Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Seinne

#16
Mods / Mod request:Bed Toggles ANSWERED
November 22, 2016, 08:43:04 AM
Can it be possible to make a mod so that you have  ONE bed and have a toggle switch for guest mode right next to the medical and prisoner options? Not sure the game was designed with guest beds being a separate thing anyways.
#17
I was wondering how much meal quality affected recruitment.
#18
Quote from: Wishmaster on November 20, 2016, 08:27:39 PM
I'm preparing an new version of the mod.
I could make wardens feed prisoners they are trying to recruit with the best meals possible (just like they do in vanilla).
However, if the "chat and recruit" option is set, you won't be able to feed them like other prisoners and I don't know how to tweak UI to fix that...
Wouldn't that contradict the purpose of this mod? Making sure prisoners don't eat better than your pawns?
#19
Didn't know you were getting shit on, so I'll voice my support too. Great mod, and I never drop below 60fps ever.
Using this with at least 3 dozen mods also, no errors form this mod.
#20
Outdated / Re: [A15] Ancestral Spirits - ALPHA
November 17, 2016, 10:18:25 PM
I edited the save file before  I read you wanted it. If it happens again I'll send you a copy somehow.
#21
Outdated / Re: [A15] Ancestral Spirits - ALPHA
November 17, 2016, 09:47:14 AM


Quote from: Seinne on November 16, 2016, 03:55:36 PM
Just had my ancestors take on the brunt of an infestation, so my colonists snuck up and laid waste to them without a scratch.

But anyway to remove the -2billion magic points I have since installing and reinstalling the update?

Did you get the magic points from angry visits? You should start with 6 when you install the mod, and they should only tick down when the season passes; if you lost a ton of magic from updating the version that seems like a bug.

Anyways, if you want to change your magic value, you can edit your save file, but otherwise you'll just have to wait for them to visit and raise it that way. You can find it stored in your save file as <currentMagic>YOUR MAGIC</currentMagic>; set that to whatever you like and reload and you're done.
[/quote]

No, it has to be a bug, I wasn't exaggerating just wasn't being precise. My magic value is something like -2,453,233,444. I've seen it happen twice now, once when I try and move a shrine and once when I uninstalled and reinstalled your mod with a shrine in place.
#22
Sorry, I thought I saw some having more than others... maybe foods from other mods then? I'll keep watch for it.

Still it's just what I wanted.
#23
Outdated / Re: [A15] Ancestral Spirits - ALPHA
November 16, 2016, 03:55:36 PM
Just had my ancestors take on the brunt of an infestation, so my colonists snuck up and laid waste to them without a scratch.

But anyway to remove the -2billion magic points I have since installing and reinstalling the update?
#24
So far so good. I've seen prisoners get raw meat before raw veggies before, though. thought that was odd.

Also, is there a mechanism involved in getting raw foods that fill your belly up more over raw foods that don't?

Will have to watch for the tamed animal aspect to see if its working fine also.
#25
Mods / Re: Prisoner food
November 16, 2016, 03:41:19 PM
So far so good. I've seen prisoners get raw meat before raw veggies before, though. thought that was odd.

Also, is there a mechanism involved in getting raw foods that fill your belly up more over raw foods that don't?

Will post in this your thread too.https://ludeon.com/forums/index.php?topic=27315.0
#26
Mods / Re: Prisoner food
November 16, 2016, 02:45:36 PM
I did, and commented in your thread. It's a God send to me, thank you!
#27
Outdated / Re: [A15] Ancestral Spirits - ALPHA
November 16, 2016, 02:43:41 PM
The only problem I've seen with this mod so far...using a lot! of mods... is pretty funny actually.

Guests (visitors, caravans... etc) and their pets, immediately and without provocation, attack the first spirit they see.
They will beat and beat on the spirits until the guest either passes out(once) or their stay is up and they leave.

Weird part is their thoughts, and the thoughts of the spirits towards them, are all positive.

Biggest problem is if I don't interact with the pawns before they start the fight, I can't trade or recruit them until they have decided to leave and break off for the borders....

I'm guessing this is a Hospitality compatibility error, and yes I do have the patch.
Load order is Hospitality, spirits, then compatibility patch.


Love this mod and I strangely love this bug, it's hilarious.
#28
That's awesome of you kaptain to do that for us plebs but how about a challenge for you?

Can you add a taser mod?

There was one once for an older build but I can't remember which one. But I loved having tasers to subdue 'highly desirable' raiders.
#29
Outdated / Re: [A15c] Awful meals for prisoners
November 08, 2016, 08:16:42 AM
Where does 'prepared survival meals' fall in this order?

I would think they should be last because those are very good meals to be feeding to a prisoner early on, when you are still struggling to make simple meals.

Also, do the meals from mods like 'vegetable garden' get affected by your mod also? I haven't had time to play since you've released this..
#30
I had Hospitality long before this, and it was high in the order, yours near the bottom, I had no issues with it. W