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Topics - MeowRailroad

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If the turret isn't shooting at them, why would they attack it? Also, certain smaller animals shouldn't be able to damage turrets as easily as they can now, like squirrels.

I've noticed that as my pawns are loading a lot of supplies onto transport pods they don't stop to rest or eat and I think there's a bit of a pathfinding but because even drafting and undrafting them causes them to just wander around instead of eating or sleeping. It's particularly annoying since if you're doing a raid the colonists are starving, exhausted, and with really low moods when you get there.

One of my colonists recently got married so his mood bar was as high as it could be, from the honeymoon effect, opinion of his wife, comfortable furniture, etc. Somehow he still started a fire while tending to a patient. Is this supposed to happen? Is the fire-starting break not tied to mood or is this a bug?

Ideas / New map event - reparations of bodies/prisoner exchange
« on: February 08, 2018, 10:38:48 PM »
This could be similar to the peace talks agreement. Say a tribe was raiding you and lost some raiders, and a colonist was kidnapped. You should be able to bring the bodies of tribespeople back to them and get the colonist's body back if they died after being kidnapped, and there should be an opportunity to exchange prisoners for prisoners or pay ransom.

General Discussion / Are smokepop belts worth it?
« on: July 16, 2017, 08:11:08 PM »
Does it make sense for my colonists to wear smokepop belts or should I avoid making them? Do they help much in combat? I could see them helping if I was attacking a item stash or outpost with turrets, but do they help for base defense?

Off-Topic / Are you guys fans of RAPPER MUSIC???
« on: June 20, 2017, 07:55:54 PM »
If so, PLEASE check out these AWESOME videos below! I've shared some of the sick tunes in the music thread, but we've made a lot more. We also have an AWESOME trailer for our NEW movie! WE ARE DESPERATE FOR SUBS AND LIKES, PLEASE SUBSCRIBE!!!!



(These aren't serious videos, neither is the title or above text, it's "in-character" I guess. If you like bizzare homemade movies or rap songs you might like this. I'm trying to promote the channel so I've posted it in a lot of places.)

Off-Topic / Some digital drawings I made
« on: December 23, 2016, 08:37:12 PM »
I enjoy drawing with the free image editor GIMP. I based these pictures off of a story I wrote, I'll send out the link or post it here if interested.

Ideas / A way to mark rooms as "No Thru Traffic"
« on: December 21, 2016, 09:04:14 AM »
In my latest colony, the freezer is adjacent to both the fields and the kitchen. It has a field door and a kitchen door. I did this so haulers could just walk in instead of going the other, longer way from the fields, which requires walking around a big warehouse and prison cells. However, everyone started using the freezer as a hallway so it was at about 60 degrees Fahrenheit when I looked. It would be helpful if I could mark the room as "No Thru Traffic" so that people couldn't pathfind through it, but they could pathfind into it if they had a task to do in there, such as dropping off crops, picking up crops to bring to the kitchen, dropping off hunted animals, dropping off meals, or repair work/cleaning in that room. Making it a zone that only my haulers and cook have access to is problematic for 2 reasons. The first is that basically everyone in my colony is either a cook or a hauler so it wouldn't really decrease the amount of traffic going through it. The second is that colonists with access can still use it as a hallway.

If this was added it would also be useful for bedrooms with 2 doors.

Stories / Parker's Summit
« on: October 02, 2016, 10:52:03 PM »
Parker's Summit was in a very nice spot high in the mountains, among lakes and headwaters of rivers. It was solidly built out of sandstone bricks and it was tucked right against a marsh and a sandstone cliff. The average visitor wouldn't know by looking at it that a complex system of tunnels and rooms occupied the interior of the sandstone and slate mesa, and that in the center of the mesa there was an open space for crops and a mortar. It seemed to be a sleepy place, judging from the turrets slowly turning in their mounts, the dilapidated dock leaning into the marsh, and a communications antenna with its red bulb languidly blinking. It had been founded by a man named Parker Wu, who suggested the name to his fellow colonists Cole Barner, Anastelle Decena, and Danielle Rea when it was little more than 3 crudely built shacks. Over the course of its existence, the colonists convinced others to join and were found by their relatives as well. A man named Nicolas Mercier was the first to be convinced. Before that, Parker's mother, Katten Wu, had joined them. Rea's father Maxim joined as well, along with a man named Ham and a girl named Key (I pronounce it rhyming with "way"). Later, a boy named Colon joined, along with Parker's lover Graye. Unfortunately, lives were lost in Parker's Summit. Katten was the first to die, after she came down with the flu. Tragically she had recently wed Barner and it was the sadness caused by her death which caused him to take up smoking flake. Mercier later died in a fight after a grenade was thrown at him and he wasn't fast enough to escape. The big fall of the colony came during an attack by mechanoids. Ham, Colon, and Anastelle were killed during the attack and Maxim, Key, Barner, Parker, and Rea were injured in the fight and ended up rescuing and healing each other. A hazy record follows this but it was a time of fighting, misery, despair and infection. Key and Barner were euthanized to end their suffering. Their infections had gotten too bad to treat. Rea died of an infection while she was building a coffin for Barner. During this mayhem is specifically when Graye joined, and all she could do to help was to treat the remaining colonists, at this point it was just her and Parker since Colon decided to leave. He had joined to escape pirates chasing him so it wouldn't be fair to euthanize or doom him. Parker still had a bad infection and Graye moved him to the hospital and tried to treat him, however, it was in vain. He died, and since she wasn't stong enough to move the bodies, she welded the door to the hospital shut and painted a warning on the wall outside. "DO NOT ENTER. DEAD INSIDE. PLEASE BURY IN COFFINS, WHICH ARE IN MEMORIAL ROOM." Parker's wolf, Chloe, who had been with the original 3 since the start, was enraged at at Parker's death. She attacked Graye viciously. Graye died on the rec room floor, just outside the welded hospital door, paintbrush still in hand.

(A note about Colon leaving. I captured him and opened up the prison so he would escape.)

General Discussion / How do you deal with infestations?
« on: October 02, 2016, 11:38:38 AM »
For me infestations are usually huge problems that down half of my colonists while raids are simple and easy to deal with. What is the best strategy for dealing with an infestation? Even with good weapons you can't really use them in the tunnels and the colonists just get ganged up on by the bugs. It would be nice if the initial bug spawns were a bit smaller so you don't have to immediately deal with 4 megaspiders and 4 assorted smaller bugs. The infestation should start small and if you don't deal with it quickly it becomes a bigger problem.

Stories / Rimworld is...
« on: October 01, 2016, 10:05:05 PM »
Share your typical (humorous) rimworld experiences here in the format of Rimworld is... (a specific action or event that took place)

I'll start:
Rimworld is having a very highly skilled doctor attempt peg leg installation continuously over many hours because he just can't do it the first time.

Stories / Colonists' Wedding
« on: October 01, 2016, 01:23:53 PM »
2 of my colonists, Barner and Katten, just got married. This was the song playing during the wedding.
It's kinda cheesy but also sounds really optimistic.
Also during the wedding Maxim and Anastelle became lovers.

Ideas / Slight melee change
« on: September 20, 2016, 08:13:09 PM »
I just saw a colonist taking damage from an arctic fox's bite... when the fox was 4 cells away from the colonist. It looks really stupid and is also frustrating because you think, "Oh, the colonist is outrunning the fox... Wait, no, she's still being hurt by it." So i think it would be nice if melee could only work if they were touching, even while moving.

General Discussion / Animal Rescue doesn't work?
« on: September 18, 2016, 12:28:17 PM »
I have a trained wolf in my colony and she recently finished rescue training, except a raid just happened and we had won, although 3 colonists were downed. I have 5 colonists and the wolf so I couldn't rescue everyone at the same time. The wolf IS set to rescue people but there was a colonist lying incapacitated on the ground and she just targeted the fleeing raiders, and when they were gone she just followed her master who was rescuing another colonist.

Has anyone else had the same problem?

Off-Topic / A game I am making on Scratch
« on: September 14, 2016, 07:43:32 PM »
Me and my friend are working together to make a game. It is called Freedom Fighter 2030 or Cowboys vs. Commies, (both AMAZING names so I can't decide), and THIS IS SUPPOSED TO BE A TERRIBLE GAME!

It's 2030 and the evil liberals have banned country music because it is "Non-PC." Because of this, country singer Lenny Burton is out of work and applies for a job handling baggage at an airport. He falls asleep in the baggage compartment and the plane takes to the sky with him still asleep. However, the baggage compartment breaks open midflight over Russia, and he miraculously survives the landing. Armed with a pistol that has 10 bullets, he tries arresting Russian civilians for "crimes against the U.S.A." and is stopped by the KGB. (It isn't supposed to be historically accurate.) He is put in a prison in east Russia. He manages to send word to the U.S. Army, who tell the government about him but are prevented from acting since the evil liberal president is in cahoots with Russia. The U.S. Army sends a rescue mission in anyway from Alaska, but they are really coming as reinforcements and they plan to go west across Asia and Europe, all the while taking prisoners which they will drop off in Italy. (They don't really know geography very well.)

A work-in-progress version:


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