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Messages - Valor

#1
Mods / Re: [Mod request] reduced unarmed damage
August 16, 2021, 09:58:57 PM
While I do not offer a mod, change should be VERY simple:

RimWorld\Data\Core\Defs\ThingDefs_Races\Races_Humanlike.xml backup the file (just in case)  and then open in notepad++ or Wordpad.

search for <power>, behind it you will see a number, just lower it as much as you wish. There are 4 instances in total (each hand, bite and headbut).

#2
Mods / Re: Mod Suggestion: First Aid Stations!
August 14, 2021, 10:00:11 PM
I wonder how usefull this would really be in reality. Given that we can already let pawns carry 1-3 medicines in their inventory to be used on the spot and in very rare cases you need more than a 3 for any problem. For those cases you can just have a shelves spread around your colony?
#3
You advice was sound and produced wanted effect (through in a bit more cumbersome way)

for future reference, this works.

in ThingDef

<statBases>
<MeleeHitChance>10.0</MeleeHitChance>
</statBases>


it will make base value 1000% and that will get turned to 84% in post processing (quite reasonable number for combat animal)

Once again, thank you!
#4
Might not be melee skill then?

This is what I am refering to

https://imgur.com/3usjz2Z

Any idea how to change (increase) it for specific animal species please?
#5
Mods / [Question] Increasing melee skill for an animal
August 12, 2021, 07:58:48 PM
If I would like to have an animal species with higher melee skill than 4, how should I update the XML, please? Anyone could provide me with example.

Thank you!
#6
Mods / Re: Rimworld modding apply burn damage?
August 09, 2021, 05:26:20 PM
In weapon def, made the flame bold.

<tools>
      <li>
        <label>handle</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>12</power>
        <cooldownTime>2</cooldownTime>
      </li>
      <li>
        <label>point</label>
        <capacities>
          <li>Stab</li>
        </capacities>
        <power>21</power>
        <cooldownTime>2.6</cooldownTime>
        <extraMeleeDamages>
          <li>
            <def>Flame</def>
            <amount>10</amount>
            <chance>0.5</chance>
          </li>
        </extraMeleeDamages>
      </li>
      <li>
        <label>edge</label>
        <capacities>
          <li>Cut</li>
        </capacities>
        <power>21</power>
        <cooldownTime>2.6</cooldownTime>
        <extraMeleeDamages>
          <li>
            <def>Flame</def>
            <amount>10</amount>
            <chance>0.5</chance>
          </li>
        </extraMeleeDamages>
      </li>
    </tools>
#7
Hello, any chance for B18 variant? Or is it compatible with B18?
#8
Hello,

I am looking for a mod that does not allow infestation spawn in home area.
Another option would be not allow spawn on floored titles.

If this would be a xml change I can do it myself if anyone would hint where to change it.

Thanks!
#9
Gentle bump, please. Anyone has any idea how to solve this?
#10
Help / Re: Badassanimal Tag
July 08, 2018, 06:06:05 PM
Thanks!
Few more questions:
How do younger life stages fit into the formula? Do non-adult animals have reduced combat power? If so by how much?
How is the bodysize of prey utilized in the formula? Is just simple comparison to "maxPreyBodySize"? Or something more convoluted?
#11
Help / Re: Badassanimal Tag
July 08, 2018, 03:23:37 PM
Very well and what does determine if animal gets hunted or not? For examaple how does the game know that boomalopes are not to be hunted?
#12
Help / Badassanimal Tag
July 08, 2018, 02:52:13 PM
Hello,

I am wondering how exactly does <li>BadassAnimal</li> work in terms of  carnivore hunting. My rough estimate is that it doubles animal Bodysize for purpose of being hunted, but I could not find any reasonable explanation anywhere.

Thank you!

#13
Releases / Re: [B18] A RimWorld of Magic
July 05, 2018, 05:48:12 PM
Would this mod work with combat extended? I mean also on "balance" level?

Thank you!
#14
Hello,

I am playing B18 and my animals get food poisoning from eating butchered meat. They never got food poisoned from eating corpses. It does not really make any sence for carnivores. Is there a mod to remedy this issue please? Or perhaps simple 1-2 line XML edit I could perform myself, please? Maybe add food poisoning immunity to the animals as crude solution?

Thanks!
#15
Honestly if they have the privacy as in my "public" bathroom I would. Basically my public bathroom is small maze with toilets and tubs.