Void gods?

Started by T-T, April 12, 2016, 09:32:28 AM

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sadpickle

Quote from: ChimpX on April 12, 2016, 02:56:02 PM
That certainly is a fair point about psi powers already being in the game. TBH,  I've never been fully satisfied with psionics in science fiction. I like my SF on the harder side.

Not that it can't work here - Tynan has things balanced nicely I think. My preference would be for RW to stay closer to Firefly than Warhammer 40K.

It would be brilliant to see artifacts of these Void Gods show up now and then though.

Psionics in Rimworld don't have a concrete explanation in either the supernatural of technological side, afaik. The flavor text mentions "some distant engine of hatred is stirring" which could imply a technological origin. As Coenmcj said,
Quote from: Coenmcj on April 12, 2016, 10:31:25 AM
advanced enough technology is indecipherable from magic, or something along those lines.
Lighters to Cavemen, Assault rifles to musketeers, etc.

Keychan

I'd really like to see some Void Gods or highly advanced mechanically sentient beings.  I mean, psychic waves being blasted through the galaxy is not uncommon and some would believe it is controlled from some higher being.  The option of turning a colony into a bunch of cultists seems fun.

T-T

#17
I, for one, hope these highly advanced beings can be pissed off, and have powerful agents for those (most special of) occasions. Something on a power level similar to the titans and dragons of Dwarf Fortress. "Put your best pants on bois, it's time to die."

Tynan

Well, those void gods are sort of hinted at already. They're in the backstory. And where do you think those psychic drones come from?
Tynan Sylvester - @TynanSylvester - Tynan's Blog

ChimpX

I always assumed they came from a combination of too much caffeine and too many straight hours of programming.

CrazyChris

Emperor confirmed! Time to dispatch heretics in a fiery fashion

ironstar

Lore-wise, I'm not sure what sense it makes for hyperadvanced beings to exist in the Rimworld universe. I thought Transcendent civilizations were the apex of possible technological progress, and they had no interest in things beyond their planet.

Noobshock

Yeah that's one of the things that sold me on the kickstarter and I'm still hopeful for further implementation.

ChimpX

Isn't it obvious? The Transcendent Beings are the Muffalos, carrying out research for some incomprehensible purpose by studying us humans, often from the inside.

keylocke

can we offer some stuff to the void gods to lower RNGesus trolling us? like : lower the chance of negative psychic drones if void gods are happy with offerings while psychic smooth have more chances of happening.

Coenmcj

Quote from: keylocke on April 13, 2016, 04:07:19 AM
can we offer some stuff to the void gods to lower RNGesus trolling us? like : lower the chance of negative psychic drones if void gods are happy with offerings while psychic smooth have more chances of happening.

The gods work in "Mysterious ways"
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Listen1

Quote from: keylocke on April 13, 2016, 04:07:19 AM
can we offer some stuff to the void gods to lower RNGesus trolling us? like : lower the chance of negative psychic drones if void gods are happy with offerings while psychic smooth have more chances of happening.

Something that would be nice is that if you have a Totem, or something similar to the spot, You can send some characters with a trait "Belief in the old gods" usually, former tribals, and make a rain dance or rituals.

Characters with Other beliefs (something like no gods and/or the new gods), will get a mood loss and also could get into social fights. That would be a good flavor adition.

Thane

Pair the Old Void Gods vs. the New Void Gods and Atheism with Jimmies set up and I think we have something. The Old Gods would be all about Blood and sacrifice, while the New Gods prefer peaceful interaction and tithes, or you just stay Atheistic. I suggest a new 'Missionaries' event to trigger the Gods progression trees to be unlocked.

Atheist play=Normal

Old Gods=Human Sacrifice, cannibalism and ripping out the entrails of livestock for removal of blights, gifts of rain and help in battle. Also 'Immoral' colonists have a higher chance of fatal accident. Progress by getting Blood for the Blood gods!! No blood and Blood Gods come for yours.

New Gods=Tithe of all produce, profits from trades and seasonal worship services gets you mood boosts, general harmony and the occasional miraculous healing. Larger gifts get you a greater and greater chance for these events.
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JimmyAgnt007

I think we should stay away from any void god being a direct rip off of other fictional gods or ones based on real religions. 

If this was my game id be elbow deep in writing out the fiction behind them and their effect on the game world. 

If you dont want to play with the gods at all you can just never build temples and destroy artifacts.  That keeps them limited to the occasional psy beacon that we already play with. 

I think one of the gods should be male, the other female, since the psy effects a single gender so there might be some reasoning behind that.  Id have fun with the fluff on that.

Totems and ritual gatherings would be neat, dancing around a fire instead of a typical party.  Causing friction with the unbelievers lol

The Muffalo is a holy animal now. lol

It would be interesting to have titan level monsters as avatars of a single void god.

Limdood

I don't want to see void gods as ANYTHING other than reasoning behind why things happen...

I don't want to deal with any human sacrifice or offerings or any of that stuff...when random events cease being random, the game becomes less fun.