I keep getting debug log spam i am not sure what its coming from i have bunch of mods but not sure what mod that causing log spam and crashes any help would be great.
Exception while saving RimWorld.Planet.WorldGrid: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at Verse.DataSerializeUtility.SerializeByte (Int32 elements, System.Func`2 reader) [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldGrid.TilesToRawData () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldGrid.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.Look[WorldGrid] (RimWorld.Planet.WorldGrid& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Scribe_Deep:Look(WorldGrid&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(WorldGrid&, String, Object[])
RimWorld.Planet.World:ExposeData()
Verse.Scribe_Deep:Look(World&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(World&, String, Object[])
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.GameDataSaveLoader:<SaveGame>m__0()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
Exception while saving RimWorld.Planet.WorldGrid: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at Verse.DataSerializeUtility.SerializeByte (Int32 elements, System.Func`2 reader) [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldGrid.TilesToRawData () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldGrid.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.Look[WorldGrid] (RimWorld.Planet.WorldGrid& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Scribe_Deep:Look(WorldGrid&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(WorldGrid&, String, Object[])
RimWorld.Planet.World:ExposeData()
Verse.Scribe_Deep:Look(World&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(World&, String, Object[])
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.GameDataSaveLoader:<SaveGame>m__0()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()