[A11b] Prison Improvements v1.1 updated by kexici

Started by Wastelander, February 05, 2015, 01:53:42 AM

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Mechanoid Hivemind

Quote from: Wastelander on February 08, 2015, 03:06:41 PM
Quote from: Mechanoid HiveMind on February 08, 2015, 02:56:18 PM
I am also seeing an issue with the hoppers on the sides of the prison o mat. When the cook fills it the other people run in there and take the food back out to my freezer

Did that start happening with the installation of this mod? I don't think I messed with the hauling stuff at all...

Is the storage zone in the freezer is set to a higher priority than the hopper?
Ah it might be lemme check
The individual is obsolete. When you and your kind are extinct, we will cleanse our collective memory of the stain of your existence.

dareddevil7

what this really needs is chain link fences

Facepunch

You have forever gained my affections.

MacEriu

I hope this mod gets a Alpha 9 update. Just started using it before the update and found it to be very helpful. Would like to keep using it.

Wastelander

I do plan on updating this for A9. I've also added a few new features, prison markers are 'security cameras' now, markers can be named, and prisoners can be transferred to different prisons via named markers.

I'll see if I can find some time this weekend to finish up the A9 update.

Rock5

I don't know if I would set up a yard if I used this mod. I like building underground and an open air yard that leads into my base would be too high a security risk for me. But I like the communal area. I need to ask then, if I have some small cells and a communal area will the prisoners leave their cell if they have no reason to? Or will the tables "Gather spot" feature draw the prisoners out?
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

Dr. Z

Just discovered this and it sounds really epic, please update it.
Prasie the Squirrel!

Wastelander


Wastelander

Quoteif I have some small cells and a communal area will the prisoners leave their cell if they have no reason to? Or will the tables "Gather spot" feature draw the prisoners out?

Yup, prisoners will wander around the whole prison.

Wangmuncher

It took me a good amount of time to find the download button :')
But other than that, love the mod!

hsoden

weres the download button i have looked for about an hour now and i cant find it

Arrean

Just in case you interested. It seems that i know what's the problem with sec cameras rotation.
one key press turns camera. But there is 4 directions. And in texture atlas you have only 2 textures. Camera actually rotates on each key press, but we just don't see it, cause for top and left(just a guess it may as well be top and right or smthng) textures are similar.

Arrean

Quote from: hsoden on February 22, 2015, 03:31:47 AM
weres the download button i have looked for about an hour now and i cant find it

In attachments to original post...

Inacio

I'm having an issue. In my new colony I have a prison are with a named camera, but there's no option to haul the prisoner.

http://puu.sh/g7VIJ/90df669570.jpg

DrKrieger

The Mod don,t work together with the Zombie Mod!