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Messages - Prophetly

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1
Mods / Re: Need Help Making Game Less Laggy
« on: March 23, 2022, 05:18:14 PM »
you don't need +400 mods to play this game. just don't. if you do, behold it's side effects

2
Bugs / Re: [1.3.3200] SLAVERS HATE SLAVE TRADING!!!!!!!
« on: February 08, 2022, 04:27:28 PM »
Can confirm this on unmoded game. Slavery has to be set positive in precept to not get an opinion debuff, even though nothing is listed for the neutral setting for the precept.

yes im playing on vanilla 

3
Bugs / [1.3.3200] SLAVERS HATE SLAVE TRADING!!!!!!!
« on: February 07, 2022, 12:51:02 PM »

I was playing on Cannibals that don't care slavery but still they hate who sells slaves pics below



The thought is -15 sold slave but they should be appreciate slave trading!


4
I was disabled the mechanoid faction but appearently still having quests related mechanoids pics below. Quest give me rewards immediately but there are no mechanoids dropping on the map. game version is 1.3.3200



5
Mod bugs / Ø A REALLY DISTURBING BUG Ø
« on: September 26, 2021, 10:56:25 PM »
MY preator were killed and it says now her title will be inherited by The pawn named 'Tiger'
Tiger were lost in a caravan two years ago and now it says title belongs to tiger.

An another funny bug I've discovered is; When the 'Tiger' named pawn was lost in ambush in his caravan, The biosculptor belonged to him was showing me his health status when I mouseover the "Prepare Medic Cycle" option.

 Appearently he should be dead but he's not and he is not anywhere i can reach.



MODS THAT I'VE USED
[/size]



SAVE FILES






6
Wild Men have to be tamed. They can not usually be aquired by captured and recruit.


Well i did beat him and rescued him and then it said he decided to join your colony that's all. There's something wrong

7
Mod bugs / [1.3.3069] ABOUT SLAVE MENTAL BREAK - a bug has a story
« on: July 25, 2021, 01:39:25 PM »
I've had a slave under my control, he ran wild cause mental break. Here's what happened

  • I beat him while he was a wild man and then rescued him.
  • He decided to join my colony
  • I couldn't use my "Convert" ability to convert his ideo to mine, I couldnt even click it because there was no option/text when i was mousing him over, i tried other pawns it was fine but it wasn't working on him
  • So i captured him back to try convert ability or convert him, it worked but i realized that he was a prisoner of NOT my faction, tried to release him he did not join to my colony back he was returning home which is my enemies that it should not to be
  • I took him back recuit him. That was a waste of time because he was member of my colony this is not right

My run was not containing massive +600 mods. I was using around 7 mods which are essential
Harmony
Rocketman
Hugslib
PickUpHaul
No Yayo Addiction
RimFridge
EPOE
Vanilla expanded events

8
Help / Re: how do i increase hitpoints of added hediffs
« on: August 23, 2019, 05:39:43 PM »
This definitely requires some kind of Harmony patch. The health of body parts is determined by two things: a base health for the body part, and a health scale factor for the pawn type. Thrumbos have a health scale factor of 8, which is why their brains have a health of 80. There's no functionality exposed for Hediffs to change health values, which means you would need to add it yourself.

 yes! the idea is good. now i'm gonna learn something about that

9
Help / how do i increase hitpoints of added hediffs
« on: August 22, 2019, 02:19:29 PM »
as you can see the image that shows hitpoints of artificial brain that how much it has. thrumbo has 80 hitpoints on its brain and the other hand humans have 10 hitpoints naturally. I was making my own mod for my own taste bionic body parts are durable than meat right? give me some solution guys



10
Support / how do i increase hitpoints of added hediffs
« on: August 21, 2019, 05:36:19 PM »
as you can see the image that shows hitpoints of artificial brain that how much it has. thrumbo has 80 hitpoints on its brain and the other hand humans have 10 hitpoints naturally. I was making my own mod for my own taste bionic body parts are durable than meat right? give me some solution guys



11
well thats cool, tell me if theres a mod comes with some kind of 'expanded tending options, like-- herbal medicine for fist-bruise-teeth-bite-claw- damages, glitterworld medicine for explosion damages, gunshots etc. otherwise follow what i said

12
all of these are about your attention, you need to follow every ticks of the game not sitting in your chair and watching without doing anything for them. i think if there is a guy got beaten by other one he should have keep my attention %99 chance and every goddamn combat event i keep my pawn's health conditions also follow them for who is willing to tend them. thats all about your attention

13
Ideas / Realistic Bleeding BugBlood in Health conditions options.
« on: March 10, 2019, 04:02:24 PM »
Hi Colonists! I have an idea, bleeding insects's bleeding effect in their health overview must look like this ;

thats cool

their bleed effect look like red, like human or others. and there are slimmy grey blood on the ground when they are bleed. so i think all of this more sensible than red blood
||
\/


14
infestation can only appear indoors&mountains, while average temperature not too cold or not too hot. if it converted indoors from outdoors, infestation can be appear anywhere map around its possible. but theres no any reason to do that because it's all about your tension i think.

15
Mods / Re: My game constantly crash, please, help me
« on: March 06, 2019, 09:14:03 PM »
if u r playing with vanilla and getting crash again; go appdata with CTRL + R, then go ludeonstudios, delete config folder and go again.

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