[A9] Defend That Colony! Alpha 9 Compatibility (v1.2 update: 18/01/15)

Started by elStrages, January 20, 2015, 08:00:22 PM

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elStrages


elStrages


elStrages

Defend That Colony! v1.1 available for download
So I have updated the mod for today now, and it is available to download, a lot of time spriting so I hope you like it haha
not completely happy with the water but I will change it when I get a chance.
Nappy Gaming

HBKRKO619

Looooool, I didn't understood at first saw that it was water xDDD
Anyway, good job for this update, I will take it :)

elStrages

Yeah I think it needs some code refinement. I'm not sure it their are any tags to get rid of shadows. 

DarkMatterKnight


elStrages


HBKRKO619

Quote from: elStrages on January 22, 2015, 06:08:51 AM
your welcome, ay ideas of what you want in the mod?


No idea if it's possible but some sniper tower could be cool, a defense building who kinda boost the range of the guys who's in (something like 10 range boost for exemple from a balance view to not be to OP). Like that, the guys who's in have a better range but can't really move (for the balance one more time).

EDIT : changed turret for tower, to not misunderstood with the automatique turret xDDD

elStrages

Quote from: HBKRKO619 on January 22, 2015, 06:22:21 AM
Quote from: elStrages on January 22, 2015, 06:08:51 AM
your welcome, ay ideas of what you want in the mod?
No idea if it's possible but some sniper turret could be cool, a defense building who kinda boost the range of the guys who's in (something like 10 range boost for exemple from a balance view to not be to OP). Like that, the guys who's in have a better range but can't really move (for the balance one more time).

Probably requires dll, but I will look into it :)

Mechanoid Hivemind

Quote from: elStrages on January 22, 2015, 06:08:51 AM
your welcome, ay ideas of what you want in the mod?
Electric fencing would a good plus for if your just starting and need to wall off an area really fast or something like that. I had another idea but i forgot it (Go figure  :P )
The individual is obsolete. When you and your kind are extinct, we will cleanse our collective memory of the stain of your existence.

elStrages


Marnador

Quote from: elStrages on January 22, 2015, 02:49:30 AM
Yeah I think it needs some code refinement. I'm not sure it their are any tags to get rid of shadows.
Hey are you still having a problem with the shadows?
Because there is a way to get rid of them if you still need help with that.

palandus

More defensive stuff? Hmmm...

1) What about a floor that REDUCES movement speed when travelled through, but doesn't grant people any cover when doing so (ie old setups were to use massive amounts of rock chunks or sandbags, but these offer cover)

2) What about a door that can be ordered by the player to "open" up to allow invaders into an area and then order the door to close behind them sealing them in?

3) GlitterTech had a great idea: Blast Doors, but has failed to come up with a "Blast Wall" that has exceptionally high hitpoints to work as a highly defensive wall, to support a Blast Door. The thing with the Blast Door is, that it is practically invulnerable, but the walls surrounding the blast door are not, so I've seen raiders destroy the wall, and ignore the door.

4) What would happen, if a raider was on a floor that could be converted into a wall? Would they die instantly (ie crushing force) or get displaced? ie in the Mod Mechanical Defense, Mipen has a Mechanical Wall, that can be converted into either an Embrasure, raised to be like a wall or lowered to be walked over. So, if you had a large number of these walls, in the lowered state, what would happen if you ordered all walls to raise?

5) What about a defensive field of some sort that "ordered" raiders to drop their weapons when they walked through it?

6) Sticky floors that fully prevent movement if entered? Kinda like those really, really sticky paper stuff used to catch rats... and so sticky that if that rat wanted to leave it they'd have to basically rip part of their skin and hair to get off?

7) A room that has walls that are fireproof, and that seal raiders inside, and then a fire is started inside the room. A contained fire can actually heat up a room quite quickly. I had one room with fireproof walls that actually got up to over 2200 degrees Celsius in less than 10 seconds.

8) A room that has highly resistant walls, and a mechanism that drops the temperature of the room to like -150 degrees Celsius, flash freezing anyone caught inside.

9) A defensive field that went entered causes raiders to enter a psychotic rampage and start killing their fellows. Could be done probably by having an event or something that causes a massive drop in morale of say -150 or something.

10) Good old landmines. KABOOM, when stepped on, or a proximity sensor, or manual destruction.

elStrages

all valid points bar the human fly catcher maybe lol, I will have a look

popster99