[1.3] Miscellaneous w MAI+Robots

Started by Haplo, May 16, 2014, 05:54:01 AM

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Arky


Call me Arty

 Been enjoying these mods for a while (particularly Misc Map generator), and it's about time I said so!
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

Haplo


siesta

Is it possible make it support "area" setting?
seems all robot/MAI will only work inside "Home" area.
really want to let them clean the war zone or haul body

Haplo

You can create an animal area and assign the robots to it..
Either through the click on the area in the info field or over the robots tab.

ultra4

Hey Happlo, working on the 1.0?

I thought, i'd start a 1.0 colony, and bots would eventually come along. Then I remembered... those sooting ranges and melee dummies are pretty much "the rec room". 1.0 is playable, just not fun without tiny details that have become core to rimworld for me

themadgunman

#2271
I did a quick fork of this cuz i couldnt live without robots++ in my new 1.0 test world, everything works fine for those who just cant wait.

https://www.dropbox.com/s/q44j4yo9mlbhyuz/MiscRobots%2BCore1.0beta.rar?dl=0

dodviper

Quote from: themadgunman on July 14, 2018, 11:25:11 AM
I did a quick fork of this cuz i couldnt live without robots++ in my new 1.0 test world, everything works fine for those who just cant wait.

https://www.dropbox.com/s/q44j4yo9mlbhyuz/MiscRobots%2BCore1.0beta.rar?dl=0

Hi!
I tried it but it's not working properly. An error comes up when activating a robot, and it doesn't have a texture:

https://imgur.com/a/ArGTofS

Haplo

I've updated a few mods for unstable 1.0:

- Core
- MapGen
- MapGen Urban
- Robots

You can get them from GitHub.

Thanks to themadgunman for the help with the Robots XML files.
Without you Misc Robots wouldn't be up and running this soon ;D

More are to come soon(TM)
aka when I find some more free time for it..

themadgunman

Quote from: dodviper on July 17, 2018, 01:50:13 PM
Quote from: themadgunman on July 14, 2018, 11:25:11 AM
I did a quick fork of this cuz i couldnt live without robots++ in my new 1.0 test world, everything works fine for those who just cant wait.

https://www.dropbox.com/s/q44j4yo9mlbhyuz/MiscRobots%2BCore1.0beta.rar?dl=0

Hi!
I tried it but it's not working properly. An error comes up when activating a robot, and it doesn't have a texture:

https://imgur.com/a/ArGTofS

yeah i didnt rename the default robot textures to the new system, i only made this fork so i could use robots++ and so i never even noticed as it overwrites them with its own stuff, although now theirs an official version so its irrelevant :)

themadgunman

Quote from: Haplo on July 17, 2018, 07:15:11 PM
I've updated a few mods for unstable 1.0:

- Core
- MapGen
- MapGen Urban
- Robots

You can get them from GitHub.

Thanks to themadgunman for the help with the Robots XML files.
Without you Misc Robots wouldn't be up and running this soon ;D

More are to come soon(TM)
aka when I find some more free time for it..

no problems, i also forked Training Facility up to 1.0 on Github, i did powerswitch too but i see you already got to that one :)

Nutroll

Quote from: Nutroll on July 19, 2018, 02:40:12 PM
Hey, I checked Github, but the Training is still the old one, where is the updated mod? TY

Haplo


themadgunman

#2278
Hey Haplo, found a bug in Misc Robots, if you have 2 identical bots, it crashes the Make Caravan Dialog, i posted an Issue on Git for ya

themadgunman

turns out the error was at TransferableUtility.CanStack marking robots as stackable as it failed to meet any exclusion parameters, i just added a harmony patch  in AIRobot_Helper on my fork which excludes robots and it seems to be fine.