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Topics - eberkain

#1
Bugs / Reverse Designation
April 16, 2015, 01:59:51 PM
Was not included for rock walls, when I click a rock wall that has never been touched there should be a button to mine it. 
#2
I could not for the life of me find the email, so I went and got the date of my purchase from PayPal and then went back in by browser history to that date and found it.  Cheers!
#3
Ideas / Planning Notes
April 09, 2015, 01:57:00 PM
Maybe there is a mod that already does this, but I have not seen one.  It would be awesome if we could make little cosmetic signs similar to the planning tool.  I find that I use the planning alot now to lay out the rooms for my base.  It would be cool if I could slap a label on the planned area that said "Armor", "Medbay", etc...
#4
General Discussion / Scale?
April 08, 2015, 08:25:04 AM
What is the official scale for 1 tile?
#5
Unfinished / (WIP) More Spaceship Stuff
April 07, 2015, 11:22:08 PM
The general concept with this mod is to bring a little bit of Star Trek into RimWorld.  I have alot of ideas about what I want to do with this mod before I release it, but the first order of business is to create all the new parts that are needed to make a functional spaceship.  Here is a list of all the new stuff I want to create, and where I'm at right now on it.



New Items



Antimatter Pod (art done)
Star Chart Data (art done)
Space Helmet / Suit
Ballistic MagazineInterstellar Missile

Starship Parts













Structural Beams (implemented)
Illuminated Structural Beams (art done)
Gravity Plating (implemented)
Control Conduit (in-game)
Shield Power Conduit (in-game)
Tactical Engines (art done)
FTL Core (art done)
Antimatter Containment (art done)
Power Core (art done)
Main Computer (art done)
Control Console (in-game)
Data Interface (art done)
Airlock (done)
Main DeflectorArmor Plating (art done)

Engineering Console (in-game)
Tactical Console (in-game)
Science Console (in-game)
Command Console (in-game)
Energy CannonBallistic CannonMissile Launcher
Long Range Sensor (art done)
Short Range Scanner (art done)
Shield Generator (art done)
Shield Emitter (art done)
Transporter SystemShuttle Bay
Repair Drone BayEscape PodsShielded Battery

New Colony Structures



Antimatter GeneratorAstrometric Laboratory

Here is a quick sample showing what I'm going for, using alot parts of Superior Crafting as filler for the items on my list to make.

#6
Mods / A Few Questions
April 07, 2015, 10:24:32 AM
I want to create a mod, but before my brainstorming gets out of hand I want to know if this is possible.

Create a new map during the game and copy some built items from one map to another.  I'm thinking I will create a new type of floor and any item in a space with that floor type gets copied. 

Honestly, I've answered every other question I've had by looking at other mods and seeing what others have done already.  Damn amazing game and community!