Eh, cheesy tactic, hooking up four heaters to the ancient danger building, then letting a useless colonist and potentially hostile sleepers turn to toast and take the loot. Even if you can't do that, just putting a few wooden walls inside the sleeper chamber will usually start a pawn killing fire, since they tend to set it on fire, thereby ether killing themselves from heat or the flames. I have not tried it on a mechanoid yet, but it has worked against humans. I am thinking of surrounding a future colony with a "firewall", basically, a hull chamber that is maintained at high temperatures and has several layers of wall to force any attacker to remain in the heat for a while. Or maybe build flood chambers with vents that can release heat into various divided sections of such a defense.
I might be reaching into territory that isn't related to 1.0 per say, but I think it might be relevant as I did not encounter a similar set of circumstances before. What happened was that my characters were somewhat battered from a few wildlife-related problems and food poisoning when a cold snap and a solar flare happened minutes from each other. My colony was rather spread out into several buildings around a mountain, which made a communal fire unhelpful. Temperatures decreased rapidly, and had I not demolished the chicken house and a few other buildings to make dozens of campfires, the colony would have suffered casualties, and even with that, it was a very close shave. Thing is, days before, a flash storm trashed much of my nearby forest, and my injured and sick characters were in no position to slowly walk any distance in -20 degrees. I survived the experience, but the thing is, it was played on a low difficulty to test colony construction in relative peace, and I am not sure a less experienced would have survived. I really enjoyed dealing with the situation, as I like these sort of challenges, but I have to question if a cold snap and a solar flare should happen in low difficulty minutes from one another.
Now that food poisoning is much stronger and happens due to poor kitchen cleaning, it is somewhat distracting to have to manually tell someone to specifically clean the kitchen every few minutes. I prefer not to have cleaning high on my general priorities because my home area tends to be quite large. If I could have a character specifically assigned to clean just one area, it would simplify the situation.
I might be reaching into territory that isn't related to 1.0 per say, but I think it might be relevant as I did not encounter a similar set of circumstances before. What happened was that my characters were somewhat battered from a few wildlife-related problems and food poisoning when a cold snap and a solar flare happened minutes from each other. My colony was rather spread out into several buildings around a mountain, which made a communal fire unhelpful. Temperatures decreased rapidly, and had I not demolished the chicken house and a few other buildings to make dozens of campfires, the colony would have suffered casualties, and even with that, it was a very close shave. Thing is, days before, a flash storm trashed much of my nearby forest, and my injured and sick characters were in no position to slowly walk any distance in -20 degrees. I survived the experience, but the thing is, it was played on a low difficulty to test colony construction in relative peace, and I am not sure a less experienced would have survived. I really enjoyed dealing with the situation, as I like these sort of challenges, but I have to question if a cold snap and a solar flare should happen in low difficulty minutes from one another.
Now that food poisoning is much stronger and happens due to poor kitchen cleaning, it is somewhat distracting to have to manually tell someone to specifically clean the kitchen every few minutes. I prefer not to have cleaning high on my general priorities because my home area tends to be quite large. If I could have a character specifically assigned to clean just one area, it would simplify the situation.