3/23/2018 1.18.1 > 1.18.2
-Fixed Chemfuel Barrels to explode as they should (Thanks White Wizard from Steam comments for the report!)
-Pushed Russian Translation Update (Thanks to the awesome Bugo from github!)
-found and fixed gold crate changes and typo not sync'd to github (for some reason it did not push on those select changes to github)
Edit: Also forgot a typo for "prepare meat" , I already pushed it to steam but since it is really REALLY late I will update all the forum post stuff at a later time. I have already pushed a pre-release to github if you can't wait though, you can get it here.
https://github.com/l2evy/Storage-Crates/archive/b18-v1.18.2h.zip
Note: I am not getting emails on replies to this topic for some reason so if I do not respond send me a PM or post on the Steam Comments. Thanks!
I know you asked all those questions first Harry Dicks and I normally answer in order but due to the amount of questions I will answer you last cause it is a wall of txt (not that it is a bad thing though I welcome questions!)
Packed food is an item not food so can't chew through the steel crate ofc heh. There used to be a button for "force unpack" but it was a headache and code nightmare so I disabled it. It did all kinds of funky stuff and had errors and I was not smart enough to get it to behave correctly. Maybe I can bug a few other modders to take a look at it and maybe get it to work right, it would be nice to get that working as it should.
Now for the rest of the questions from the Harry Dick
If you made it this far, Thanks everyone for the questions I don't mind at all. I love exploring ideas and stuff when I have the time and coming up with new future potential directions to take this mod. I am open to community coming on to add to the mod or change things also. So if you wanna improve upon the mod or whatever start tinkering around with the mod locally, push the changes on github or PM me a gist on github with purposed changes if you do not fully want to come on board the project.
-Fixed Chemfuel Barrels to explode as they should (Thanks White Wizard from Steam comments for the report!)
-Pushed Russian Translation Update (Thanks to the awesome Bugo from github!)
-found and fixed gold crate changes and typo not sync'd to github (for some reason it did not push on those select changes to github)
Edit: Also forgot a typo for "prepare meat" , I already pushed it to steam but since it is really REALLY late I will update all the forum post stuff at a later time. I have already pushed a pre-release to github if you can't wait though, you can get it here.
https://github.com/l2evy/Storage-Crates/archive/b18-v1.18.2h.zip
Note: I am not getting emails on replies to this topic for some reason so if I do not respond send me a PM or post on the Steam Comments. Thanks!
I know you asked all those questions first Harry Dicks and I normally answer in order but due to the amount of questions I will answer you last cause it is a wall of txt (not that it is a bad thing though I welcome questions!)
Quote from: Ruisuki on February 21, 2018, 07:31:31 PMThe error was a issue with my github client somehow not detecting the changes...which has happened to me before..it could have been me but I have since relocated the folder so...maybe that will fix.
The OP mentions for future content he plans on redoing the graphics and cardboard boxes. I am just about to install this so dunno if its already happened and the description just hasnt been updated
Question: Will food thats packed in a crate(not canned) be eligible for consumption during caravan travel? I dont suppose I could pack an unpacking bench on one of my muffalo for portable unpacking in emergency starvation situations?
---
Got this log when first loading this onto my existing save. Is it anything major or just a minor nuisance?
https://ibb.co/bFmYVx
Packed food is an item not food so can't chew through the steel crate ofc heh. There used to be a button for "force unpack" but it was a headache and code nightmare so I disabled it. It did all kinds of funky stuff and had errors and I was not smart enough to get it to behave correctly. Maybe I can bug a few other modders to take a look at it and maybe get it to work right, it would be nice to get that working as it should.
Quote from: Ruisuki on February 21, 2018, 10:57:33 PMwot... The packing benches are all already able to be uninstalled, reinstalled, or packed up and taken around. I added that in few updates ago.Quote from: Harry_Dicks on February 21, 2018, 10:54:28 PMI ended up going with miniturisation :sQuote from: Ruisuki on February 21, 2018, 07:31:31 PM
I dont suppose I could pack an unpacking bench on one of my muffalo for portable unpacking in emergency starvation situations?
Minify Everything, silly. We were just talking about it!
Quote from: Ruisuki on March 21, 2018, 01:56:53 AMError has since been fixed as mentioned earlier. Typo fix will come in the next update as its late and I already finished going through the whole process of updating already and missed that.
Getting the same error bro. Also under the butcher table one of the recipes is written as "prepair cans"
Now for the rest of the questions from the Harry Dick
Quote from: Harry_Dicks on February 11, 2018, 06:27:34 PMThat is an interesting concept, for now I have been doing them by hand in photoshop. I have a template already put together and I just add in the new layer and adjust it for the crate, do some transparency and cleanup, save it and that is about it (cept for some special items). I do like this though as it is more optimized and automatic if this was able to be done. I will have to look into it.
1: What sort of graphics do you use for storing items that you don't have a specific texture for?
Wouldn't it be better to have your mod just take the texture of whatever thingDef you are storing, and put this texture as a layer on the crate lid?
Quote from: Harry_Dicks on February 11, 2018, 06:27:34 PMright now it goes poof entirely. I would like to have it spit out everything on the ground with damaged plates you had to repair with some steel but eh that has issues being the amount of items you can put on 1 tile. When I get around to doing the other material storage crates/boxes that will become more important. Steel should be more expensive but better durability and fire proof, wooden and cardboard be more weak to the fire. Also wood/cardboard is in design as temporary early game for wooden and caravan/trade for cardboard (as they will be lighter and more suited for travel).
2: What happens to things stored in the crate if the crate is damaged and/or destroyed?
Quote from: Harry_Dicks on February 11, 2018, 06:27:34 PMSadly yes, lol. One of the big time consuming aspects is calculating the mass for each steel plate and the items for each crate. The crates weight exactly what 75 of the item + 6 steel crate plates would weigh if you took them separate. I had to do mortar shells custom and NOT 75 for this reason, nobody would be able to lift it.
Is the total mass and/or weight for all of the things put into the crate affected? I ask this because I am curious because I am using the mod Pick Up & Haul. I wanted to know if a pawn would be able to carry multiple crates at once or not, because Mehni was showing me the "carrying capacity" was different than mass, or something. Can't remember off the top of my head right now
Quote from: Harry_Dicks on February 11, 2018, 06:27:34 PMI have not tested for any of those mods, I do use about 170 mods or so when I do sit down to play but the only storage mod I use currently is Storage Crates and StackXXL. Recently added stack xxl and started from tribe (completely naked with 3 people and no weapons just water and food). I have yet to get to the point of using the crates and see how they work with the Stack XXL mod. No errors or anything as far as loading goes though but I am curious if they will only stack to 75 or more. I suspect 75 only but maybe since I loaded StackXXL after it will patch it.
3: Do you know if you could store your crates into anything from the mods of Infinite Storage, Mass Storage, Quantum Storage, or Extended Storage?
Quote from: Harry_Dicks on February 11, 2018, 06:27:34 PMAs previously mentioned I only use Storage Crates and StackXXL, there used to be a mod that was interesting that had a container you put things in which I liked but I believe dev stalled on it way back in alpha 10-12 or so.
4: Have you had any experience with your mod and any of the storage mods I mentioned?
And if you have, do you have any comments about the workings between the crates and those mods, do the crates just go into them like normal, and how do the other mods recognize the size/mass/weight (or whatever these attributes are) of your crates?
If you made it this far, Thanks everyone for the questions I don't mind at all. I love exploring ideas and stuff when I have the time and coming up with new future potential directions to take this mod. I am open to community coming on to add to the mod or change things also. So if you wanna improve upon the mod or whatever start tinkering around with the mod locally, push the changes on github or PM me a gist on github with purposed changes if you do not fully want to come on board the project.