[Mod Request] MegaMOD!

Started by crusader2010, April 26, 2015, 04:52:36 PM

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crusader2010

Hi folks. I'm new here and I have a small idea (that I didn't see posted yet).
Currently I'm using several mods to play Rimworld closer to what I want, but i'm not sure whether some things from other mods apply to objects created withing others. I'm going to copy-paste some stuff from different mods. In the end I'd really like to have a mod combining everything (thus a MegaMOD).

So, here goes nothing:

1. Superior crafting by Abrexus (https://ludeon.com/forums/index.php?topic=11741.0). Basically, at the end of the first page is what
the mod brings, and I can say that everything is awesome.
+ Weapons Crafting by Brunayla (sorry I can't find the link; this mod was in Alpha7 i think).

2. Rimfire (https://ludeon.com/forums/index.php?topic=9536.0)
+ Rimsenal (https://ludeon.com/forums/index.php?topic=11160.0)
+ Plasma Weapons (https://ludeon.com/forums/index.php?topic=12352.0)
+ Laser Weapons (https://ludeon.com/forums/index.php?topic=12369.0)
+ OmniWeapons(see below)

3. Turret Collection (https://ludeon.com/forums/index.php?topic=6895.0)
+ More Vanilla Turrets (https://ludeon.com/forums/index.php?topic=9521.0)
+ Turrets Pack by Kilroy232 (https://ludeon.com/forums/index.php?topic=6770.0)
+ manned turrets (sorry, can't remember the exact name)

4. Biodiversity (https://ludeon.com/forums/index.php?topic=9532.0)
Regarding this one, it's not compatible with alpha 10, and there are also some other mods that could add to it (e.g. adding more trees, different types of wood, alpha muffalos etc). I'm sorry I can't remember their names right now.

5. Skullywags OmniPack (https://ludeon.com/forums/index.php?topic=12203.0)
Here, i'll quote what I like mostly about this mod (in terms of weapons): 

QuoteAll weapons that are "ballistics" have a chance to jam based on their quality, it ranges from about 16% at awful to 0% at legendary. All weapons come with top down graphics for use when they are attached to turrets, which all ranged weaponry (including bows, excluding rockets) can do...

In other words, the possibility to create turrets by mounting weapons on a support frame, and a chance for each weapon to jam!
Everything this mod brings is awesome; the only gripe I have with it is that there are no more automatic turrets at the start, which makes it awkward and unnecessarily complicated in my opinion. This is what actually gave me the idea to request this mega-mod.

6. Enhanced Defense (https://ludeon.com/forums/index.php?topic=6636.0)
I'd like to use several features from this mod too, like reverse cooler, shields, embrasures, and probably omnigel (though this should be very far in the research tree).

7. Animal Hide (https://ludeon.com/forums/index.php?topic=2569.0)

8. Expanded Prosthetics and Organ Engineering (https://ludeon.com/forums/index.php?topic=10571.0)
Note that the "Superior Crafting" mod also has stuff related to organs and prosthetics.

9. The Finer Things (https://ludeon.com/forums/index.php?topic=10865.0)

10. I don't remember the name of this mod, but in earlier alpha versions of the game you could create different types of furniture, like smaller tables, more types of beds, different chairs etc.

11. Any other mods that simply add things to the game! I'm sorry I don't know all of them to write them here.
------------------------------------
To sum up everything, there are basically lots of weapons, lots of turrets, lots of crafting items, (hopefully) lots of new animals and plants to harvest/hunt, and lots of general additions or upgrades to existing systems.

Combining it all, I would like to play with a mega mod that: 
- first of all, adds all the items from these mods (hopefully with the possibility to remove any of them)
- secondly, applies the additions/upgrades from all the mods to these items
- thirdly, puts them within a nice research tree, providing some form of progression
- lastly, rebalances everything to better fit the idea of a "new mod" (in terms of crafting requirements, damage, range, sell price, etc)

Just as an example, I'd love to have all of the weapons, with the chance to jam from OmniWeapons, the crafting requirements from OmniCrafting (i think), everything put within a proper research tree (like in Superior Crafting), and adding to everything a proper progression and rebalance! Same for everything else - a redo of their "place in the world", to call it so  ;D

I'd also like to have a way to defend at the start (and not be forced to research something even before my colonists have their own rooms), then to progress step by step towards a late game which should be pretty interesting. I'll give this example as a general idea:  regarding weapons, at the beginning you can have only ancient era weapons or pre-World War 1, then progress to WW1 ones, then to World War 2 weapons, get to modern day stuff, then to futuristic arsenals (e.g. plasma and laser weapons). Turrets can have a similar progression system; their weapon supports could be craftable and of different types (i.e. to not put a plasma weapon on a common tri-frame), but before you could mount weapons there should be some weak(er) automatic turrets (i.e. not manned and not requiring to attach a weapon). This also implies a complete redesign of the weapons in terms of damage/range. Some weapons could also require ammo to use, have their weight matter in terms of colonist speeds, etc.

Last but not least, thanks to all the mod authors out there!
My mod pack: {A13} Mod Mega Pack

NocAdsl

im not expert :D but i think it would been easier to make modpack then take all that stuff and put it in one mod... and if anyone do that, in my opinion its kind of stealing or copying other peoples mods... rather req for modpack :)

skullywag

Just to be clear bows are mountable on turrets in my modpack but they fire slowly (to simulate the awkwardness of manually reloading a bow) and you can craft bows so you have turrets from the start really, i think i need to tone them down slight but raids of 6 or so against my starting 3 were fun with a couple of bow turrets. Lots of fun flanking going on.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

crusader2010

#3
Quote from: NocAdsl on April 27, 2015, 07:15:12 AM
im not expert :D but i think it would been easier to make modpack then take all that stuff and put it in one mod... and if anyone do that, in my opinion its kind of stealing or copying other peoples mods... rather req for modpack :)

Yea, basically all it takes is to put everything together. But the "effects" or upgrades don't necessarily apply from one to another since they aren't integrated under one big mod. And that's what I'm asking for :) (for example: the chance for a weapon to jam doesn't apply to those from Rimfire mod [or at least i don't think they do]).

The thing is there are so many great mods out there which would be awesome to integrate into one!
I'm a programmer myself, so I think i'll start taking a look on how to create mods for this game. Any tips on where to start would be greatly appreciated (since I am requesting this mod I might as well try to do it myself first  ;D the only issue is that it's going to take a while, and the experienced guys could do it much faster).

About the stealing thing, I don't think it's stealing and I believe no one would mind. I never saw any mod where the author requested to not be used anywhere else, or to be paid for (yea, this means the world is not completely evil  ::) ). I believe that as long as the original authors are mentioned and acknowledged, no one's gonna feel bad about it. It's how stuff in real life works too (some base their ideas on what others did before them).

QuoteJust to be clear bows are mountable on turrets in my modpack but they fire slowly (to simulate the awkwardness of manually reloading a bow) and you can craft bows so you have turrets from the start really, i think i need to tone them down slight but raids of 6 or so against my starting 3 were fun with a couple of bow turrets. Lots of fun flanking going on.

Yep, I can imagine it's really fun  ;D unfortunately I don't want to make the decision (at the start) between colonists shooting at enemies VS mounting those weapons on turret tripods and leaving the colonists empty handed (literally). I can't wait for everything to be integrated into a larger "blob" so we can benefit from your great additions ;D  (similar to the Ultimate Overhaul Modpack by Ninefinger,  but with even more stuff).
My mod pack: {A13} Mod Mega Pack

skullywag

The gun jamming is really easy to apply to otyer mod guns btw. Just change the verb_shoot line in their def to verb_shootjam (or whatever i called it, just check one of my defs) if my assembly is loaded itll work just fine. It obly cares about quality.

As for the turret thing, im saying that you just need to make some bows and you have turrets. Or do you have to research the table to make bows??? I cant remember now
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

crusader2010

Quote from: skullywag on April 27, 2015, 12:59:16 PM
The gun jamming is really easy to apply to otyer mod guns btw. Just change the verb_shoot line in their def to verb_shootjam (or whatever i called it, just check one of my defs) if my assembly is loaded itll work just fine. It obly cares about quality.

As for the turret thing, im saying that you just need to make some bows and you have turrets. Or do you have to research the table to make bows??? I cant remember now

Thanks :) I'll definitely take a look over some source codes to see if I can accomplish anything on my own. And yes, I don't think I can make bows right off the bat. Some research is needed if I remember correctly, and I can't do that when my colonists don't even have rooms to sleep in. Thus I need to take the colonists' weapons and put them on turrets (so as to not keep them occupied with a raid). Well, maybe it doesn't sound as bad now, if I think about it :) I'll give it a try when I get the time to play a bit.

My mod pack: {A13} Mod Mega Pack