index.php?topic=3961.0

Available on steam here http://steamcommunity.com/id/brunayla/myworkshopfiles?appid=294100

Here in are:

  • Embrasures- You know you love walls with holes to shoot through. You can research fire resistant, reinforced and fire resistant reinforced embrasures.

  • Mannable Turrets- Now you can man a mounted Uzi, M16, L15 LMG , or with research a Mini gun.  (You will need a weapon of the type to make the mounted version)

  • Medicine Kit Crafting- No more will your colones have to do without bandages.

  • MIRV Artillery- Why shoot one projectile down range when you can shoot three? You will need to research this.

  • Weapon Crafting- If you have the time, skill and resources you can build most of the firearms  in the game.

  • Organ Replacement Production- If you have the time, skill and resources you can grow replacement organs  in the game.

  • BionicReplacement Production- If you have the time, skill and resources you can build bionic replacements in the game.

  • Neurotrainer Production- If you have the time, skill and resources you can build neurotrainer joywire painstopper and AI persona core in the game.

  • Armor Production- If you have the time, skill and resources you can build Armor in the game.

  • NonDecayingStorage- Do you dislike how untidy your stockpiles are?  Now you can add shelving (preconfigured).

  • Training Rack- They say knowledge is power, but how do you get that knowledge?  With the training rack thats how.  Use scrap material to learn how to do thing or better yourself.

  • Temperature Control- A fan to keep you colonists cool.

  • Cyclone Wire- Cyclone wire, razor wire, trenches, and razor wire traps to keep you enemy a bay.

  • Agriculture- Soil that you can place that has better fertility them basic soil.

Permissions: Anyone may use my mods for their modpacks, youtube series, or anything along those lines.  All I ask of you is that you give me a link to where you are using my mod by pm me.  I also ask that you do so with out a fee (excepting youtube Let's Plays).  I will list the modpacks that use this mod on this forum post unless asked otherwise.


  • 1.6.4 adjusted research tab
  • 1.6.3 update to 1.0.
  • 1.6.2 update to Beta 19.
  • 1.6.1 update to Alpha 18.
  • 1.5.18 tweek training racks.
  • 1.5.17 Alpha 17 Update.
  • 1.5.16 fixed time to build.
  • 1.5.15 Alpha 16 update.
  • 1.5.14 adjusted flammability of cyclone wire and trenches.
  • 1.5.13 added tab for stand alone training racks and updated the graphic on Agriculture.
  • 1.5.12 made stand alone worktables of training racks mod and updated the graphic
  • 1.5.11 add trenches to cyclone wire mod
  • 1.5.10 a placeable soil mod
  • 1.5.9 added razor wire trap
  • 1.5.8 fixed some graphical problems
  • 1.5.7 added cyclone wire
  • 1.5.6 updated to alpha 15
  • 1.5.5 added floor fan and heater to temperature control
  • 1.5.4 added new rack to NonDecayingStoragestorage and joywire and painstopper to Neurotrainer Production
  • 1.53 Enlarged Manned Turrents at the request of a steam user
  • 1.52 Fixed Weapon and Armor Recipes
  • 1.51 added Temperature Control
  • 1.5 Updated to Alpha 14
  • Fixes pointed out by TheGentlmen (GENT)
  • added NonDecayingStorage and Training Rack
  • added foil Helmet to armor crafting and Artillery shell to Weapon crafting
  • added facility support to Armor Crafting (Tool), Bionic Replacement (Tool), Medkit crafting (Tool), Weapon Crafting(Tool), Neurotrainer (MultiAnalizer), and Replacement Organ (MultiAnalizer)
  • fixed some coding in Embrasures
  • fixed some typos in organ replacement mods
  • No update needed for Alpha 12
  • Fix for Embrasures
  • 1.4.8 Update to Alpha 11
  • 1.4.7 Added armor crafting and tweeked manned turrents to have range markers and MIRV to have min range markers
  • 1.4.6 Organic and Bionic parts production. Neurotrainer and AI Persona Core production
  • 1.4.5 Updated to Alpha 10 all normal weapons can be constructed.
  • 1.4 Updated to Alpha 10 most of the weapons can be constructed still working on it.
  • 1.3.2 Changes to the recipes to allow construction of weapons
  • 1.3.1 Changes to the recipes for the med table
  • 1.3 some tweeks
  • 1.2 updated to Alpha 8
  • 1.1 fixed texture problem with Embrasures (graphicPathFolderAppearances should have been graphicPathSingle for Reinforced, Fire Resistant and Reinforced Fire Resistant Embrasures)
  • 1.0 Initial release Alpha 7
Brunayla Security Co 1.6.4 1.0 from dropbox:
Brunayla Security Co 1.6.3 1.0 from dropbox:
Brunayla Security Co 1.6.2 Beta 19 from dropbox:
Brunayla Security Co 1.6.1 Beta 18 from dropbox:
Brunayla Security Co 1.5.18 Alpha 17 from dropbox:
Brunayla Security Co 1.5.17 Alpha 17 from dropbox:
Brunayla Security Co 1.5.16 Alpha 16 from dropbox:
Brunayla Security Co 1.5.15 Alpha 16 from dropbox:
Brunayla Security Co 1.5.14 Alpha 15 from dropbox:
Brunayla Security Co 1.5.13 Alpha 15 from dropbox:
Brunayla Security Co 1.5.12 Alpha 15 from dropbox:
Brunayla Security Co 1.5.11 Alpha 15 from dropbox:
Brunayla Security Co 1.5.10 Alpha 15 from dropbox:
Brunayla Security Co 1.5.9 Alpha 15 from dropbox:
Brunayla Security Co 1.5.8 Alpha 15 from dropbox:
Brunayla Security Co 1.5.7 Alpha 15 from dropbox:
Brunayla Security Co 1.5.6 Alpha 15 from dropbox:
Brunayla Security Co 1.5.5 Alpha 14 from dropbox:
Brunayla Security Co 1.5.4 Alpha 14 from dropbox:
Brunayla Security Co 1.53 Alpha 14 from dropbox:
Brunayla Security Co 1.5.2 Alpha 14 from dropbox:
Brunayla Security Co 1.5.1 Alpha 14 from dropbox:
Brunayla Security Co 1.5 Alpha 14 from dropbox:
Brunayla Security Co Alpha 11/12 from dropbox:
Brunayla Security Co Alpha 11/12 from dropbox:
Brunayla Security Co Alpha 11/12 from dropbox:
Brunayla Security Co Alpha 11/12 from dropbox:
Brunayla Security Co Alpha 11/12 from dropbox:
Brunayla Security Co Alpha 11/12 from dropbox:
Brunayla Security Co Alpha 11/12 from dropbox:
Brunayla Security Co 1.4.8 Alpha 11/12 from dropbox:
Brunayla Security Co 1.4.7 Alpha 10from dropbox:
Brunayla Security Co 1.4.6 Alpha 10 from dropbox:
Brunayla Security Co 1.4.5 Alpha 10 from dropbox:
Brunayla Security Co 1.4 Alpha 10 from dropbox:
Brunayla Security Co 1.3.2 Alpha 8 from dropbox:
Brunayla Security Co 1.3.1 Alpha 8 from dropbox:
Brunayla Security Co 1.3 Alpha 8 from dropbox:
Brunayla Security Co 1.2 Alpha 8 from dropbox:
Brunayla Security Co 1.1 from dropbox:
Brunayla Security Co 1.0 from dropbox:



I take it that the reinforced embrasures are not supposed to look like that? Other than that they are pretty good.


Got your link draw type wrong?
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?


Quote from: skullywag on October 29, 2014, 03:04:29 PM
Got your link draw type wrong?
linkDrawerType is set to CornerFiller. What should it be set to?

Found the problem.  graphicPathFolderAppearances should be graphicPathSingle


Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?



Man, some of use are going to have fun with this (Zeta Omega, if that's his name.) Can you post some pictures of the droids?
Mod Help! The basics on how to download mods!




Quote from: mw2mw3rhett on December 11, 2014, 08:01:30 PM
The Embrasures are pink for me....

I found that if I changed the line

The textures worked. The file to make the change is 'Embrasures.xml' in mod/Embrasures 1.3/defs/ThingDefs/

I assume you would need to change it for the other 3 xml files for each type. I have no clue what I'm doing but when I looked over an older mod with walls I saw it was Graphic_Single. I don't know what the difference between appearances and single is, or if it's doing something else. But with the change it works.


I was basing it on walls in the core.  Thank you for your help.



Appearance does the plank/smooth/stone pattern on the walls. If you havent defined which one you want in the xml you should...itll then take on that pattern when made from stuff.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?


I found a strange bug; raiders can equip mortars :


Quote from: superiorx on December 12, 2014, 08:01:21 AM
I found a strange bug; raiders can equip mortars :

I will have to look into that.

I do not see what is causing it unless it is being carried to be set up.



No, they carry it as a weapon and even fire it when they attack lol