[A12C] Mechanical Defence 2 (Update 23 - quick fix)

Started by mipen, November 10, 2014, 03:58:33 AM

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chaotix14

Quote from: popster99 on January 15, 2015, 12:45:02 PM
i like this but personaly the coal gen is a bit overpowered cause you can get ininite coal with a ore miner so its just a bit more exzpensive than geo gens

Don't forget you need to refill that coal from time to time. Now, you have plenty of time, but if you don't you lose a large amount of power. Also take in account that you need to basically do 10X more research for the coal burner and ore miner combo than the geo thermal.
But if you really dislike the balance feel free to enter the xml files and edit it for your own copy. Tone down the coal production or increase the coal consumption, or even just flat-out drop the power output.

OmegariusWolf

This mod seems really great but the androids are kinda useless most of the time, most of my colonists are equipped with cybernetic limbs from Cybernetics storm mod, and they can preform any tasks at four times the  speed of the androids, most of the times the androids are just standing while there is jobs to do and my colonists are going all over the place.
Is there a way to increase the androids movement speed, or be able to change parts on the androids, so they can be upgraded on different areas of skill like , manipulation for crafting or sight for combat?
just the ability to replace body parts from the cybernetics storm mod would be great.

mipen

Quote from: OmegariusWolf on January 15, 2015, 04:05:09 PM
This mod seems really great but the androids are kinda useless most of the time, most of my colonists are equipped with cybernetic limbs from Cybernetics storm mod, and they can preform any tasks at four times the  speed of the androids, most of the times the androids are just standing while there is jobs to do and my colonists are going all over the place.
Is there a way to increase the androids movement speed, or be able to change parts on the androids, so they can be upgraded on different areas of skill like , manipulation for crafting or sight for combat?
just the ability to replace body parts from the cybernetics storm mod would be great.
All droids start with a skill of fifteen in their respective stay, and have a burning passion. I could increase their movement speed so they can match bionic colonists' abilities. However the current droids aren't meant to be a replacement for your colonists, more a supplement for the more menial tasks. I want to create more specialised droids like the crematorius that do tasks colonists can't.

Quote from: popster99 on January 15, 2015, 12:45:02 PM
i like this but personaly the coal gen is a bit overpowered cause you can get ininite coal with a ore miner so its just a bit more exzpensive than geo gens
You can tweak the settings to better suit it to your likings, and I'm going to work on implementing a settings system to make it easier to change parts of the mod. However, I don't feel that it is too overpowered because you have to spend time researching it / setting it up. And then if you factor in the power usage of the ore extractor, it doesn't actually produce much more than the geothermal generator, you just aren't as limited as to where you can place it. It also requires some extra resource management and costs almost twice as much as a geothermal gen whereas the geo gen you place for a relatively cheap cost and then you don't have to touch it again

Quote from: MisterLock on January 15, 2015, 08:18:47 AM
So is clay gonna make a comeback anytime soon?I feel like it's been a while since you said you were gonna work on it...
Haha, uhm to be honest I actually forgot about that xD I'm working on a big project at the moment, so perhaps once that's done I can open up my old code and work on adding it back in to the mod

Yas

Hey there again,

About the conveyor, I realy tried to connect in every way I could think of, with loader and without and in any direction. A2B claims compatibility too. Guess I have to try on a new planet then. :/

About droids, I think they are excatly what they needed to be. Usefull, but limited. U can use them to get rid of basic load and keep ur guys for peak times (Or have 3 med droids in reserve for nightshift after a raid when u catched 14 raiders). Due their limits they not realy overpowered and I realy like them the way they are.

Indeed the droids seem to behave much more intelligent than the real ones when it comes to pathfinding and stuff.

I would wish u could forbid Crematorius to burn animals, bones, yes, animals with meat no. Still he a great help after a raid when fields are drown in hostile blood. Just have to keep an eye on that creeper.

More differnt skins for droids would be great. That Borg-like appearance scares me a bit.

Maybe https://ludeon.com/forums/index.php?topic=9279.0 can help. Give ur droids a parker and color-code. Help a lot to decide what kind of droid hides there idle with a glas of machine oil in his hand.

And I have a new wish :D :
Would it be possible to integrate the deep storage into the storagezone it stands in? The AI loves to mess things up with priorities and it would be easier if it would really just expend the zone.

Or, would it possible that the stuff in deep storage gets counted for the statistics?

chaotix14

Indeed the droids are useful, but only to a certain degree. If you really wanted you could make your colonists more capable than them, but unless you have cybernetic storm installed it's not likely that every colonist will be better than the droids.

Having a couple droid medics at the ready for whatever medical emergency asks too much of the residential doctors, having them man mortars with charge-pads under them for 24/7 bombardments(no rest for the siegers), or just cleaning up the battlefield so you don't have to ruin the mood of your colonists by having them do it. Are three examples of things I could call them useful for regardless of what other mods you have.

millenium

note on the coal burners shouldn't they put out a crapton of heat?

just asking.

mipen

Quote from: Yas on January 16, 2015, 06:47:04 AM
Hey there again,

About the conveyor, I realy tried to connect in every way I could think of, with loader and without and in any direction. A2B claims compatibility too. Guess I have to try on a new planet then. :/

About droids, I think they are excatly what they needed to be. Usefull, but limited. U can use them to get rid of basic load and keep ur guys for peak times (Or have 3 med droids in reserve for nightshift after a raid when u catched 14 raiders). Due their limits they not realy overpowered and I realy like them the way they are.

Indeed the droids seem to behave much more intelligent than the real ones when it comes to pathfinding and stuff.

I would wish u could forbid Crematorius to burn animals, bones, yes, animals with meat no. Still he a great help after a raid when fields are drown in hostile blood. Just have to keep an eye on that creeper.

More differnt skins for droids would be great. That Borg-like appearance scares me a bit.

Maybe https://ludeon.com/forums/index.php?topic=9279.0 can help. Give ur droids a parker and color-code. Help a lot to decide what kind of droid hides there idle with a glas of machine oil in his hand.

And I have a new wish :D :
Would it be possible to integrate the deep storage into the storagezone it stands in? The AI loves to mess things up with priorities and it would be easier if it would really just expend the zone.

Or, would it possible that the stuff in deep storage gets counted for the statistics?
Hmm, something must have changed in the conveyor belt mod,ill have to check up on it.
Does the crematorius burn animal bodies? I thought I had it set to only go for human bodies.
I need to revise how the deep storage works, but I'm not too sure how I would be able to make it report what is stored to the colony supply list. I'll give it a try but I can't promise anything :P

mipen

Quote from: millenium on January 16, 2015, 10:19:38 AM
note on the coal burners shouldn't they put out a crapton of heat?

just asking.
Yeah that's something I forgot, ill fix it in the next update

Iwillbenicetou

Mod Help! The basics on how to download mods!

palandus

NOTES:
-> The crematiorius burns up mechanoid corpses btw.
-> Silicon used in this mod, is also used in the GlitterTech mod (but made in a different way). Dunno if this will cause a conflict as they are both called Silicon.

Hmm, specialized droids are what you are thinking of eh? How about:

A combat droid that has immense health, transmits an annoying signal into hostile enemies minds that causes them to focus all their attacks on that droid. Basically a droid that acts as a really annoying, insanity inducing, bullet sponge. This would allow your colonists who are out manned and out gunned to have a chance at victory as these combat droids would be public enemy number one.

A utility droid that hunts down and butchers animals (not sure if the Cooking Droid already does this). Make it so that instead of hauling the animal to a butcher's table, it butchers the animal on the spot and stores its meat and hide on its body, and drops off its stored stuff when it reaches a certain amount of hide / meat capacity or it returns to recharge.

A utility droid that eats up Rock Chunks and creates Bricks to be deposited later. Basically a Stonecutter's Table on Legs. When it returns to be recharged OR it has 100 Bricks stored within, it will deposit its bricks in the closest stockpile. This will allow a droid to work behind your miners, or go out and use up rock chunks in the wild and produce useful bricks for the colony.

A utility droid that eats up Metal Slag and creates Steel. Basically a Smelter on Legs. When it returns to be recharged OR it has 100 Steel stored within, it will deposit its steel in the closest stockpile. This will allow a droid to exist that will go out and harvest drop pod fields that contain a large amount of Metal Slag that could be turned into Steel for the colony.

A utility droid that shovels snow. Could probably be added to the Hauler/Cleaner droid though.

A utility droid that has a built in heater/cooler that either heats up the area it is in (Pushes +heat like campfire) or it cools the area it is in (Pushes -heat), allowing a large number of them to keep a cold base warm, or a hot base cool.

A repair droid that only performs one purpose: repairing other droids in the field.

A kamikaze droid that serves one purpose: running into a field of enemies and exploding violently sending massive bits of shrapnel everywhere heavily damaging or killing many opponents.

Yas

Quote from: mipen on January 16, 2015, 03:57:12 PM
Does the crematorius burn animal bodies? I thought I had it set to only go for human bodies.

Yes! He burned it, A2B spit out next one and he burnt that too. I noticed it when all my "harvest" gone but I catched him red-handed burning the last 3 squirrels. All my aquirell stampede - my winter reserves. - burnt to ashes.

Most ideal would be that dude would burn animal bones bot not as long as there is still meat. Or would it be possible to give him a selection like storages? So I can tell him to burn stuff I like :D ?

Quote from: mipen on January 16, 2015, 03:57:12 PM
I need to revise how the deep storage works, but I'm not too sure how I would be able to make it report what is stored to the colony supply list. I'll give it a try but I can't promise anything :P

Im already happy u keep it in mind and maybe u find a solution.

popster99

Quote from: palandus on January 16, 2015, 07:49:02 PM
NOTES:
-> The crematiorius burns up mechanoid corpses btw.
-> Silicon used in this mod, is also used in the GlitterTech mod (but made in a different way). Dunno if this will cause a conflict as they are both called Silicon.

Hmm, specialized droids are what you are thinking of eh? How about:

A combat droid that has immense health, transmits an annoying signal into hostile enemies minds that causes them to focus all their attacks on that droid. Basically a droid that acts as a really annoying, insanity inducing, bullet sponge. This would allow your colonists who are out manned and out gunned to have a chance at victory as these combat droids would be public enemy number one.

A utility droid that hunts down and butchers animals (not sure if the Cooking Droid already does this). Make it so that instead of hauling the animal to a butcher's table, it butchers the animal on the spot and stores its meat and hide on its body, and drops off its stored stuff when it reaches a certain amount of hide / meat capacity or it returns to recharge.

A utility droid that eats up Rock Chunks and creates Bricks to be deposited later. Basically a Stonecutter's Table on Legs. When it returns to be recharged OR it has 100 Bricks stored within, it will deposit its bricks in the closest stockpile. This will allow a droid to work behind your miners, or go out and use up rock chunks in the wild and produce useful bricks for the colony.

A utility droid that eats up Metal Slag and creates Steel. Basically a Smelter on Legs. When it returns to be recharged OR it has 100 Steel stored within, it will deposit its steel in the closest stockpile. This will allow a droid to exist that will go out and harvest drop pod fields that contain a large amount of Metal Slag that could be turned into Steel for the colony.

A utility droid that shovels snow. Could probably be added to the Hauler/Cleaner droid though.

A utility droid that has a built in heater/cooler that either heats up the area it is in (Pushes +heat like campfire) or it cools the area it is in (Pushes -heat), allowing a large number of them to keep a cold base warm, or a hot base cool.

A repair droid that only performs one purpose: repairing other droids in the field.

A kamikaze droid that serves one purpose: running into a field of enemies and exploding violently sending massive bits of shrapnel everywhere heavily damaging or killing many opponents.
good idea i hope this gets implemented

mipen

Quote from: Iwillbenicetou on January 16, 2015, 06:26:24 PM
none of the links seem to work for me :(
The download link? I just tested it and it works fine for me. Perhaps some settings in your browser are affecting it?

mipen

Quote from: palandus on January 16, 2015, 07:49:02 PM
NOTES:
-> The crematiorius burns up mechanoid corpses btw.
-> Silicon used in this mod, is also used in the GlitterTech mod (but made in a different way). Dunno if this will cause a conflict as they are both called Silicon.

Hmm, specialized droids are what you are thinking of eh? How about:

A combat droid that has immense health, transmits an annoying signal into hostile enemies minds that causes them to focus all their attacks on that droid. Basically a droid that acts as a really annoying, insanity inducing, bullet sponge. This would allow your colonists who are out manned and out gunned to have a chance at victory as these combat droids would be public enemy number one.

A utility droid that hunts down and butchers animals (not sure if the Cooking Droid already does this). Make it so that instead of hauling the animal to a butcher's table, it butchers the animal on the spot and stores its meat and hide on its body, and drops off its stored stuff when it reaches a certain amount of hide / meat capacity or it returns to recharge.

A utility droid that eats up Rock Chunks and creates Bricks to be deposited later. Basically a Stonecutter's Table on Legs. When it returns to be recharged OR it has 100 Bricks stored within, it will deposit its bricks in the closest stockpile. This will allow a droid to work behind your miners, or go out and use up rock chunks in the wild and produce useful bricks for the colony.

A utility droid that eats up Metal Slag and creates Steel. Basically a Smelter on Legs. When it returns to be recharged OR it has 100 Steel stored within, it will deposit its steel in the closest stockpile. This will allow a droid to exist that will go out and harvest drop pod fields that contain a large amount of Metal Slag that could be turned into Steel for the colony.

A utility droid that shovels snow. Could probably be added to the Hauler/Cleaner droid though.

A utility droid that has a built in heater/cooler that either heats up the area it is in (Pushes +heat like campfire) or it cools the area it is in (Pushes -heat), allowing a large number of them to keep a cold base warm, or a hot base cool.

A repair droid that only performs one purpose: repairing other droids in the field.

A kamikaze droid that serves one purpose: running into a field of enemies and exploding violently sending massive bits of shrapnel everywhere heavily damaging or killing many opponents.
Something must have changed with the new alpha, because I swear he only burnt humanoid corpses in A7 xD I'll fix that as soon as I get home.
Thanks for letting me know about silicon from glitter tech. The two shouldn't interrupt with each other as I always put a unique identifier in the defnames of all my things, so it won't get overwritten. At the moment there's not much I can do to make glitter tech silicon be used in my recipes, maybe Tynan will add support for easy interchangeability between different materials for different mods down the line (hopefully).
I'm really loving your ideas for all the droids! I've noted them all down :) it got me to thinking of a little support droid for the ones you suggested - it would be linked to a specific droid and follow it around, acting as a mobile storage container and battery recharger for it

mipen

Quote from: Yas on January 16, 2015, 08:16:47 PM
Quote from: mipen on January 16, 2015, 03:57:12 PM
Does the crematorius burn animal bodies? I thought I had it set to only go for human bodies.

Yes! He burned it, A2B spit out next one and he burnt that too. I noticed it when all my "harvest" gone but I catched him red-handed burning the last 3 squirrels. All my aquirell stampede - my winter reserves. - burnt to ashes.

Most ideal would be that dude would burn animal bones bot not as long as there is still meat. Or would it be possible to give him a selection like storages? So I can tell him to burn stuff I like :D ?

Quote from: mipen on January 16, 2015, 03:57:12 PM
I need to revise how the deep storage works, but I'm not too sure how I would be able to make it report what is stored to the colony supply list. I'll give it a try but I can't promise anything :P

Im already happy u keep it in mind and maybe u find a solution.
Ahahahah, oh gods I'm sorry but that story really made me laugh xD (maybe I programmed him to do exactly that xD)
I think I'm going to add a tab like what's on the cremation furnace thingy that will let you select what he burns. Would probably be the best option methinks