Thanks!
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#31
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
May 16, 2015, 07:44:56 AM #32
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
May 16, 2015, 07:30:05 AM
Hello!
Fresh install-New world-New colony-Development mode-Finish all research-save-reload the save- I have this message
Am I made something wrong or bug....or it's nothing important?
[attachment deleted due to age]
Fresh install-New world-New colony-Development mode-Finish all research-save-reload the save- I have this message
Am I made something wrong or bug....or it's nothing important?
[attachment deleted due to age]
#33
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Modpack 1.1 (11/05/15)
May 13, 2015, 05:44:29 PM
Hi!
Thank you!!!
I like this harder research tree. Textures and icons are ,also cool!
Keep up the good work!
I'm waiting the next update!
(Auto Switch research files are missing) No autodetect........
Thank you!!!
I like this harder research tree. Textures and icons are ,also cool!
Keep up the good work!
I'm waiting the next update!
(Auto Switch research files are missing) No autodetect........
#34
Outdated / Re: [MOD] (Alpha 7) TechTreeMinami v3.2.5 Entertainment Bldgs + Get yo FIXES!!
November 05, 2014, 03:16:17 PM
Hello!
Thanks for your hard work, whit this mod the game is a hard survival game !!!
My only problem is
- 2 Centipede attacked and burned down my workshop (Workstation and hand sawmill destroyed)
- in my storage there isn't "make do tool"
- My only option is , cheating with the development mode.
My opinion - the building requirements , without "make do tools" (with this 2 thing)
1. Sawmill - 15 wood
2. Workstation - 20 wood planks + 26 metal
In this case ,(if someone lose everything) you can beginning again.
Thanks!
Thanks for your hard work, whit this mod the game is a hard survival game !!!
My only problem is
- 2 Centipede attacked and burned down my workshop (Workstation and hand sawmill destroyed)
- in my storage there isn't "make do tool"
- My only option is , cheating with the development mode.
My opinion - the building requirements , without "make do tools" (with this 2 thing)
1. Sawmill - 15 wood
2. Workstation - 20 wood planks + 26 metal
In this case ,(if someone lose everything) you can beginning again.
Thanks!
#35
Outdated / Re: [MODPACK] The BIG Bang any day now
October 27, 2014, 04:57:16 AM
Custom Events is awesome mod. Any chance to use in the pack?
https://ludeon.com/forums/index.php?topic=3859.0
https://ludeon.com/forums/index.php?topic=3859.0
#36
Outdated / Re: [MOD] (Alpha 7) Rimworld Zombie Apocalypse (v. 1.0 - Oct 03)
October 23, 2014, 02:29:15 PM
Hello!
If Zombies are friendly , MAKE NEW WORLD!!! and than new colony ..... worked for me.
If Zombies are friendly , MAKE NEW WORLD!!! and than new colony ..... worked for me.