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Messages - MeowRailroad

#286
When my potato plants were Resting. It actually said that on the little pop-up.
#287
Stories / Re: Your Best Screenshots
June 07, 2015, 08:12:09 PM
Sorry, posted in wrong thread. 
#288
General Discussion / Re: Introduce Yourself!
June 07, 2015, 08:06:55 PM
My name is MeowRailroad.
I found out about RimWorld from a friend.
My other favorite game is Trainz. (By N3V Games)
I don't know an embarrassing story, but sometimes in Trainz I spend 10 minutes trying to do something to something else with the wrong tool. (Track and splines have similar tools.)
"Breakfast Cereal" is quite a relative term.
#289
Thank you for this, I'll try it out later when I have more time. I'm not sure, I kinda prefer not having mods.
#290
Stories / This was a funny raid.
June 07, 2015, 09:39:51 AM
I got attacked by 10 or so tribal raiders. They took a defensive position behind my rock barriers. Most of my colonists were incapacitated or rescued, and I had one person hiding in the comms room which was near the storage building. I had them run into the storage building and grab some grenades. I smiled to myself and thought "There's no way I'll survive this, so let me make the raiders suffer." I had the person with the grenades go throw them at the raiders, which were near the solar panels. I thought it would make an awesome explosion and kill most of the raiders, but it only incapacitated 2 of them. Then the person with the grenades got shot.
#291
I saw a thread somewhere similar to this, but couldn't find it. It would be very helpful if you could set switches for different times, an off time and an on time. You could have a simple timed switch that has 1 on time and 1 off time, or a complex timed switched that can be set with infinite on and off times. (With this, if you wanted to, you could make a flashing light.) For example, when your colonists need to sleep, the bedroom light would go on so you can see inside the bedroom. Or, when colonists are scheduled for joy, the recreation room lights would go on. When work is scheduled, the production room power could be turned on. This could either be synced to a timetable (complex switches) or could be manually set. Maybe there could be a proximity switch that turns on when people are in the room. (Could also work for outdoor lights, when everyone's inside, it goes out.)