[A16] WM mods (New mods: SyncGrowth, Medivac) 2017.01.06

Started by Wishmaster, November 07, 2016, 06:50:31 PM

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Wishmaster

Quote from: Seinne on November 16, 2016, 03:43:21 PM
So far so good. I've seen prisoners get raw meat before raw veggies before, though. thought that was odd.

Also, is there a mechanism involved in getting raw foods that fill your belly up more over raw foods that don't?

Will have to watch for the tamed animal aspect to see if its working fine also.

I'm not sure to understand your question.
Every raw food (tasting good and bad) have the same nutrition level (0.05).

Seinne

Sorry, I thought I saw some having more than others... maybe foods from other mods then? I'll keep watch for it.

Still it's just what I wanted.

Canute

Could you please create a mod head folder for the zip file ? So you can right unzip into the mod folder without creating one ?

Wishmaster

Quote from: Canute on November 16, 2016, 05:16:33 PM
Could you please create a mod head folder for the zip file ? So you can right unzip into the mod folder without creating one ?

Damn I totally forgot that... thanks for letting me now !
I fixed it.

Wiirlak

Hi, your mod is awesome !
It is something that always bother me in the vanilla game.
I would like, if possible, to have it on steam. It is easier to deal with every mods I have.


cainiao

It seems that with this MOD my tamed animal will stave on wild grass. Can grass also be part of allowed diet?


Wishmaster

I'm preparing an new version of the mod.
I could make wardens feed prisoners they are trying to recruit with the best meals possible (just like they do in vanilla).
However, if the "chat and recruit" option is set, you won't be able to feed them like other prisoners and I don't know how to tweak UI to fix that...

Seinne

Quote from: Wishmaster on November 20, 2016, 08:27:39 PM
I'm preparing an new version of the mod.
I could make wardens feed prisoners they are trying to recruit with the best meals possible (just like they do in vanilla).
However, if the "chat and recruit" option is set, you won't be able to feed them like other prisoners and I don't know how to tweak UI to fix that...
Wouldn't that contradict the purpose of this mod? Making sure prisoners don't eat better than your pawns?

Wishmaster

Quote from: Seinne on November 20, 2016, 08:38:07 PM
Quote from: Wishmaster on November 20, 2016, 08:27:39 PM
I'm preparing an new version of the mod.
I could make wardens feed prisoners they are trying to recruit with the best meals possible (just like they do in vanilla).
However, if the "chat and recruit" option is set, you won't be able to feed them like other prisoners and I don't know how to tweak UI to fix that...

Wouldn't that contradict the purpose of this mod? Making sure prisoners don't eat better than your pawns?


Not really.

Prisoners you are NOT trying to recruit will still be fed poorly, waiting you sell them for slavery or harvest their organs...
The purpose of this new feature would be to increase the prisoners mood which AFAIK makes them easier to recruit.

Seinne

I was wondering how much meal quality affected recruitment.


mugenzebra

I think your mod is awesome. It forces pawns to eat with the most optimal strategy, especially with animals. Currently I have to enforce my animals to be in some zone to so they'll only eat certain types of food, and this is annoying. My mod Food Analytics Tab works exactly using the best food strategy for animals, I think it will work nicely with your mod.

Wishmaster

Quote from: mugenzebra on November 21, 2016, 01:56:07 AM
I think your mod is awesome. It forces pawns to eat with the most optimal strategy, especially with animals. Currently I have to enforce my animals to be in some zone to so they'll only eat certain types of food, and this is annoying. My mod Food Analytics Tab works exactly using the best food strategy for animals, I think it will work nicely with your mod.

I don't know your mod. Wouldn't it be stacking features instead ?