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Topics - jacob814

Pages: [1] 2
1
Help / Save file Map algorithm
« on: April 20, 2019, 02:18:46 PM »
Since Im still very new to modding, does anyone have the source code for the algorithm that stores the save game map tiles and more importantly the roof type?

2
Help / Remove Quality tag from furniture?
« on: December 21, 2018, 03:41:08 PM »
For a reason unkown to me, my lights for my mod now show a quality tag if you zoom in. Is there a way to either hide it or remove it completely?

Example: https://i.imgur.com/wRzzcHB.png

3
Bugs / Wiki Events not Correct
« on: September 02, 2018, 09:16:43 AM »
Under the Fallout Section of the Evens section https://rimworldwiki.com/wiki/Events

It states you can pick up freshly dead corpses and use them for food. This is untrue with the current state of the game as they immediately turn into a rotten corpse. I dont use the wiki much but for those who have power to do so, it would be helpful to change that. If the wiki is suppose to be correct, then this is a bug.

4
Help / Disable building on research?
« on: December 09, 2017, 12:20:16 PM »
Is it possible with xml to disable a building with research? If not does anyone know if a modded Library does this? CCL has this feature but is not up to date with the game.

5
Help / Updating mod to B18, unknown error.
« on: November 22, 2017, 03:13:31 PM »
I am on my way to updating my Glasworks mod but am encountering an issue that I dont know how to resolve as the error does not point to where the error is.

Error:
Code: [Select]
RimWorld 0.18.1722 rev1198
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Xml.Linq.dll (this essage is harmless)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

I have no clue where this cross-reference error is happening in my code as I dont touch anything close to Weapons. Code can be provided but I was hoping somone could see my glaring mistake from the error.

6
Help / Can someone help me get a group of textures?
« on: June 04, 2017, 10:59:01 PM »
I am trying to understand how the game creates the rubble texture when a wall is destroyed. I think it is made up of multiple textures but I am unsure. I really don't want to have to try to get the textures from the compiled code or whatever it is. If someone could help me, I would be very thankful.

7
Help / Roofs, few questions about them.
« on: December 28, 2016, 05:15:47 PM »
Roofs have been in the game for quite some time now and are what "complete" a room. Im guessing they would be coded rather than scripted in an xml file. I want to learn more about them for and idea I have but have no clue where to look. If someone could help me out and/ or point me in the right direction I would be very thankful.

8
Help / XML code only runs with another mod present? Is this possible?
« on: August 04, 2016, 07:36:06 PM »
Is it possible to have certain lines of xml code run if another mod is present without code? and if not does someone have this code made wiling to share with me?

9
Mods / [Artist NEEDED] Author of Glass+Lights
« on: August 01, 2016, 05:29:52 PM »
I am the author of Glass+Lights and am asking for an artist out there to help me out with texture for things I would like to add into the game. I have some really good ideas and even ways to carry them out but anything organic is out of my reach when it comes to art. I have higher standers when it comes to art then when I can produce myself. If anyone can help me out or suggest someone I would be very happy.

10
Help / Error I cannont reslove: No Verse.KeyBindingDef named...
« on: July 15, 2016, 08:42:29 PM »
I am trying to update my mod and I keep getting this error "Could not resolve cross-reference: No Verse.KeyBindingDef named found to give to Verse.ThingDef _______"

I have no clue where to start on how to fix this and google isnt helping either. If anyone has a way to fix this I would be very thankful.

11
Mods / WIth talk about Alpha14 Steam Release: The Steam Workshop
« on: June 01, 2016, 08:55:32 PM »
I am the author of the Glass&Lights mod and plan to add my mod to the rimworld steam workshop when released, that is if there will be one. Has @tynan said anything about this or will the @tynan get him to this post :P

12
Help / Remove the electric wire
« on: June 01, 2016, 08:08:01 PM »
Is there a def I can call to remove the electrical wire that connects the object to the closest power conduit. Like how the standing lamp has that squiggly line between it and a conduit.

13
Help / How big is a single tile texture?
« on: April 25, 2016, 09:57:05 PM »
Read the title please.

14
Mods / Just throwing this out here, feedback plz.
« on: April 23, 2016, 09:38:25 AM »
Would it be possible to have a battery emit light only when it has power using pure xml?

15
Help / Importing thingClass into another thingClass
« on: August 25, 2015, 12:57:45 PM »
I know how to do this in java but not so well with xml files. I want to import the StandingLamp,from the vannila furniture xml,  base parent into one of my own xml's. I know there is a simple fix to this if I was to copy and paste it into my own file but I am curious.

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