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RimWorld => Releases => Mods => Outdated => Topic started by: Nommy on November 16, 2014, 07:10:20 AM

Title: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Nommy on November 16, 2014, 07:10:20 AM
(http://i.imgur.com/AbM5s2M.png)
Hi, this is a very simple mod which adds a support column structure to hold up the roof.
Uses include open underground bases or kill zones.

AFAIK it works as intended, but I've not used it much in this version or done much modding so please let me know any problems or thoughts. Cheers.

Credits
Igabod, Minus, Shinzy, Vas and everyone else who contributed ideas for the column graphics. Thanks, you guys are awesome!

Download
RoofSupport v0.8.3 (21-12-2014).zip (Sendspace) (https://www.sendspace.com/file/v2r0bj)
also attached to this post

How to install
[MOD HELP] (Alpha 8) How to install and update all types of mods. (https://ludeon.com/forums/index.php?topic=6223.0)

Compatibility
Existing Saves: Yes     AFAIK it's fine to add to existing games.
Other Mods: Yes         AFAIK there should be no conflicts with other mods as this does not modify existing objects. It adds completely new buildings.

Known Issues
The black border changes width as you pan the view about. This appears to be a limitation of the game because the stools do it too.

Changelog
v0.8.3  Updated to Alpha 8 by Vas. Removed redundant power conduit version.
v0.8.2  Changed to use column texture made by Minus & Shinzy thanks guys!
v0.8.1  Changed to use side on fluted column texture made by Igabod, thanks man!
v0.8     Original texture (more top down and lame)

Old versions
Rimworld Alpha 7:
RoofSupport v0.8.2 (27-11-2014).zip (sendspace) (https://www.sendspace.com/file/y22fpp)
RoofSupport v0.8 (16-11-14).zip (sendspace) (https://www.sendspace.com/file/iephm0)
RoofSupport v0.8.1 (19-11-2014).zip (sendspace) (https://www.sendspace.com/file/slwmvq)

License
Do what ever you like with it, just give credit where appropriate. Feel free to use it in mod packs without asking, I'd like to know if you do though (post here or PM, thanks).

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 7) Roof Support v0.8 (16-11-14)
Post by: Igabod on November 16, 2014, 08:27:19 AM
I was actually working on this same thing. Though mine wouldn't have had the feature with the display of what is supported. Nor was I planning on making the power conduit version. Well since you did a better job than I was going to do I'll stop my project and just release my texture for it here in case you want to use it. No need to credit me or anything if you don't want to. I'm also willing to do additional column textures if you like.

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 7) Roof Support v0.8 (16-11-14)
Post by: Nommy on November 16, 2014, 08:56:21 AM
Um, sorry to ruin your project, I didn't know. I'll try it with the texture you put there maybe tomorrow, thanks for that! It already looks better than my MS paint hack.

Also, just grab the xml code I used and use it for your project if you like. I forgot to say about licence - do what you want I don't care. I just made this so I'd have something that I can put in a path which holds up the roof. I'll probably play this game for a week or so then get sick of it again and disappear for the next couple of months, so I dunno if I'll be about to update it if need be. So yeah, up to you mate. If you wanna use this code in yours go right ahead.

Also, I can't think of any use for more textures either, thanks for the offer though. I only needed the 1 to get it working with the stuff system and the game recolored it - sweet.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8 (16-11-14)
Post by: Igabod on November 16, 2014, 10:18:03 AM
Quote from: Nommy on November 16, 2014, 08:56:21 AM
Um, sorry to ruin your project, I didn't know. I'll try it with the texture you put there maybe tomorrow, thanks for that! It already looks better than my MS paint hack.

Also, just grab the xml code I used and use it for your project if you like. I forgot to say about licence - do what you want I don't care. I just made this so I'd have something that I can put in a path which holds up the roof. I'll probably play this game for a week or so then get sick of it again and disappear for the next couple of months, so I dunno if I'll be about to update it if need be. So yeah, up to you mate. If you wanna use this code in yours go right ahead.

Also, I can't think of any use for more textures either, thanks for the offer though. I only needed the 1 to get it working with the stuff system and the game recolored it - sweet.

Well when Alpha 8 rolls around I may take this and expand upon it, making numerous decorative columns with varying stats and everything. I just tested this out using my texture and it's a bit small and hard to see on some floor types. I'm going to make it just a bit thicker to make it stand out more and probably throw in a black border to make it pop out of the background even though I was trying to avoid doing that. I'll post my updated version of the texture in a while.

[edit to add] Ok just did some tweaks and it shows up better now. I've attached the new version.

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Title: Re: [MOD] (Alpha 7) Roof Support v0.8 (16-11-14)
Post by: decomg on November 16, 2014, 12:54:36 PM
wow... great mod    ;D
Title: Re: [MOD] (Alpha 7) Roof Support v0.8 (16-11-14)
Post by: ZeLolzies on November 17, 2014, 03:34:40 AM
RAISE THE ROOF!
Title: Re: [MOD] (Alpha 7) Roof Support v0.8 (16-11-14)
Post by: Nommy on November 17, 2014, 04:25:46 AM
:D

Igabod, thanks again. I had a closer look and it looks like most stuff is drawn with either a top down perspective (beds, cook stoves etc) or angled from above perspective (walls, furniture) which neither of our textures really matched. Aside from doors I don't know of anything that's drawn from a side on perspective like your fluted version is, and mine is also too side on to fit in properly. I think it'd look better if one was done using the same perspective as the walls (mostly from above but from the side a bit) but it might be hard to make a column look nice from that perspective, IDK. What do you think?

Also, neither really stood out, so maybe a thicker black boarder would also be an improvement. Again IDK.
(http://i.imgur.com/Bf0xp7b.png?1)
Anyway, thanks again, but I think I'll leave it as is for now. It could sure use a better texture though, that's for sure. I do like that fluted style much better, just the perspective doesn't fit I think. Did you wanna try making one using the walls perspective? I don't see myself doing it unless it really bothers me.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8 (16-11-14)
Post by: Igabod on November 17, 2014, 11:19:37 AM
Trees are from a side on perspective. So are colonists and animals. Some things just won't work from a top-down perspective. I thought of the top-down perspective and even tried it out, but it comes out looking just like a square wall section if you try that. Unless you go with a fancier octagonal top but even that doesn't look any better than just using a wall section. The only way to make a column and make it actually easily recognizable as a column is the side on angle. As for the thicker black borders, I can certainly do that. It will be a project for after I go to sleep and wake up though. I've had a very hard day today which included an unexpected walking trip for about 15 miles in 33F temps with insufficient winter clothing.

Note to self and anybody else in America. Police officers do not like when you ask them for ID and then proceed to refuse to let them search your vehicle. The always find a reason to search. Apparently in America it's a crime to know your rights and exercise them.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8 (16-11-14)
Post by: Nommy on November 17, 2014, 01:54:10 PM
It sounds like you got a real bum deal with the cops, man that sucks. Looking on the bright side, it would have been good exercise, I guess.

I tried to make a more top down one too:
(http://i.imgur.com/37FTjfN.png)
Not really what I was going for. Still too side on and too fat.

The conclusion I came to was that I'd need to do it an a 3D program so the shading was right, then it might look ok. But I'd have to learn how to do that from scratch to try it. Did you try that method or were you just drawing by hand like me?

The problem I have with side on is it doesn't look like it's holding anything up, but rather just laying there on the floor. I'd prefer it if it didn't look so great, but at least looked like it was holding up the roof. So I'm not ready to give up on top down just yet.

Does anyone else have any opinion or advice?
Title: Re: [MOD] (Alpha 7) Roof Support v0.8 (16-11-14)
Post by: Igabod on November 17, 2014, 02:52:53 PM
I only just learned how to use GIMP a month or so ago. I'm currently doing everything pixel by pixel except for a couple of my trees which I used the pixel method only for the trunk and then used brushes for the foliage on one and spray paint on another. But most of my work so far has been pixel art. I also haven't done an image larger than 64x64 that turned out right. I am still very much learning this whole thing myself. I used to do programming for online text based games. But that was a decade ago so I've avoided doing any C programming for my mods here or anything else more complicated than pixel art and xml "coding". Doing things in 3D would be way above my skill levels no matter how good I get with 2D pictures though I am afraid.

Though I do think maybe my column can be made a little more top-down (though probably still too side-on for your tastes) simply by making the top fatter than the bottom and adding in a 3D effect (like when you draw a 3D cube on notebook paper and draw diagonal lines). I say simply but I haven't attempted this method just yet. It may not be as easy as I'm hoping. I'll put it on my list of things to try later. I understand the desire for something that fits in with the rest of the game better and am trying to do that myself. This is a lot harder of a thing to get right than it initially seemed when I started on it.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8 (16-11-14)
Post by: Dragoon on November 17, 2014, 09:38:41 PM
Cool
Title: Re: [MOD] (Alpha 7) Roof Support v0.8 (16-11-14)
Post by: skullywag on November 18, 2014, 03:49:32 AM
No need for a 3d program. Look up the dodge tool and the burn tool and use them to add shade and light areas to your art.

Check out the furniture/sofa mod in the releases section. I remember a coversation about this there with some examples.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8 (16-11-14)
Post by: Igabod on November 18, 2014, 06:17:52 AM
I haven't gotten around to attempting the slightly top-down version just yet. But I did make the current version of my column show up better by adding a double thickness black border around it and darkening the flutes (indentations on the column) a bit. I think the flutes could stand a bit more darkening to show up even better. But the column definitely stands out way better on all surfaces, including the ones in T's Mod that I tested (I didn't test them all cause there are a bunch, but I tested most of them).

The problem of them still looking like objects laying down on the ground is still there. But I'll work on that problem next. For now, here is the newest version of my fluted column just in case anybody likes it and can get past the side-on view issue.

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Nommy on November 19, 2014, 02:30:00 AM
Good to hear you like it Dragoon, and thanks skullywag, I'll check those out too.

I tried that new texture out Igabod, and I like it! So, I updated the mod to use that texture instead and I'll be using it in my game too. Thanks man!

I ended up getting GIMP a little while back as well. To make a transparent png IIRC. There's a bit more of a learning curve than for MS paint huh :) I used to use coral draw and paintshop pro but that was a decade ago also, and I don't have them anymore, sadly. I'm looking forward to see what else you come up with. Those trees you did looked really nice too I thought.

[Edit] Also, I was trying to add a shadow similar to the ones the trees had, but wasn't having any success.
I tried adding this

<sunShadowInfo>
<baseWidth>0.3</baseWidth>
<baseHeight>0.3</baseHeight>
<tallness>0.3</tallness>
</sunShadowInfo>
but there was no shadow drawn, and no amount of fiddling changed that. I could get one like the walls use but that looks a bit crappy. Anyone got any ideas what I might be doing wrong?
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Minus on November 19, 2014, 02:47:53 AM
Like the idea! Infact, I could've done with this earlier before I caved in my entire colony trying to make a bigger bedroom. But the graphic as it is right now looks so very out of place. I'll download this mod and then make my own graphic for it. I see you are getting a lot of help already in that area, but how hard is it really to draw a cylinder? The real issue I see is when pawns walk through it, it may look weird.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Igabod on November 19, 2014, 03:21:31 AM
Quote from: Minus on November 19, 2014, 02:47:53 AM
Like the idea! Infact, I could've done with this earlier before I caved in my entire colony trying to make a bigger bedroom. But the graphic as it is right now looks so very out of place. I'll download this mod and then make my own graphic for it. I see you are getting a lot of help already in that area, but how hard is it really to draw a cylinder? The real issue I see is when pawns walk through it, it may look weird.

Please share what you come up with for a texture so that I can learn from what you did and maybe improve my skills. As for the question about how hard it is to draw a cylinder, I can't even draw a column very well with a pen and paper. I've never been very good at artistic things. My lamps mod was the first thing I ever attempted to draw using any computer program (not counting crude stick figure drawings on paintbrush when I had my first computer). It may be a lot easier for someone who has some artistic inclination, but my artistic skill stopped being developed in kindergarten like most people.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Minus on November 19, 2014, 08:56:19 AM
I think artistically I'm in the same position as you really. Only I did 2 years at art college, so my stickmen have been upgraded to, kinda sausage men, things...

Anyway I tried my hand at it and, I just didn't like the cylinder I made. So I wound up editing the wall texture about instead. So it's probably not want you want.

(http://i.minus.com/i0J0xoUix05j.png)
I slightly improved contrast just after I took this picture, but it still looks about the same.


OH! And add <shaderType>CutoutComplex</shaderType> under the <graphicPathSingle> code. Not sure it'll work without it. I didn't actually try.

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Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Shinzy on November 19, 2014, 01:56:16 PM
Quote from: Minus on November 19, 2014, 08:56:19 AM
Anyway I tried my hand at it and, I just didn't like the cylinder I made. So I wound up editing the wall texture about instead. So it's probably not want you want.

This one's grape! the corners bit hard to see and the bottom bit is too large compared to the top so I shamelessly snatched your pole and cut some bits off of it
Cause that's what I do when I see something with potential that doesn't quite please me, okay?



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Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Igabod on November 19, 2014, 02:56:46 PM
Shinzy has it the closest to what I see in my mind as a good column. I think it still needs some slight tweaks to be perfect but it's almost there. I haven't seen it in game yet though. Going to try it out later when I finish what I'm currently doing.

[edit to add] to be more specific on the tweaks, the defining line between the base and the column itself needs some more darkening because it is barely visible in plain white and will be even less visible when the stuff system recolors it I would think.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Nommy on November 20, 2014, 01:04:57 AM
Yeah, that's more like what I had in mind too, thanks guys. I tried adding an outline:
(http://i.imgur.com/LuIbs9y.png)(http://i.imgur.com/RdEAdTZ.png)(http://i.imgur.com/y9yMbGb.png)(http://i.imgur.com/Ec2KClP.png)The last one has a bit darker line between the base and the column.

Album of them in use in game  (http://imgur.com/a/Ak5Ei#0) (in my kinda lame base so maybe not the best example. best viewed in fullscreen mode)

What do you reckon about those?


I had another idea, wouldn't it be cool if there were little statues of people holding the roof up instead of just a boring pillar?

Kinda like this (https://www.youtube.com/watch?v=SY94qvnJDdQ&t=33s) (youtube - despicable me bank of evil)

(http://i.imgur.com/Egx8ndTl.jpg) (http://imgur.com/Egx8ndT)

(https://c2.staticflickr.com/6/5078/5846092900_948df22de5_z.jpg)(http://www.theoi.com/image/S34.1Atlas.jpg)
(http://media-cache-ec0.pinimg.com/236x/79/b1/71/79b1712ce67635d958b9f1f53d4fc0aa.jpg)(http://t1.gstatic.com/images?q=tbn:ANd9GcQAJrYyocepA0rRsa0hTIU9raa_-t1M1zh9lkOIKdozEqKc287Y)
(http://i.imgur.com/RBEq8Pkl.jpg) (http://imgur.com/RBEq8Pk)
(http://i.imgur.com/u72V0val.jpg) (http://imgur.com/u72V0va)
(http://media.moddb.com/images/mods/1/14/13823/27yr9j8.jpg)[Edit - added this one]

Maybe it wouldn't really work since you can't see the roof. Hmmmm. Would be fun though. Thoughts?
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Igabod on November 20, 2014, 01:48:09 AM
I personally wouldn't have the skill to do something like that. But if someone were to attempt it, it would be difficult to get the details to show up enough that you would recognize it as a humanoid figure. For an example, attached is my attempt at a skull column. It looks great when you zoom in on it, but in game it looks like a white pillar with a bunch of black lines through it.

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Nommy on November 20, 2014, 03:10:41 AM
I had to try it :)
(http://i.imgur.com/Ljurbr6.png)
It's not the worst, except the base is just a MS paint oval. I think I kinda like the statue though. It is a bit hard to see though because he's so skinny I think.

I'd have about as much chance as an ice cube in hell of drawing that by hand too.

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Matthiasagreen on November 20, 2014, 09:16:00 AM
What about using the base and top of the previous support, but adding a miniature version of the current game sprite as the middle part. It would make sense for the person on your support to appear like their type of people instead fo ours.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Minus on November 20, 2014, 09:45:46 AM
Quote from: Shinzy on November 19, 2014, 01:56:16 PM
This one's grape! the corners bit hard to see and the bottom bit is too large compared to the top so I shamelessly snatched your pole and cut some bits off of it
Cause that's what I do when I see something with potential that doesn't quite please me, okay?

I can't believe that just shrinking the base down a bit made such a huge difference! It feels like it should have been obvious to me to try that, but I just couldn't see what was causing the odd look. Thankyou Shinzy, gonna use your edit, but with the black outlines. Infact, I think they could do with a slight thickening. Attaching what is now the final version I am using.

It's really awesome to see several people all workign together like this.

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Shinzy on November 20, 2014, 09:59:16 AM
Quote from: Minus on November 20, 2014, 09:45:46 AM
Quote from: Shinzy on November 19, 2014, 01:56:16 PM
This one's grape! the corners bit hard to see and the bottom bit is too large compared to the top so I shamelessly snatched your pole and cut some bits off of it
Cause that's what I do when I see something with potential that doesn't quite please me, okay?

I can't believe that just shrinking the base down a bit made such a huge difference! It feels like it should have been obvious to me to try that, but I just couldn't see what was causing the odd look. Thankyou Shinzy, gonna use your edit, but with the black outlines.

Aye It really needs the black borders (if you could fix the base a bit though still, it could use slight slope on the 'back' like
oh It's too hard to explain -> (http://i.imgur.com/BGoyD3H.png) like so! do that!

It started to bother me too much ;D [Danger: Perfectionist alert!]

Edit: maybe not that big of a slope though, but so it's not just flat square base
ima.. ima go now :-[ bye!
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Igabod on November 20, 2014, 10:49:01 AM
Quote from: Shinzy on November 20, 2014, 09:59:16 AM
Quote from: Minus on November 20, 2014, 09:45:46 AM
Quote from: Shinzy on November 19, 2014, 01:56:16 PM
This one's grape! the corners bit hard to see and the bottom bit is too large compared to the top so I shamelessly snatched your pole and cut some bits off of it
Cause that's what I do when I see something with potential that doesn't quite please me, okay?

I can't believe that just shrinking the base down a bit made such a huge difference! It feels like it should have been obvious to me to try that, but I just couldn't see what was causing the odd look. Thankyou Shinzy, gonna use your edit, but with the black outlines.

Aye It really needs the black borders (if you could fix the base a bit though still, it could use slight slope on the 'back' like
oh It's too hard to explain -> (http://i.imgur.com/BGoyD3H.png) like so! do that!

It started to bother me too much ;D [Danger: Perfectionist alert!]

Edit: maybe not that big of a slope though, but so it's not just flat square base
ima.. ima go now :-[ bye!

I love seeing all this collaboration! This forum community is the best for sure.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Matthiasagreen on November 20, 2014, 11:24:36 AM
I am not sure if the back needs a slope, or a line going from each back corner to the base, like in the front. giving the front and back the lighter gray and the sides the darker gray. Not an artist so I can't really show what I mean. Hope it was clear.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Minus on November 20, 2014, 12:19:21 PM
Quote from: Shinzy on November 20, 2014, 09:59:16 AM
Aye It really needs the black borders (if you could fix the base a bit though still, it could use slight slope on the 'back' like
oh It's too hard to explain -> (http://i.imgur.com/BGoyD3H.png) like so! do that!
I wish my brain worked in 3D. Another thing that feels obvious, that I'd never have been able to work out. You have been a huge help!

Quote from: Matthiasagreen on November 20, 2014, 11:24:36 AM
Hope it was clear.
Nope, not a clue what you meant.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Matthiasagreen on November 20, 2014, 12:41:46 PM
Something Like this (http://i.imgur.com/nf8u14j.jpg) notice the lighter gray shade in the back
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Nommy on November 20, 2014, 12:53:48 PM
Yeah, I see what you mean. Maybe it needs to a darker shade in the back instead of lighter. IDK I'm just guessing. But something to highlight the corners at the back so it looks more like a pyramid shape would be better huh?

Quote from: Matthiasagreen on November 20, 2014, 09:16:00 AM
What about using the base and top of the previous support, but adding a miniature version of the current game sprite as the middle part. It would make sense for the person on your support to appear like their type of people instead fo ours.
Yeah, I was thinking of using the sprites, but there's one small technical difficulty: they don't have any arms! Poor little buggers, you can't expect people with no arms to hold up a roof, can you? Seriously though, that's a good idea. I might look into it if the mood takes me.

Quote from: Minus on November 20, 2014, 12:19:21 PM
I wish my brain worked in 3D...
Reminds me of a Simpsons episode :)

Yeah, it's great that everyone is helping. I'm not 100% sold on the slopped bottom part at the back either. Perhaps less slope? I can't quite work out if I think it looks better or not. I hope you know the bit I'm talking about.

What is the extra white cutout image for Minus? Something to do with this:
Quote from: Minus on November 19, 2014, 08:56:19 AMOH! And add <shaderType>CutoutComplex</shaderType> under the <graphicPathSingle> code. Not sure it'll work without it. I didn't actually try.
I haven't actually tried that yet. I should, but it seemed to be working ok already and I don't know what it does or why it's better. Any chance you could fill me in?
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Shinzy on November 20, 2014, 01:00:25 PM
Quote from: Matthiasagreen on November 20, 2014, 12:41:46 PM
Something Like this http://i.imgur.com/nf8u14j.jpg notice the lighter gray shade in the back

That's more in line with the rimworld perspective for sure

Anyhow! when in doubt with 3d! draw pyramids
(http://i.imgur.com/aqXurfL.png)

Pyramdids solve everything let me tell you
Edit: it's also very hard word to write without a typo
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Nommy on November 23, 2014, 06:13:05 AM
I think I like these two the best, but I can't decide between them:
(http://i.imgur.com/MTSqRPd.png)
Left: I did today using ideas from all the others
Right: by Minus & Shinzy with shading I added at the back like Matthiasagreen suggested

Which one do you guys prefer?

Let me know and I'll update the mod to use that version. Cheers

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Igabod on November 23, 2014, 07:07:54 AM
I prefer the one on the left. Being able to see the floor between the base and the top is the key part of that decision though. For some reason, the one on the right looks shorter.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Shinzy on November 23, 2014, 08:06:39 AM
I like the bulkier ones better but like Iggy said! the gap between the base and top is a huge plus
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: skullywag on November 23, 2014, 08:14:02 AM
if you made the black lines as thick as the actual walls I doubt youd even see the gap anyways. Right now my eye just get drawn to the fact that black lines arent equal....and that the columns start at the bottom of the cell and reach the top, which is not the centre of the walls positioning, its down to Tynans mixed use of Iso, directly above, and slightly askew (the walls). Youre not going to get this perfect.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Nommy on November 23, 2014, 01:26:42 PM
The black lines not being equal was bugging me too. They seem to change thickness as you move your view in the game. In the png they're all the same width. Like you say, if I make them much thicker there won't be a gap, but the discrepancy would be less noticeable I guess. I fiddled a little trying to get it to draw more consistently, like using the settings from the rock chunks which don't seem to suffer this problem, but it didn't help. If anyone knows any more about this can you please let me know?

I look into it more later I guess. BTW, thanks for the feedback.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Minus on November 24, 2014, 05:52:13 AM
Quote from: Matthiasagreen on November 20, 2014, 12:41:46 PM
Something Like this (http://i.imgur.com/nf8u14j.jpg) notice the lighter gray shade in the back
Not liking that back being lightened like that, it doesn' make sense. Should be the darkest part.

Quote from: Nommy on November 20, 2014, 12:53:48 PM
I haven't actually tried that yet. I should, but it seemed to be working ok already and I don't know what it does or why it's better. Any chance you could fill me in?
I was told objects needed that code in them to work, if they use the colour change with different materials thing. The white file is needed to tell the colours where to go on the object. It has to be a white version of the inside of the pillar, so excluding the outlines.

Also, the one Shinzy made with the sloped back is still my favourite. I don't like the left one as it seems to go too far down the base, and I dunno, just doesn't look as good. The one on the right though, I uploaded one close enough with a good outline, but still had a gap. The gap can be done easily by squashing the top square just a tad. And if you ask me, it looks quite wrong without a gap.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Shinzy on November 24, 2014, 08:54:07 AM
Quote from: Minus on November 24, 2014, 05:52:13 AM
I was told objects needed that code in them to work, if they use the colour change with different materials thing. The white file is needed to tell the colours where to go on the object. It has to be a white version of the inside of the pillar, so excluding the outlines.

Oh it needs the mask image only if there's bits of the image you don't want to be recoloured, without that stuff it's gna recolour the entire image
or you could use shades of gray in the mask to have the colour be less vibrant on those bits
But just flat out pure recolour should work without the mask thing

edit: But I can see why you'd think so! Mrofa was very very clear on the importance of those in that one thread about the stuff system!
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
Post by: Minus on November 24, 2014, 09:51:18 AM
Quote from: Shinzy on November 24, 2014, 08:54:07 AM
Oh it needs the mask image only if there's bits of the image you don't want to be recoloured, without that stuff it's gna recolour the entire image
That's odd, I couldn't get it to change colour at all until I added the mask. Unless that's because I added that bit of coding in too... May have jumped the gun here. Thanks for letting me know.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.2 (27-11-2014)
Post by: Nommy on November 26, 2014, 03:10:56 PM
Cool, that makes sense, thanks for the explanation Shinzy.

I've updated the mod to use the texture Minus attached which was a modified version of the one Shinzy did IIRC, thanks guys, you rock!
RoofSupport v0.8.2 (27-11-2014).zip (sendspace) (https://www.sendspace.com/file/y22fpp)

I left a bunch of the other textures in too, so people can use whatever one they want - just rename the file you like to RoofSupport.png & restart the game (or reload the mod). So, if you wanna have skinny, kinda funny looking skeleton dudes everywhere holding your roof up, you can!

It still has that little annoying glitch where the border changes width as you move the screen though. I checked and the stools do this also, which makes me think it might be a limitation of the game.
Title: Re: [MOD] (Alpha 7) Roof Support v0.8.2 (27-11-2014)
Post by: MelanisticAlbino on December 20, 2014, 01:30:24 PM
Will this be updated for Alpha 8?! I really loved this mod!
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Nommy on December 21, 2014, 04:51:54 AM
Vas (https://ludeon.com/forums/index.php?action=profile;u=2872) sent me a version he updated for Alpha 8 (thanks man!) which I've put in the first post. The conduit roof support was removed since it's not needed now you can put conduit under stuff. Download link: RoofSupport v0.8.3 (21-12-2014).zip (Sendspace) (https://www.sendspace.com/file/v2r0bj)

On another note, I've not really been checking these forums or doing rimworld stuff for a while, so sorry for the delay.

Also, Vas is looking for someone to write some dlls for his mods, so if anyone is interested in lending a hand there, give him a yell (https://ludeon.com/forums/index.php?action=profile;u=2872). Or if you just wanna say thanks for updating this mod too.

[Edit]Glad you like it BTW, though TBH I think I've done less work on it that other people. Just as it should be :)
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Minus on December 22, 2014, 11:22:40 AM
Using the update, but among the many choices of textures, the one I was using wasn't there. Am I the only one that prefers the sloped bottom?

[attachment deleted due to age]
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Grynnreaper on January 03, 2015, 12:10:58 AM
This is probably the most useful mod I have (I build into mountains) Thanks very much. I'm looking for a life support mod to keep donors alive so that I can get all the precious squishy bits out of them before they die, any ideas? I searched and can't find anything.
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Minus on January 09, 2015, 11:15:26 AM
Quote from: Grynnreaper on January 03, 2015, 12:10:58 AM
This is probably the most useful mod I have (I build into mountains) Thanks very much. I'm looking for a life support mod to keep donors alive so that I can get all the precious squishy bits out of them before they die, any ideas? I searched and can't find anything.
Apothacarius has exactly that.
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Grynnreaper on February 23, 2015, 10:11:16 PM
Is this getting updated for 9?
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Epyk on February 23, 2015, 10:22:56 PM
Nommy, the author, hasn't been around since January 6th.

I'm hoping for an update however.
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Sadler on February 24, 2015, 12:14:27 AM
Quote from: Grynnreaper on February 23, 2015, 10:11:16 PMIs this getting updated for 9?
In fact, it already works nice with alpha 9 because there is no dlls or other a9-incompatible elements. Of course, you can change target game version inside about.xml to soothe your perfectionism or something ;)
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Epyk on February 24, 2015, 01:07:03 AM
Quote from: Sadler on February 24, 2015, 12:14:27 AM
Quote from: Grynnreaper on February 23, 2015, 10:11:16 PMIs this getting updated for 9?
In fact, it already works nice with alpha 9 because there is no dlls or other a9-incompatible elements. Of course, you can change target game version inside about.xml to soothe your perfectionism or something ;)

That's what I noticed after taking a look at it.
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Sadler on February 24, 2015, 03:34:36 AM
Although I found one little error: XML error: <filthLeavings><SlagRubble>1</SlagRubble></filthLeavings> doesn't correspond to any field in type ThingDef. Maybe it must be replaced with: <filthLeaving>BuildingRubble</filthLeaving>
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: curi0 on February 27, 2015, 01:12:16 PM
Quote from: Sadler on February 24, 2015, 03:34:36 AM
Although I found one little error: XML error: <filthLeavings><SlagRubble>1</SlagRubble></filthLeavings> doesn't correspond to any field in type ThingDef. Maybe it must be replaced with: <filthLeaving>BuildingRubble</filthLeaving>
That seems to do the trick!

Btw, does anyone know how to increase the radius of the roof support? I changed the value of <specialDisplayRadius> from 5 to 12, but as the tag suggest it only affect the radius display, not the real support radius.
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: TracerFox on February 27, 2015, 06:32:54 PM
Quote from: curi0 on February 27, 2015, 01:12:16 PMBtw, does anyone know how to increase the radius of the roof support? I changed the value of <specialDisplayRadius> from 5 to 12, but as the tag suggest it only affect the radius display, not the real support radius.

I'm no expert, but that sounds like the kind of thing you'd need a dll edit to accomplish, since I suspect that the actual support radius might be hard-coded normally.  Either that, or it's tied to the base wall defs, in which case you could either edit *all* walls support radius, or make a new basedef and parent the roof pillar to that one.
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: curi0 on February 27, 2015, 11:52:40 PM
I see.. I already had a look at base wall def and there doesn't seem to be anything that resemble it's support radius other than holdsRoof:true attribute. So yeah, it probably coded somewhere in BuildingBase parent class or something. Thanx for the insight, tho!
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Match on May 14, 2015, 01:36:56 AM
Trying this for A10 will post results
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Match on May 14, 2015, 01:46:39 AM
I am pleased to say that this works with alpha 10.
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Match on May 15, 2015, 01:15:41 PM
Changed the XML to reduce bugs. Should fully work with A10 now.

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Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: BangUDie on May 19, 2015, 10:03:30 AM
Cool, I too missed this mod so I also mucked around in the def file until I got it working....beat me to it
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Fisty on April 12, 2016, 08:31:17 PM
Completely non-functional in a13 /sadness
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Match on July 19, 2016, 11:50:05 AM
Updated to Alpha 14, uploaded to steam as well.



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Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: eskoONE on July 22, 2016, 11:38:07 PM
Quote from: Match on July 19, 2016, 11:50:05 AM
Updated to Alpha 14, uploaded to steam as well.

man i was searching for this mod for a14 for like an hour. u should make a new thread maybe?
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Match on September 16, 2016, 11:12:21 AM
Here is the A15 version

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Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: bignutt on September 16, 2016, 08:00:47 PM
Thanks for posting this will be trying it out this weekend.
Title: Re: [MOD] (Alpha 8) Roof Support v0.8.3 (21-12-2014)
Post by: Match on May 24, 2017, 04:23:34 PM
Alrighty folks, got permission from Nommy to continue on with this mod, but I never made a new post. Going to be posting up a new thread in Released