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Messages - Latta

#586
Quote from: Guardian on January 25, 2015, 03:58:21 AM
This mod is awesome. When i saw the preview video i almost cried. The weapons have the original sound effects is the best part. The problematic part is probably "balance" because ME weapons are more powerful and technologically advanced than RimWorld ones but i guess it is up to you urty. I got to ask though, are you going to add things other than weapons? Like armor, security mechs, mannable/sentry turret. If not...oh well still great to have some Mass Effect stuff to play with. Thank you for this.

Oh my, thank you! Hope you enjoy this.

First, yes, I'm planning to add Cerberus as a hidden faction, which uses modified Scyther and long range artillery mech. But not sure for now, having some troubles and difficulties.
Armor? uh...no. Reasons: I'm not good at drawing, and I already have Apparello. There are plenty already.
Sentry gun? Sure. Mannable turret? Mounted heavy weapons would be good.
If I have any chance, than ammo upgrades(Incendiary, warp, AP, cryo, disruptor...) of guns will be added too.

Second, ME's universe should be treated as advanced Glitterworlds, of course. But making a "real" advanced-glitter-weapons would make these too overpowered and, like, super hyper expensive. So, I'm trying to make it just a slightly powerful than vanilla plasma weapons, instead of much more powerful. This explains why they are some spacer tech weapons, not ultra ones. But feedbacks are welcome
#587
Quote from: Dragoon on January 21, 2015, 11:26:43 AM
The predator,phalanx,tempest,scimitar and locust seem a bit underpowerd for their price. (look at pump shotgun and compare it to the scimitar and it's not better the pump because the pump does more dmg,shorter cool down and has more range)

Thank you, really helpful! And so there shall be a version 12a. Looking forward to see any more feedbacks.

This version is a minor patch, which doesn't contain any kind of new weapons or things. It only changes some numbers. Although, those numbers may quite big. To me, at least.

Note:
I'm not sure about Scimitar yet. It fires two shots in burst, but does it worth less damage(about 2 points less than Pump Shotgun per shot, you should hit it all to be more powerful) and worse mobility, because it can fire twice fast? For mobility, burst shot means delayed movement, because Pawns can't move before they shoot every bursts they have. I at least made it to have a range of 17, which is further than Pump by 1.
But should I make it a single-shot more-powerful shotgun instead of its current style?
#588
Ideas / Planet Generation
January 22, 2015, 10:36:22 PM
Not just seed driven world gen.
For examples:
* One: You can choose planet type.
Desert(very hot, little to no rain) Arid(hot, less rain) Terran(same as now) Jungle(more jungle, warm, wet) Tundra(cold, a bit of rain and a bit of snow) Arctic(or Ice sheet, very cold, only snow)
* Two: You can adjust details of a planet, instead of given presets.
Rotation and revolution. If you make them same, then half of the planet will be a burning hell, and the other side will be a frozen death. Also, they will change day and season cycle time.
Atmosphere density. Lower value for dynamic temperature change between day and night, tend to cold and dry; higher value for less temperature change and hotter, maybe wet planet.
Water level. Higher for fewer land. Lower for more land.
Distance from star. Lower for hotter. Higher for colder.
#589
Quote from: Dragoon on January 21, 2015, 09:17:43 AM
these seem too expensive (like the m-8 avenger costs 1000 but from the trader it only costs like 300).
Noted. Are they still too weak compared to their price? Except Avenger, I'm aware of Avenger now; will have to increase damage to 14 to match R4 Charge Rifle while being more long ranged and accurate.

Quote from: Killaim on January 21, 2015, 10:00:58 AM
need to make a special rifle or something to honor this most important character of the game
Lol, poor Shields
#590
Outdated / Re: [MOD] (Alpha 8) RimEffect (14-01-2015)
January 21, 2015, 08:10:56 AM
Updated to 12. One more gun, a few graphic changes, new sounds, and a lot of balance changes! Check that out in the mod directory's text file.
Might be an issue: Hard to tell which is Tempest and which is Locust. Locust's graphic may change.

Quote from: Enjoyment on January 14, 2015, 06:24:49 AM
As i guess, main problem with me-races is not the graphics of races, but how do the clothes will fit them. But is this not a problem, i could try some...
UPD: And they must be... you know... nude?.. Don't think that seeing nude krogan is a good idea. And nude asari is too adult...
Um...nude quarian...no... not the face.
Maybe something that doesn't need any clothing; like Cerberus or Geth? I may try Cerberus when I finish some of their guns.
#591
Outdated / Re: [MOD] (Alpha 8) RimEffect
January 14, 2015, 04:57:25 AM
Version up to 11 from 10. Added 3 more guns, some fixes and changes.

Quote from: Evul on January 13, 2015, 02:21:50 PM
I LOVE MASS EFFECT O.O
Any plans on Aliens or other Mass Effect creatures?
No, my graphic skill isn't good enough for creatures...
#592
Outdated / [A12] RimEffect (22-08-2015 v25) A12 Update
January 13, 2015, 07:13:46 AM
Description
Adds Mass Effect 3 based stuffs into your colony.



Changelog

25
See GitHub's release detail.

24 (24-04-2015)
Updated to Alpha 10f.
Moved Tech Shield's covering area to torso from right hand.

23 (28-03-2015)
Added Katana shotgun.
Graphic adjustments of Revenant, Phalanx and Claymore.
Various balance adjustments. Check my reply to this topic for a full list of the changes.

22 (06-03-2015)
Added Widow sniper rifle.
Revamped Avenger graphic.
Various adjustments.

21b (28-02-2015)
Added new tier of tech shield.
Updated shield definition and assembly.

21 (26-02-2015)
Added two new guns: Shuriken and Revenant.
Added custom sound for Tech Shield.
Rebalanced all guns using "calculated balance table".
Retouched sounds volume to be smaller .
Added information about experience gain bonus/penalty on each gun's description. (If there is any)
Added new humanoid faction, which have more money for their weapons. (Not balanced)

20 (20-02-2015)
Recreated whole textures for A9's new weapon graphics.
Recreated interaction sounds to better match original Mass Effect game.
Rebalanced guns according to new stats in A9.
Removed Tempest, Locust, Scimitar and Valiant. Instead, added Claymore and Hurricane.
All guns will now use custom Verb for firing.
Added new type of personal shield: Tech shield.


There is a video I made as a quick showcase of interaction sounds, v20.
http://youtu.be/D_d1CXcd-zU

Features
Varied gun types
Predator and Phalanx pistols give shooter the most experience(50% more), fire fast and accurate overall. Use these as training weapons.

Shuriken SMG gives shooter more experience(25% more), fires extremely fast but weak. It has moderate range and accuracy and as shooter does not suffer from long cooldown, it is a great hit-and-run weapon.
Hurricane SMG also provides additional experience. In addition, it fires two pellets per shot, rendering it deadly at close and short range. But it's inaccurate, short ranged.

Katana and Claymore shotgun gives shooter normal experience, fires eight 'pellets' rather than vanilla's pseudo-pellets, and are the most powerful close combat weapons. Also, both are modded with built-in Omni-blade, meaning these can be used as a melee weapon. Check the video's last part for details. If you hit all pellets of Claymore, it's even stronger than Widow sniper rifle. Equipping both will slow down your pawn a bit.

Avenger and Harrier assault rifles give shooter less experience(10% less), but long ranged and accurate.
Revenant LMG also lowers experience and even slows him, but has high damage with many bursts, so you will find it useful.

Mantis/Widow sniper rifles give shooters the least experience(20% less), and slow down them even more than Claymore. But they has the most longest range and more accurate than vanilla sniper rifle when firing to long range.

Personal shield for ranged combat
The tech shield. It's almost expensive as two personal shields, recharges slower. What's the point? You can actually shoot enemies within your comfort shield. Also, it resets much faster(Added in 23).



Download
Direct
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Credit
NoImageAvailable and his mod, Combat Realism for multiple pellet firing code.

Legal notes:
All sounds used in this mod belong to BioWare. Dot image of weapons are made by me, but the concepts belong to BioWare.