Updated to B18

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Show posts MenuQuote from: moonra on September 03, 2017, 10:11:09 PMYes
You never posted this in the Megafauna topic, right? Is the author even aware you made this?
Quote from: kaptain_kavern on September 04, 2017, 09:59:49 AMIt was me who uploaded the steam version.
The author is, because it's the author - Spino - that uploaded this one patch/mod to SteamWS
Quote from: Llamas1115 on August 01, 2017, 10:04:31 PMhttps://docs.google.com/spreadsheets/d/1xdLXgSCvnnZXlCE-UAHXgfqXZxn3hGmaQMjX7kza8xA/edit#gid=884124215
Is there an available list of all guns added by CE Guns and their stats anywhere?
Quote from: deadlyexodus on April 18, 2016, 03:04:38 PM
i've been getting an error which causes me to be unable to trade : http://imgur.com/xgeCXVp anybody knows how to fix this?
Quote from: ItzADeadShot on April 09, 2016, 06:23:16 PM
Hi I could really use help on how to install and make the modpack work. Was slightly confused with the downloading steps
Quote from: Zakhad on April 09, 2016, 08:35:45 AM
Is the Github version still 2.5 (for alpha 12?) as the person above me mentioned? I stoped downloading it because I thought it was Alpha 13 version as well also in part due to 2.5. having a official release so close to alpha 13 being released. The reason I ask because I'm not actually sure whether or not the bug I'm experiencing will be fixed or will I have to wait until Alpha 13 release.
The bug I'm experiencing is whenever I go to trade with a ground caravan the money transfers between transactions but I don't actually get the items same with the trader he Doesn't receive me items but my money gets deducted anyways, he also doesn't get my money added to his total pool.
Edit provided screenshot for bug.
Quote from: krockle21 on April 07, 2016, 07:02:43 PM
I think this problem and the trader problem are connected. I had the same issue and it seems whenever the locust attack event is triggered the game has problems choosing a specific place for it to happen and then the uptick error occurs slowing down the entire game. It looks like a similar if not the same error occurs whenever a trade is attempted, except the error does not uptick like with the locusts. Possibly not being able to find a specific tile to place the bought goods or something like that. Anywho my traders are still busted, but I modified one of the incident def files to reduce the chance of a locust attack happening to zero, and I have not had that problem since. I'm using a github version from a couple of days ago by the way.
Quote from: Duncan on April 07, 2016, 05:11:18 AM
One tip I ran into from years ago with framerate drops was stockpiles. I tried and it definitely helps. If there are two potential stockpiles that an item can legitimately be placed on, the pathfinding cost is much higher. Make sure you have fewer, larger stockpiles, that each stockpile has a specialised selection of goods that does not overlap with other stockpiles, and that if two stockpiles can contain the same thing they have a different priority. This made a huge difference for me in this modpack and saved a game with slow speed and bad framerate from being deleted and restarted.
Edit: I actually came here to ask about A13, anyone heard anything about update compatibility and progress? I expect it will take a long time given the scope of this pack, but I will probably be playing A12 with this pack for the foreseeable future rather than play A13 without it.
Quote from: sidfu on April 06, 2016, 07:45:57 PM
check your log. i only had this happen to me when i used say carnivores for pets or if i let to many ccarnivors stay on the map. it is a issue with eat action of the carnivores i belive. when i keep their numbers down it seems to help. it seems to be more specific do dog and wolf types thou.
if its not that check your log and look for anything thats causeing a 10jobs per click error,