thanks, didn't see it.
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#2
General Discussion / when is the new trailer coming?
October 11, 2018, 11:12:32 AM
When are we going to get a new trailer for the full game (coming out 17th October) I'm trying to convince a friend to buy the game.
#3
General Discussion / Re: Blog post: RimWorld 1.0 will be released October 17
October 07, 2018, 02:34:01 PM
can't believe this game is gonna be officially released...It only feels like yesterday when my colony got ovetrun with squirrels in b16
#4
I've made the same suggestion a while back, basically larger doors that take longer to open and close, much more durable than normal door and much bigger (3-5 times larger) the fact that it takes longer to open and close would make running away from raiders into a gated community and give yourself time to prepare to fight back more feasible.
Just really big doors.
Just really big doors.
#5
Ideas / Re: Send out the hunters/explorers/surveyors
September 07, 2018, 12:10:12 PMQuote from: lowdegger on September 06, 2018, 12:44:11 PM
Try the Set Up Camp mod.
They should make that mod a feature in the full version
#6
Ideas / Re: Colony Hierarchy/Government
September 07, 2018, 12:03:02 PM
I think there was a mod that allowed you to elect a leader for you colony, i dont know if its updated but i remember getting it from steam
#7
Ideas / Re: Trading centre
January 13, 2018, 06:42:20 PM
there could be a chance of raiders attacking but all the traiders would fight back, it would encourage caravanning as the player has a higher chance of getting tems they want as there are more traders

#8
Ideas / Trading centre
January 08, 2018, 02:30:00 PM
What if all the player friendly factions all decided to create a massive temporary trading spot which the player could go to (it would be a world mission which would require travelling) and it would be filled with many traders from different factions.
The player can only stay there for a day before leaving so that all the npc dont starve to death
The player can only stay there for a day before leaving so that all the npc dont starve to death
#9
Ideas / Re: The Nemesis System
December 13, 2017, 12:30:33 PM
+1
Amazing idea, makes the stoies better and who wouldn want to see a duel?
Amazing idea, makes the stoies better and who wouldn want to see a duel?
#10
Ideas / Re: Insects in winter seal up entrances to protect the hive
December 10, 2017, 05:07:50 AM
nice, that would be more balanced as insectoids would pose a smaller threat in cold biomes
#12
Ideas / Re: Chemfuel trails
November 25, 2017, 02:27:48 PM
sounds good but too make it fair on the raiders it would dry upwithin a few days so you cant just activate a firewall evrytime raiders come, also this could give the pyromaniac a good use.
#13
Ideas / Re: An option to "Stop" broken pawns
November 03, 2017, 04:38:47 PMQuote from: qsdoosix on November 03, 2017, 11:36:27 AM
there comes an option "pacify"
Id like to have a way to attempt to pacify a colonist or pawn in general instaed of arresting them (there could still be a risk of him becoming hostile)
#14
Ideas / Re: In melee combat, fast/jogger pawns should kick, cannibals should bite.
October 26, 2017, 11:29:43 AM
It would be nice to have more variation in attacks
#15
Ideas / Re: Apperal death tag doesn't appear until time has passed.
October 25, 2017, 03:40:29 PM
I agree with you i just find it ridiculus that if the clothes have been on a pawn just half a millisecond after they die the clothes will forever have debuff.