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« on: February 28, 2017, 11:23:24 PM »
I'm loving every and each new post you make, specially the one you replied to me! hahaha
And the animals ideia... would make a nice "event", like... if you have more than, lets say, 10 animals under your control, there is a chance to show an event that one(or more) of your animals has been infected, but you have to look in every single of then to find the one and remove it before its too late!
Btw, I agree with 24h being kinda short, specially where the research is on the tech tree, maybe... 72h in 3 different phases?
1 - Incubation (24h, cant detect without cryptcascket)
2 - Increase hunger rate (thats where you start to notice something weird and can single check the colonist and find the parasite, 24h)
3 - Parasite gerated, need more 24h to get out of the host, the colonist now have trouble sleeping and focusing on tasks
And maybe... like insects, make the flesh/meat eatable? Maybe only for animals or for anyone, just a thing to go extra on this, or even take the skin of it to craft dusters, hats, etc, what do you think?