The only reason it could be not working is if any other mod is modifying the same biome generation methods. Unfortunately there isn't much that can be done about it. Using only Alpha Biomes it should work without any issues
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#3
Releases / Re: [1.0-1.1] RimBees - 4.0 (30/07/20)
August 25, 2020, 12:46:43 PM
Thanks!
Military bees are planned, yeah
Selecting things such as those with options is not easy, though. Those values are fixed on the XMLs, and to change it I'd need to transpile base game methods with Harmony, which is something I try to avoid unless strictly neccessary
Military bees are planned, yeah
Selecting things such as those with options is not easy, though. Those values are fixed on the XMLs, and to change it I'd need to transpile base game methods with Harmony, which is something I try to avoid unless strictly neccessary
#4
Releases / Re: [1.0-1.1] RimBees - 4.0 (30/07/20)
July 30, 2020, 04:16:49 AM
Huge, and I mean it, update:
v4.0:
Complete retexture of the mod from the ground up. All graphics of the mod have been updated to look more vanilla
Small changes to code work scanner handling to reduce lag
Rain check now just looks for rainfall amount in the current weather, to support modded weathers and biomes
Added compatibility for Tar Pits and Pyroclastic Conflagration in Alpha Biomes
Moved the wax candles a bit up so they can be placed on top of furniture
Preserved meat is now Graphic_StackCount
Fixed Advanced Biomes patch
v4.0:
Complete retexture of the mod from the ground up. All graphics of the mod have been updated to look more vanilla
Small changes to code work scanner handling to reduce lag
Rain check now just looks for rainfall amount in the current weather, to support modded weathers and biomes
Added compatibility for Tar Pits and Pyroclastic Conflagration in Alpha Biomes
Moved the wax candles a bit up so they can be placed on top of furniture
Preserved meat is now Graphic_StackCount
Fixed Advanced Biomes patch
#5
Releases / Re: [1.0 - 1.1] Genetic Rim - Combine animals to create new hybrids - v5.05
July 26, 2020, 09:19:51 AM
Patches go in the same folder as mods, the only thing to be careful is to load them after both mods (for example, Genetic Rim and Dinosauria)
#6
Releases / Re: [1.0 - 1.1] Alpha Animals - 2.08 (16/03/20)
July 26, 2020, 09:18:59 AM
Yeah, the current version on Steam is 1.0 compatible. Of course it lacks a LOT of things that I have added in the last months!
#7
Releases / Re: [1.0-1.1] RimBees - 3.03 (16/03/20)
July 26, 2020, 09:18:06 AM
Yep, bad luck. If there are 5 combinations, each of them has a 20% chance on each cycle of the hybridization chamber
#9
Help / Re: RimWorld core art source
April 10, 2020, 04:06:26 PM
They are pinned at the art channel in RimWorld's Discord
#10
Support / Re: [1.1] Electricity went out while updating mod. Now I can't update it anymore
March 09, 2020, 01:28:52 PM
I solved this by doing it from another computer. Apparently there is some corrupted file somewhere that Steam can't fix
#11
Support / Re: [1.1] Electricity went out while updating mod. Now I can't update it anymore
March 09, 2020, 10:01:46 AM
Didn't work. I also tried copying what's on the Steam mods folder right now to my RimWorld mods folder, and the game still refuses to updfate it
#12
Support / [Solved][1.1] Electricity went out while updating mod. Now I can't update it
March 09, 2020, 06:53:06 AM
So, subject...
I was uploading a new version of one of my mods, RimBees, when electicity suddenly went out at home. Now if I try to update again, the button is missing from the UI. It is present for any other mod, it's just missing from the mod that was interrupted mid-upload.
Any help would be appreciated
EDIT: Before someone asks, yes, I'm in dev mode, all my other mods can be updated. Also the PublishedFileId is there and it's correct. It's as if Steam wasn't recognizing me as the owner
I was uploading a new version of one of my mods, RimBees, when electicity suddenly went out at home. Now if I try to update again, the button is missing from the UI. It is present for any other mod, it's just missing from the mod that was interrupted mid-upload.
Any help would be appreciated
EDIT: Before someone asks, yes, I'm in dev mode, all my other mods can be updated. Also the PublishedFileId is there and it's correct. It's as if Steam wasn't recognizing me as the owner
#13
Releases / Re: [1.1] Giddy-up!
March 03, 2020, 02:24:10 AM
But... its name is "donkey foal 2", it's right there...
#14
Help / Re: CompProperties retrieveing List from XML
February 24, 2020, 01:02:43 PM
I loaded some lists here, check it out: https://github.com/juanosarg/VanillaCuisineExpanded-Fishing
#15
Tools / Re: [LIB] ModCheck: patch tests and error logging for mod loading
February 24, 2020, 08:57:10 AM
I have a feeling he is no longer around here I looked at the code, but it is way too advanced for me