[B18] Megafauna (v1.3.1) - More cenozoic beasts! - (06.04.2018 - Update #4)
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Author Topic: [B18] Megafauna (v1.3.1) - More cenozoic beasts! - (06.04.2018 - Update #4)  (Read 49763 times)

Spino

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Megafauna v1.3.1 by Spino

There's a simple official wiki now: http://megafaunarimworld.wikia.com

No longer requires extra patches to be compatible with A Dog Said! Also compatible with Giddy-up!


Welcome! This is my first mod ever for Rimworld and if I don't end up being a mega-sloth (badumtss), not my last one either!
Please do inform me if you find any bugs etc.

Description:
Thanks to the wonders of today's technology, the small group of scientists that was previously known for bringing the Megatherium--
Uh, I mean, the Megasloth back to life, was able to make the Megafauna Project a reality!
This time around, they were able to recreate 23 different species of animals that used to inhabit planet Earth thousands to millions years ago.
...Was that a wise move? Who cares! Now we can all feast our eyes on those glorious beasts as they will slowly inevitably turn all the ecosystems we know upside-down!

Features:
23 new species of animals, all able to spawn naturally in different biomes:
- Arthropleura,
- Doedicurus,
- Daeodon,
- Gigantopithecus,
- Paraceratherium,
- Titanis,
- Titanoboa,
- Wooly Mammoth,
- Elasmotherium,
- Smilodon,
- Procoptodon,
- Megaloceros,
- Chalicotherium,
- Megalania,
- Gomphotaria,
- Diprotodon,
- Short-faced Bear,
- Dinocrocuta,
- Sivatherium,
- Andrewsarchus,
- Dinornis,
- Macrauchenia,
- Quinkana.

These animals are quite rare, and should be a good challenge to either tame or slay.
A lot of them can also be used as a part of a caravan (with paraceratherium being your new best caravan buddy!).
Wooly mammoth and elasmotherium are shearable, and arthropleura, titanis, titanoboa, megalania, dinornis, quinkana do lay eggs. Sivatherium and macrauchenia are milkable - sivatherium's milk is very nutritious and quite valuable!

Megafauna will automatically detect and patch both A Dog Said... by SpoonShortage and Giddy-up! by Roolo, so make sure to make it load after those mods.

Available languages:
- English,
- Polish.





Download
Mediafire: CLICK!
Steam Workshop: CLICK!

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Note: if you are using A Dog Said... and/or Giddy-up, make sure to make Megafauna load AFTER those mods.

Credits:
Roolo - for great help with making Megafauna compatible with his Giddy-up mod.
Nightinggale - for his immensely useful ModCheck.

License:
You are allowed to use it in modpacks as long as you link either this topic or the steam workshop page. You're also allowed to make derivative mods based on this one for personal use.

Changelog:
06.04.2018 - Update #4::
         - there is a simple official megafauna wiki now: http://megafaunarimworld.wikia.com!
         - actually made all the animals less rare - turns out that the last time I made the spawn chances about 5-8 times lower than I intended, oops,
         - minor changes to some of the animals' stats,
         - woolly mammoth's name is no longer misspelled.
20.12.2017 - Update #3:
         - updated to be compatible with Rimworld Beta 18,
         - no longer requires an additional patch to be compatible with A Dog Said..., it will now automatically detect it and patch all the necessary stuff in,
         - also comes with a built-in patch for Giddy-up!,
         - daeodon, titanis, titanoboa, smilodon, procoptodon, gomphotaria, short-faced bear, and dinocrocuta are no longer pack animals (can't be used to carry stuff in caravans),
         - very minor tweaks to a few animals in regards to their body size and meat/leather yield,
         - some of the animals can now spawn in the new swamp-type biomes (titanoboa's no longer exclusive to the tropical rainforest!),
         - some of the older animals such as arthropleura and doedicurus now have their own body types instead of using unfitting vanilla ones,
         - some of the older animals won't be sold by traders anymore, in order to make obtaining them feel more special, those being: paraceratherium, titanoboa, elasmotherium, megalania, gomphotaria, and short-faced bear.
         - added 4 more animals.
22.08.2017 - Update #2:
         - fixed problems with breeding arthropleura (hopefully...?),
         - reduced meat/leather yield of almost all the animals,
         - finally added the max body sizes of prey the predators will hunt,
         - slight changes as to what biomes the animals can spawn in,
         - changed entelodont's name to daeodon as it is more specific and therefore more fitting.
         - added 5 more animals.
01.08.2017 - Update #1:
         - dropped support for A Dog Said... Easy Patcher (now requires a separate compatibility patch for A Dog Said..., which adds the feature of healing old wounds on animals)
         - reduced spawn rates of the creatures,
         - reduced meat/leather yield of paraceratherium/titanoboa,
         - slightly reduced size of giganthopithecus/titanoboa,
         - fixed problems with selling items to traders,
         - fixed some herbivores not being able to eat live plants,
         - removed unfertilized eggs of arthropleura/titanis/titanoboa,
         - increased size of baby animals,
         - increased market value of the mammoth wool,
         - all the leathers now have different stats as well as market value,
         - added 6 more animals.

|  |  |  |  |  |  |  |  |  |  |  |  |  |  |

If you like my mods and would like to support me, please consider buying me a coffee :]



|  |  |  |  |  |  |  |  |  |  |  |  |  |  |

Enjoy!
« Last Edit: April 06, 2018, 02:04:31 PM by Spino »
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kaptain_kavern

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #1 on: July 15, 2017, 07:29:48 PM »

Yay.

Very nice. Thank you

PixelBitZombie

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #2 on: July 15, 2017, 07:45:40 PM »

So how aggressive are these guys, comparing them to like a cougar or fox? The most dangerous one seems like the Boa. Looks to be a nice mod though, already added waiting for them to appear.
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SpaceDorf

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #3 on: July 15, 2017, 08:05:14 PM »

I am waiting for them to show up too, they are really beautiful.
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Axebeard

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #4 on: July 15, 2017, 11:50:42 PM »

IIRC, Combat Extended or one of those mods messes with creatures and needs a compatibility patch for new ones. If that's true, can you make that happen? Good work on the creatures, by the way!
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Spino

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #5 on: July 16, 2017, 05:24:17 AM »

Yay.

Very nice. Thank you
Thank you, too!

So how aggressive are these guys, comparing them to like a cougar or fox? The most dangerous one seems like the Boa. Looks to be a nice mod though, already added waiting for them to appear.
Titanoboa, Titanis, and Entelodont are set to predators, and yes, the Titanoboa is probably the most dangerous - since I couldn't add any special attacks for it, I just used the ones that are already available in the game, and so, this snake bites. It did kill one colonist instantly when I was testing the mod, as it's powerful enough to bite off humans' limbs in a single hit, so be careful :b

I am waiting for them to show up too, they are really beautiful.
Thanks, glad you think so  ;D

IIRC, Combat Extended or one of those mods messes with creatures and needs a compatibility patch for new ones. If that's true, can you make that happen? Good work on the creatures, by the way!
Thanks, I'll test it later today and see if there are any conflicts that I have the ability to fix!
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PixelBitZombie

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #6 on: July 16, 2017, 06:48:16 AM »

As far as feedback goes, I've not got them yet. It's been awhile, I assume they're biome restricted, by the looks, maybe most are Jungle?
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NoImageAvailable

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #7 on: July 16, 2017, 07:06:20 AM »

IIRC, Combat Extended or one of those mods messes with creatures and needs a compatibility patch for new ones. If that's true, can you make that happen? Good work on the creatures, by the way!

CE doesn't mess with spawn rates, it only affects things if you go into combat with a mod-added animal. The github wiki also has detailed instructions on all the stuff that goes into making modded animals CE-compatible (I imagine these things would have astronomical melee crit rates).
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Razzoriel

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #8 on: July 16, 2017, 12:44:22 PM »

For those who don't know what is what. I've also photoshopped the entolodont's makeup, since it is restricted to a figurine in a game.



[attachment deleted by admin due to age]
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Spino

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #9 on: July 16, 2017, 12:46:27 PM »

As far as feedback goes, I've not got them yet. It's been awhile, I assume they're biome restricted, by the looks, maybe most are Jungle?
Here are the biomes the animals can spawn in:
Arthropleura - Temperate Forest / Tropical Rainforest / Arid Shrubland
Doedicurus - Temperate Forest / Tropical Rainforest / Desert / Extreme Desert / Arid Shrubland / Boreal Forest / Tundra
Entelodont - Temperate Forest / Tropical Rainforest / Desert / Arid Shrubland / Boreal Forest / Tundra
Gigantopithecus - Temperate Forest / Tropical Rainforest / Desert / Arid Shrubland / Boreal Forest / Tundra
Paraceratherium - Temperate Forest / Tropical Rainforest / Desert / Arid Shrubland / Boreal Forest / Tundra
Titanis - Temperate Forest / Tropical Rainforest / Arid Shrubland
Titanoboa - Tropical Rainforest
Wooly mammoth - Temperate Forest / Arid Shrubland / Boreal Forest / Tundra / Ice Sheet

Do keep in mind that their spawn chances are somewhat small for the sake of balance.
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PixelBitZombie

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #10 on: July 16, 2017, 01:09:04 PM »

Hmm, do I need a new save file perhaps? I'm in the Arid Shrubs, as far as I know not one of them has popped up. I realize these are probably on the thrumbo side of rare, but if that is the case wouldn't the chances be greater with these many more creatures?
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Hydromancerx

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #11 on: July 16, 2017, 01:33:11 PM »

Awesome mod!!  :)

Please make ...

- Ambulocetus
- Aurochs (I have made one if you want to add it)
- Australopithecus
- Brontotherium
- Colombian Mammoth
- Diatryma
- Diprotodon
- Irish Elk
- Macrauchenia
- Moa
- Short Faced Bear
- Sivatherium
- Thylacosmilus
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doctercorgi

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #12 on: July 16, 2017, 05:20:34 PM »

Dire wolfs and saber tooths would be awesome! Definitely downloading.
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EpicFox

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #13 on: July 16, 2017, 06:48:57 PM »

Dire wolfs and saber tooths would be awesome! Definitely downloading.

Those already exist. I'm not 100% sure  but IIRC they're even in vanilla(a17).
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PixelBitZombie

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Re: [A17] Megafauna (v1.0) - More cenozoic beasts!
« Reply #14 on: July 17, 2017, 01:35:07 AM »

So they may not have showed up in my map but I can buy eggs. This was either the dumbest idea or the smartest idea I've had.
I also just realized I have two people named Tater & Wedge  ;)

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