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Messages - Berengar

Pages: 1 ... 4 5 [6] 7 8 ... 11
76
Help / Re: Creating a new humanoid race
« on: December 28, 2014, 06:11:53 PM »
Hrm.. but i think when you take the mia race from hablos mod, its should be with some beginner dll skills possible. :)

77
Mods / Re: [Mod Request] - Fallout Universe
« on: December 28, 2014, 06:07:51 PM »
Hrm.. things i would at to where.
1: New Biome: Wasteland.. No apocalipse without!
2: fitting clothes and armors. Hrm.. like the powerarmor and the raider helmets.
3: Animals, THAT can attack the colonyst.

78
Help / Re: Pawn too small
« on: December 28, 2014, 12:01:54 PM »
What the...
Sir? Can i have that cute little Boars? :D

79
Outdated / Re: [MOD] (Alpha 8) Rimtroopers an star wars overall
« on: December 28, 2014, 11:43:24 AM »
Short question at the com.
At the moment im working on some funiture that fits more.. like 2 Turrets.. desks etc..
Aehm.. to the question. What do you guys thing about some static spaceships like the T-fighter and the x-wing?
Same maybe for the tanks like that 2 legs walker. ATST i think. :)

@Evul Thanks :) But im not realy happy with the marine helmet from the rebels, have already an reworkt version, that comes with the next update.

80
Ideas / Re: Your Cheapest Ideas
« on: December 28, 2014, 06:43:18 AM »
autoattack for meele weapons!
At the moment there realy useless without..

81
Unfinished / Re: [WIP] (Alpha 8) Rim Wars: The Clone War
« on: December 28, 2014, 06:37:59 AM »
At the moment i just got stuff from the galactic zivil war era.. but when i got something finisht that fits, i will put it in here.^^

82
Help / Re: Creating a new humanoid race
« on: December 28, 2014, 06:36:28 AM »
Isnt so easy.. for that you have to give them an humanoid thinktree.
What isnt possible.
Only with DLL modding.. and NO ONE likes that. (ok me dont like that.. because i dont can ;) )

83
Help / Re: Hair with spezific color?
« on: December 28, 2014, 06:34:57 AM »
Man.. there so many textures i will create...
But after that!
or not..
will see.. never ending stuff to paint. :D

84
Help / Re: Hair with spezific color?
« on: December 28, 2014, 12:15:00 AM »
Shit have no clue for real modding..
Ok will take a look, but thanks^^

85
Help / Re: Pawn too small
« on: December 28, 2014, 12:11:52 AM »
you need an bigger picture. :)

86
Outdated / Re: [MOD] (Alpha 8) Faction - Rimtroopers with sounds!
« on: December 27, 2014, 09:19:50 PM »
Update!

Changelog
1: Added the rebels with 2 troop types.
2: Some new weapons.
3: deleting that shity shoulderpats.. :D

I have decided to take the jawas out.. firstly. Will rework them.. But at the moment i dont get the time for that.
Will focus for the Huttas, bountyhunters and the funiture.

Downloadlink in the description.. like always you have to start a new game.



87
Outdated / Re: Creeps! An texture mod. (V.8/9/10....)
« on: December 27, 2014, 11:31:48 AM »
Nope that are noses that looks like shit. :)

88
Help / Hair with spezific color?
« on: December 27, 2014, 09:10:40 AM »
Hey!
Aehm is it posible to add hair that is just white?
Will make an race with just white hairs.

89
Outdated / Re: Creeps! An texture mod. (V.8/9/10....)
« on: December 27, 2014, 07:50:05 AM »
Murdoc as black.. :D
And Jaemin looks a bit like michael jackson.
Could be an intressting team.. ;)

90
Outdated / [TEXTURE] (Alpha 8) Creeps! An texture mod. (V.8/9/10....)
« on: December 27, 2014, 07:04:28 AM »
Greetings.
I creating an small texturemod that gives you colonist small faces.. looks creapy but i love it. :D
So i chare it with you. Just put the textures in the texture folder of the coremod to install.. delete it when you want its not anymore. Oh forget to say, just male at the moment.. (or forever :P)
http://www.mediafire.com/download/yebpv4432tcmt1r/fgdfdf+und+so.zip





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