Ludeon Forums

Ludeon Forums

  • April 10, 2020, 03:50:25 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Yautja

Pages: [1] 2
1
Yea hm, can we have some pics please? I really want to see how its going lol

Btw, another ideia, if you could make something like the Zombieland mode, but with giants, I would be able to finally make my Paradis Colony! *Shingeki no Kyojin btw*

2
Outdated / Re: [A17] Space Worms 0.1 (Beta)
« on: March 09, 2018, 09:43:52 PM »
Hey demeggy, just to know, will you update it anytime for B18 or when V1.0 releases?

Its just because you released the mod right when there was going the update to B18, so I had a small time to play with it ):

And it was one of the best mods I used, really amazing and I miss it... And I miss that you dont work on it anymore, I was so anxious waiting for newer versions, really happy when I saw a new thing, but meh, thanks for making us having the chance to use this awesome mod!! :D

3
Mods / Re: Looking for an "experienced" modder! (Predators)
« on: March 06, 2018, 06:15:34 PM »
I... I gotta ask... isnt there any new update on that, right? :/

4
Outdated / Re: [A17] Space Worms 0.1 (Beta)
« on: July 17, 2017, 09:54:10 PM »
Damn boy, thanks for it, have been following and post on your original thread since the begining, cant wait to test it as soon as I can <3

5
Unfinished / Re: [A16 WIP] Scuttlebugs
« on: June 11, 2017, 04:18:02 PM »
Sorry y'all, this sort of fell over as my long term project elsewhere came back to life. I might look into releasing it as is, but it would need updating to a17b.

Relax bro, we all know you have your life! Maybe people just wanted to test it a lil' bit before you stopped hahaha
But I'm happy to know you will try to update for us to use!

6
Unfinished / Re: [A16] [WIP] Aliens vs Predator
« on: May 27, 2017, 09:10:50 PM »
progress report ?


No progress at the moment. I know how it is sad when someone posts a fun idea/start of a mod but never fully delivers.

I am busy with moving to another country though, and waiting for full release of a17. I spend days dealing with another bug delivered by Microsoft cumulative updates which break RPC or cause issues with SSL/TLS, and other techy stuff like that, so I had no time to try coding again.

The main problem I encountered is how weird "detouring" is and it is really not that simple to properly code stuff in.
But I am not willing to give up.

@Yautja Who is that other guy? I know I can already make facehugger if I look (read - decompile and figure out how it works) at the majestic work done by guys on Cults mod. they have similar things.

However I do not completely give up on the idea of releasing this mod. I will make sure to copy the assets to my new computer in another country when my family moves there :).

Oh gosh, sorry bro... I was so away because of work, but this is the one! But looks like he stopped by now... And I still really want to see your mod on the run and finished, its looking amazing so far!
https://ludeon.com/forums/index.php?topic=30802.0

7
Unfinished / Re: [A16 WIP] Scuttlebugs
« on: March 01, 2017, 02:24:01 PM »
Nice!
Cant wait to see the release and post-release then! hahaha
Waiting for report then! If you need any help with ideas, images, etc, I can try to give a help =)

8
Unfinished / Re: [A16] [WIP] Aliens vs Predator
« on: February 28, 2017, 11:25:49 PM »
Yo Deon, you should check up with this other guy who is making a parasite like life-form, maybe you 2 can team up and make the facehugger part with the infect thing based on his work (with your skins for facehuggers and chestbursters) and put on this "modpack" :D

What do you think?

9
Unfinished / Re: [A16 WIP] Scuttlebugs
« on: February 28, 2017, 11:23:24 PM »
I'm loving every and each new post you make, specially the one you replied to me! hahaha

And the animals ideia... would make a nice "event", like... if you have more than, lets say, 10 animals under your control, there is a chance to show an event that one(or more) of your animals has been infected, but you have to look in every single of then to find the one and remove it before its too late!
Btw, I agree with 24h being kinda short, specially where the research is on the tech tree, maybe... 72h in 3 different phases?
1 - Incubation (24h, cant detect without cryptcascket)
2 - Increase hunger rate (thats where you start to notice something weird and can single check the colonist and find the parasite, 24h)
3 - Parasite gerated, need more 24h to get out of the host, the colonist now have trouble sleeping and focusing on tasks

And maybe... like insects, make the flesh/meat eatable? Maybe only for animals or for anyone, just a thing to go extra on this, or even take the skin of it to craft dusters, hats, etc, what do you think?

10
Unfinished / Re: [A16 WIP] Scuttlebugs
« on: February 27, 2017, 05:21:27 PM »
Dude, for the love of everything, team up with someone here on the forum that is making the Alien Mod, since you know tons of C#, this can make we finally have Xenomorphs, this is something I dream since I started playing RimWorld, something like Xenos lifeform!

You two could even make a new mod from that, and keep this one split from the other, try to consider it, please!!

It looks amazing so far, cant wait to test it!!

11
Unfinished / Re: [A16] [WIP] Aliens vs Predator
« on: January 21, 2017, 02:47:39 PM »
/\ Same as the guy above, cant wait for it, if I can help you in any way, just tell me!!
Even if its for art/sprites or balance in general (or even ideas) (:

12
Hoooooly moly, I will still test it, but by what I've seen... it's simply amazing! Thanks for it!

13
Outdated / Re: [A15] Mars (v2.0.0) Martian colony builder - now with air!
« on: September 11, 2016, 11:35:28 AM »
Ops, I forgot to ask, is there enemies/raids as well? Or will only be the Man/Men vs. Mars? Nothing else I mean

14
Outdated / Re: [A15] Mars (v2.0.0) Martian colony builder - now with air!
« on: September 11, 2016, 11:33:31 AM »
Must.... test..... now....
Looks damn awesome! 11/10!  :D

15
Outdated / Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [9/6/16]
« on: September 08, 2016, 07:41:28 AM »
This tool will search for basic mod issues, as well as list which mods conflict (use the same defname) with others.
https://ludeon.com/forums/index.php?topic=25305.0
Run it, check RCC.txt and look for the word potatoes.

Oh! I've never heard about this tool before! As soon as I get home from work, I will run it and tell you, ok?

Pages: [1] 2