Are you planning to make any themed scenarios to show off the mod's features?
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#32
Outdated / Re: [A17] Rue's Tribal Essentials and mini mods (Tribal stuff, Poker, Packed Lunch)
May 31, 2017, 04:56:53 PMQuote from: Rimrue on May 31, 2017, 04:47:38 PMDidn't think about that. Maybe you could have some sort of research tribals already start with to reduce clutter from other mods if that is okay with you.
Not sure what the benefit of that is. I'd be putting everything from furniture to joy objects into the same category. :/
#33
Outdated / Re: [A17] Rue's Tribal Essentials and mini mods (Tribal stuff, Poker, Packed Lunch)
May 31, 2017, 04:22:54 PM
Would it be okay if you have all of your tribal stuff in their own tab in the architect list.
#34
Outdated / Re: [A17] VE-CO. Vanilla Friendly Combat Overhaul - Updated to A17
May 31, 2017, 03:41:01 PM
Is there any compatibility with Rah's Surgery mod?
#35
Unfinished / Re: [A16][WIP] Tribal Items (Joy, Beds, Art, etc.)
May 04, 2017, 12:11:12 AM
Is this compatible with Nandonalt's camping spot mod since it already has a butchering spot.
#36
Outdated / Re: [A16] SmurfeRim : Smurfs Mod for RimWorld!
April 24, 2017, 03:48:19 PM
Can they be used for labor like the minions?
#37
Unfinished / Re: Children and Pregnancy - v0.1j (2017/Feb/14)
April 21, 2017, 03:33:48 PMQuote from: robotguy4 on April 20, 2017, 10:55:40 PMQuote from: Mathis55120 on April 15, 2017, 06:16:27 AM
When one of my babies arrived at child age (3.5 years) he is unable to do all the tasks a normal child could do, he can just fight in melee.
Is this normal or is it a bug?
Did you try saving, reloading your game, and then checking your work tab?
EDIT: I've started to rewrite this mod to use Harmony detouring. The initial results are promising. Still needs work to get everything currently in this mod functioning.
Would this mean the mod will be compatible with the humanoid alien framework.
#38
Ideas / Faction system expansion
April 16, 2017, 01:46:31 PM
Since the current faction system is barebones at the moment I think that it might be reworked to provide to make the world more alive and give the player more reason to interact with them.
*instead of having tribals, outlanders, and pirates be represented by one super faction have them be broken up to make room for local factions who can start at the game or through expansion have multiple settlements.
*only nearby factions should be be visible to the player's starting location and through exploration or asking for information you can discover other factions or locations of interest.
*factions or the player could set up trade routes with each-other which will arrive at a preset time and destination. This could use the future road system to speed this up.
*factions can raid eachother for resources, have a ceasefire or peace treaty, and have mutual cooperation with or without the player intervention.
Feel free to help expand these ideas since I'm certain I'm forgetting some of them.
*instead of having tribals, outlanders, and pirates be represented by one super faction have them be broken up to make room for local factions who can start at the game or through expansion have multiple settlements.
*only nearby factions should be be visible to the player's starting location and through exploration or asking for information you can discover other factions or locations of interest.
*factions or the player could set up trade routes with each-other which will arrive at a preset time and destination. This could use the future road system to speed this up.
*factions can raid eachother for resources, have a ceasefire or peace treaty, and have mutual cooperation with or without the player intervention.
Feel free to help expand these ideas since I'm certain I'm forgetting some of them.
#39
Mods / [Mod Request] Craftable sod from Haygrass
April 15, 2017, 06:56:01 PM
I remember there was a mod for a14 or a15 that changed grass so you could harvest hay from grass and make sod bricks and crafts with the hay. Is there anything similar for a16.
Edit:https://ludeon.com/forums/index.php?topic=26532.msg270823#msg270823
Found the mod with adobe.
Edit:https://ludeon.com/forums/index.php?topic=26532.msg270823#msg270823
Found the mod with adobe.
#40
Releases / Re: [A16] Minions Ver 2.1 (balancing update to Ver 2.0)
March 30, 2017, 03:56:34 AM
Is there any way to reduce all the age related illnesses affecting both minion types due to how old they can get.
#41
Outdated / Re: [A16] Rainbeau's Other Mods - Editable Backstories, Smooth Stone Walls, and More
March 28, 2017, 12:28:29 PM
Editable Backstories is incompatible with the humanoid alien framework and children and pregnancy. it It's replacing the backstories for these to work with completely random ones.
#42
Outdated / Re: [A16] Prison Extensions
March 24, 2017, 02:16:52 AM
The mod dev hasn't logged on since February.
#43
Unfinished / Re: Children and Pregnancy - v0.1j (2017/Feb/14)
March 04, 2017, 02:20:09 AM
So what are you working on for the next release?
#44
Unfinished / Re: [A16] [W.I.P] Centeans: playable humanoid dinosaur mod!
February 25, 2017, 11:37:18 AM
Are you using the Alien Race Framework.
#45
Outdated / Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
February 18, 2017, 11:43:10 PM
Thanks