Recent posts

#81
Support / SendOwl Anomaly is broken
Last post by Archangel - April 11, 2024, 01:24:03 PM
Hi
I just bought Anomaly directly on your website. When I click the link in the email, I have a SendOwl link to download Anomaly. However, when I click it, the download is Biotech and not Anomaly.

Also, I tried the automatic system to get a steam key, but I never received an email.

Thanks in advance
#82
Mods / [Mod Request] Cyberpunk Mod
Last post by kH231sd - April 11, 2024, 01:01:37 PM
Hello, I am trying to find any good cyberpunk-like mods, I am searching mostly for implants found in the series of tabletop games and the video game.
Have not been able to find any good ones, I hope you guys know any good ones!
#83
Creative Rewards / Is my name valid if I am named...
Last post by EmotiveEwe85 - April 11, 2024, 12:03:58 PM
Hi, my actual name is Neo, my father really liked Matrix, is it valid for the Name in game? Or will it be declined?
#84
Mods / Fixing an old mod, or trying t...
Last post by Madura - April 11, 2024, 12:22:01 AM
Hello I am new to this whole thing, but I am trying to fix an old mod, and it keeps throwing an error this is the error message.

Error in static constructor of ZzZomboRW.HarmonyHelper: System.TypeInitializationException: The type initializer for 'ZzZomboRW.HarmonyHelper' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void ZzZomboRW.PathFinder_FindPathPatch::Prefix(ZzZomboRW.Building_Cage[]& __state, Verse.Map ___map, Verse.IntVec3& start, Verse.LocalTargetInfo& dest, Verse.TraverseParms traverseParms, Verse.AI.PathEndMode peMode)
  at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <255414689d344b1385ae719f6cce8c55>:0
  at HarmonyLib.PatchClassProcessor.Patch () [0x00068] in <255414689d344b1385ae719f6cce8c55>:0
   --- End of inner exception stack trace ---
  at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00127] in <255414689d344b1385ae719f6cce8c55>:0
  at HarmonyLib.PatchClassProcessor.Patch () [0x00093] in <255414689d344b1385ae719f6cce8c55>:0
  at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <255414689d344b1385ae719f6cce8c55>:0
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <255414689d344b1385ae719f6cce8c55>:0
  at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <255414689d344b1385ae719f6cce8c55>:0
  at HarmonyLib.Harmony.PatchAll () [0x0001b] in <255414689d344b1385ae719f6cce8c55>:0
  at ZzZomboRW.HarmonyHelper..cctor () [0x0000a] in <4b44e491691f4cafa99608f82d19cdef>:0
   --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
  at (wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility.Verse.StaticConstructorOnStartupUtility.CallAll_Patch1()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

I don't know how to fix this, but if anyone knows I would be very happy, and thank you greatly
#85
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by Chicken Plucker - April 10, 2024, 08:08:53 PM
Progress Report: Gruppa Krovi



Coded all apparel today and got started with pawnkinds. Ended up cutting a lot of webbing and armor variants that Odz had, but not only did it make things simple, it also sped up coding.

TO-DO:
- Finish multicam balaclava
- Finish Edge Tactical shooting glasses
- Finish all display textures
- Code headgear
- Code webbing
- Code armors
- Code juggernaut set

- Replace pawntype apparel
- Replace pawntype weapons
- Code pawnkinds - (In progress)

- Code "Volkov"
- Code traderkinds
- Code enlistment benefits
- Mech sound effects for weapons
- Mech sound design
- Mech projectile textures
- Code the mechs
- Clean up all descriptions
- About.xml cleanup



This is the Gruppa Krovi grunts, they have the 6b27 helmet. Subject to change the texture later, currently they're meant to be the only pawns spawning with the AK12.



I think they look pretty decent. The troops are currently coded to be all baseline humans, all male with this skin colour. Later I will include female soldiers in settlements and caravans, though they will be rare, it's a unique personality of the faction.



These are the grunts mixed with the intermediate troops, who always have a K6-3 helmet.



Snipers who have their own Smersh configuration. Everyone else uses an "assault" configuration. Helmets for intermediate troops are randomized for variety.



The juggernauts looking comically small. I haven't coded backstories yet, when I do, they will have Hulk bodies.



Their rotary cannon can currently burst fire up to 36 rounds, it's quite accurate, I am yet to work on its balancing, but its pretty deadly.

I also coded the suit to be significantly lighter than the original Juggernaut in Rimmu-Nation 2 Clothing. It's meant to be a Soviet Federation engineered Juggernaut Mk 2 with an exo-skeleton. It's helmet also has a built in respirator for chemical attacks, just so I can make this juggernaut set viable for CE and whatnot. I thought it makes sense for this spacer-esque soviet faction anyway.



The Spetsnaz with their new CAGE uniform and finished outfits.



The Spetsnaz, Juggernaut and the faction leader will have Hyperweave. Everyone else is cloth, devilstrand and synthread, unless they are lucky enough to spawn with hyperweave.



I need to code the mechs, make custom sounds for them and finish up everything else for tomorrow and maybe we can release. I've already burned a lot of my free time today getting this much done. I couldn't beat Anomaly DLC for the release, but its not worth my sleep time and sanity.

See you all tomorrow space soviets, hopefully with a release and no Steam Workshop takedown for "offensive" content.


Quote from: Skynert on April 10, 2024, 05:50:41 AMHardcoded? Then why there was mods allowing selling guns at full price


I don't know how they did it bro, likely with C#? I could be wrong, but regardless, it would be out of character for Gruppa Krovi to buy at normal price. Their leader is a businessman before he is a warlord, so he'd not gonna buy second hand guns at retail price. Nobody would.
#86
General Discussion / Re: Animal pricing
Last post by gregsharp - April 10, 2024, 07:32:12 PM
I read the preview honestly!  Ugh.  *ones with higher food and sleep*
#87
General Discussion / Animal pricing
Last post by gregsharp - April 10, 2024, 07:29:20 PM
Hi all,

The estimated market of animals that I want to sell have exactly the same stats, but different Market Value pricing.  One is 550 and 410 on the other.  Both are: Training 5/5, Age 1 yr, and Health all 100%.  Needs are slightly different, but if anything the ones with higher health are cheaper.

This is on 1.4.3901 if that matters.

Any insight on this?  Thanks!
#88
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by Skynert - April 10, 2024, 05:50:41 AM
Hardcoded? Then why there was mods allowing selling guns at full price
#89
Unfinished / Re: [1.4]Currently working on ...
Last post by JohnWilliams - April 10, 2024, 04:05:28 AM
What a unique and interesting idea.
#90
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by Chicken Plucker - April 09, 2024, 11:06:15 PM
Progress Report: Gruppa Krovi



Coded all onskins in my little time today. Hopefully tomorrow fiendakko finishes all stuff



Decided to redo the Spetsnaz. Full Multicam didn't feel right, so I've decided we'll use the Russian "Green Moss" camo, which is a rip-off of A-TACS camo and we'll mix it with a multicam armor like so:



This is the new "Spetsnaz" in Gruppa Krovi. The backstory is that these are Red Army guys working in an unofficial capacity, while everyone else in the faction is a contractor.

I've asked Fiendakko for revisions like turn the hydrobak to green, and add camo on the pouches for CAGE.



Anyway the little progress today is significant, hopefully more is done by Wedensday, cause once the helmet is coded, everything else will follow with pawnkinds, and the descriptions. Next thing you know we'll be on release day.


TO-DO:
- Finish multicam balaclava
- Finish Edge Tactical shooting glasses
- Finish all display textures
- Code headgear
- Code webbing
- Code armors
- Code juggernaut set
- Replace pawntype apparel
- Replace pawntype weapons
- Code pawnkinds
- Code "Volkov"
- Code traderkinds
- Code enlistment benefits
- Mech sound effects for weapons
- Mech sound design
- Mech projectile textures
- Code the mechs
- Clean up all descriptions
- About.xml cleanup

What is finished:
- All drugs coded
- All weapons coded
- All onskins coded
- Backstory for faction done
- Faction logos and UI etc. textures coded and finished
- RimWorld doesn't implode when mod is enabled due to faulty coding

Bonus to-do:
- Resize drawsize of GORKA-3 for rimmu-nation 2 clothing

Aiming to release this faction as soon as possible, but time is restricting us. If time permits, I want to beat the DLC release.

Quote from: Skynert on April 09, 2024, 04:26:17 AMI have suggestion. Could Krovi buy weapons without that vanilla penalty?

You mean buying weapons? That's hardcoded. I do not have a tag that lets them buy anything full price. Besides, they would be the kind to lowball you because they're all about business. Buy low, sell high my friend