i was planing on making a big mod yet i'm to good at coding but i am good at art

Started by DARK3063, October 30, 2016, 10:27:49 PM

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skullywag

Just a question...why are you merging the armour and helmet textures?
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Kapun

The plan is to create a Power Armor Suit that would give protection to all body parts. I think it is better for the balance issues to make sure they(power helmet and power armor) are always worn together. So the guy wearing the suit will have like a environmental suit on so i can code it to protect from some stuff like toxic fallout and probably fire (i am planing to add a new damage type-plasma to spacer weapons so they wont deal heat damage anymore). But now i am not sure it is possible to make 1 piece of apparel cover both head and torso-i have never heard of a mod that would add something like that. Skullywag is it possible to create such a piece of armor?

kaptain_kavern

Totally. At least it was in prior version.

I had this piece of code working while helping someone for WH40K mod

Quote<apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
        <li>FullHead</li>            
      </bodyPartGroups>

      <worngraphicPath>Things/Pawn/Humanoid/Apparel/FullTermieArmor/Termie</worngraphicPath>
      <layers>
        <li>Middle</li>
        <li>Shell</li>
        <li>Overhead</li>            
      </layers>
     
      <tags>
        <li>Outlander</li>
        <li>Spacer</li>
        <li>Military</li>
      </tags>
      <defaultOutfitTags>
        <li>Soldier</li>
      </defaultOutfitTags>
    </apparel>

It's the yellow part i'm not sure if it still working that way. I remember we had to fiddling about a bit before it works (and this is copy/pasted from an old files that was still on my PC).

But hey only one way to be sure. You have to try ^^

You know how we all learn to mod ?
Trial and errors :p : 

Try to change def/code, load the game with your mod only, check if it works. (if you have an error message it's a "good news" because they often give information on why it's not working).

Back to modifying code, and the whole process continue again and again.

DARK3063

Quote from: kaptain_kavern on November 16, 2016, 12:50:55 PM
Totally. At least it was in prior version.

I had this piece of code working while helping someone for WH40K mod

Quote<apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
        <li>FullHead</li>            
      </bodyPartGroups>

      <worngraphicPath>Things/Pawn/Humanoid/Apparel/FullTermieArmor/Termie</worngraphicPath>
      <layers>
        <li>Middle</li>
        <li>Shell</li>
        <li>Overhead</li>            
      </layers>
     
      <tags>
        <li>Outlander</li>
        <li>Spacer</li>
        <li>Military</li>
      </tags>
      <defaultOutfitTags>
        <li>Soldier</li>
      </defaultOutfitTags>
    </apparel>

It's the yellow part i'm not sure if it still working that way. I remember we had to fiddling about a bit before it works (and this is copy/pasted from an old files that was still on my PC)
thankyou

DARK3063

Quote from: skullywag on November 16, 2016, 11:54:32 AM
Just a question...why are you merging the armour and helmet textures?
kapun wants it in the mod so were going to figure out how to do it and this should help with storage

Kapun

Quote from: kaptain_kavern on November 16, 2016, 12:50:55 PM
Totally. At least it was in prior version.

I had this piece of code working while helping someone for WH40K mod

Quote<apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
        <li>FullHead</li>            
      </bodyPartGroups>

      <worngraphicPath>Things/Pawn/Humanoid/Apparel/FullTermieArmor/Termie</worngraphicPath>
      <layers>
        <li>Middle</li>
        <li>Shell</li>
        <li>Overhead</li>            
      </layers>
     
      <tags>
        <li>Outlander</li>
        <li>Spacer</li>
        <li>Military</li>
      </tags>
      <defaultOutfitTags>
        <li>Soldier</li>
      </defaultOutfitTags>
    </apparel>

It's the yellow part i'm not sure if it still working that way. I remember we had to fiddling about a bit before it works (and this is copy/pasted from an old files that was still on my PC).

But hey only one way to be sure. You have to try ^^

You know how we all learn to mod ?
Trial and errors :p : 

Try to change def/code, load the game with your mod only, check if it works. (if you have an error message it's a "good news" because they often give information on why it's not working).

Back to modifying code, and the whole process continue again and again.

Thank you for your answer :). I have some awesome plans and i am quite sure that if i can do the stuff i have in mind a lot of people are going to like it. You havent answered some of my questions though. I understand you have a lot to do but still it would realy help.
The questions i realy need answers for:
1:It seems that the textures for stuff from mods are made in .png . So why does the game use assets texures-why not png aswell?
2:It seems i need several textures to code 1 piece of apparel - male/female, fat/thin/hulk  and just somename.tex.png etc. Do i have to create several graphics files for 1 item?
And the old one: I cant figure out how does the Auto-Documentation database from your link works . It seems to lack realy many important XML options. Like for example if i open <statOffsets> i see several "Children" like <WorkSpeedGlobal> but many more are missing like <ButcheryFleshSpeed>, <CarryingCapacity> and many, many more usefull modifiers. Is there a place with ALL the possible trait i can use?

Thanks again for helping us! :)

DARK3063

Quote from: Kapun on November 16, 2016, 01:08:13 PM
Quote from: kaptain_kavern on November 16, 2016, 12:50:55 PM
Totally. At least it was in prior version.

I had this piece of code working while helping someone for WH40K mod

Quote<apparel>
      <bodyPartGroups>
        <li>Torso</li>
        <li>Shoulders</li>
        <li>Arms</li>
        <li>Legs</li>
        <li>FullHead</li>            
      </bodyPartGroups>

      <worngraphicPath>Things/Pawn/Humanoid/Apparel/FullTermieArmor/Termie</worngraphicPath>
      <layers>
        <li>Middle</li>
        <li>Shell</li>
        <li>Overhead</li>            
      </layers>
     
      <tags>
        <li>Outlander</li>
        <li>Spacer</li>
        <li>Military</li>
      </tags>
      <defaultOutfitTags>
        <li>Soldier</li>
      </defaultOutfitTags>
    </apparel>

It's the yellow part i'm not sure if it still working that way. I remember we had to fiddling about a bit before it works (and this is copy/pasted from an old files that was still on my PC).

But hey only one way to be sure. You have to try ^^

You know how we all learn to mod ?
Trial and errors :p : 

Try to change def/code, load the game with your mod only, check if it works. (if you have an error message it's a "good news" because they often give information on why it's not working).

Back to modifying code, and the whole process continue again and again.

Thank you for your answer :). I have some awesome plans and i am quite sure that if i can do the stuff i have in mind a lot of people are going to like it. You havent answered some of my questions though. I understand you have a lot to do but still it would realy help.
The questions i realy need answers for:
1:It seems that the textures for stuff from mods are made in .png . So why does the game use assets texures-why not png aswell?
2:It seems i need several textures to code 1 piece of apparel - male/female, fat/thin/hulk  and just somename.tex.png etc. Do i have to create several graphics files for 1 item?
And the old one: I cant figure out how does the Auto-Documentation database from your link works . It seems to lack realy many important XML options. Like for example if i open <statOffsets> i see several "Children" like <WorkSpeedGlobal> but many more are missing like <ButcheryFleshSpeed>, <CarryingCapacity> and many, many more usefull modifiers. Is there a place with ALL the possible trait i can use?

Thanks again for helping us! :)
what do you think kupan

[attachment deleted by admin due to age]

Kapun

I dont know. The only way to find out is to try them ingame but i am not sure it will work. Arent the helmets textures supposed to have empty place for the face so that you can see the colonist's complection and stuff like that? I dont know how add textures to the game yet. Do you know how to do it. Studuing the mods i found out the have 16 diffrent texture files for front/side/back and male/female and hulk and thin/fat colonists types. Though it think you just need to strech the texture you have so it wont be hard. If you have time-please test the blowgun mod.

DARK3063

Quote from: Kapun on November 16, 2016, 01:38:27 PM
I dont know. The only way to find out is to try them ingame but i am not sure it will work. Arent the helmets textures supposed to have empty place for the face so that you can see the colonist's complection and stuff like that? I dont know how add textures to the game yet. Do you know how to do it. Studuing the mods i found out the have 16 diffrent texture files for front/side/back and male/female and hulk and thin/fat colonists types. Though it think you just need to strech the texture you have so it wont be hard. If you have time-please test the blowgun mod.
it's the same face no matter what just different bodies and the foroum blowup the image so everyone can view it

Kapun

But armor can get a random color(cologeneration)! If the armor if going to be blue the face will be blue too??

Kapun

It seems i have found a way to make the textures work. Ok, if you want for me to try your textures make 16 files - 1 general (i suppose just item look) and 15 for worn graphics- 3 for each type-fron side and back and 5 types male, female, hulk, thin, fat. So send me 16 files please

DARK3063

Quote from: Kapun on November 16, 2016, 02:10:55 PM
It seems i have found a way to make the textures work. Ok, if you want for me to try your textures make 16 files - 1 general (i suppose just item look) and 15 for worn graphics- 3 for each type-fron side and back and 5 types male, female, hulk, thin, fat. So send me 16 files please
actaully now that you got me thinking maybe i could retexture the face into more of a mask

DARK3063

Quote from: Kapun on November 16, 2016, 02:10:55 PM
It seems i have found a way to make the textures work. Ok, if you want for me to try your textures make 16 files - 1 general (i suppose just item look) and 15 for worn graphics- 3 for each type-fron side and back and 5 types male, female, hulk, thin, fat. So send me 16 files please
i will get all 16 done tonight

Kapun

Ok i have 2 news:1 good and 1 bad.
The good one: The game doesnt crash anymore if try to use vanila texures that are stored it my mod folder.
The bad one: all guys who wear the armorsuits look like pink squares :)
Please name the file PowerArmorSuit_Fat_front.png etc.
I also already have a nice texure for PowerArmorSuit.png so its just 15 for you  ;D
If you could do it in the next 2 hours it would be realy great as its alredy late where i live.

DARK3063

Quote from: Kapun on November 16, 2016, 02:33:38 PM
Ok i have 2 news:1 good and 1 bad.
The good one: The game doesnt crash anymore if try to use vanila texures that are stored it my mod folder.
The bad one: all guys who wear the armorsuits look like pink squares :)
Please name the file PowerArmorSuit_Fat_front.png etc.
I also already have a nice texure for PowerArmorSuit.png so its just 15 for you  ;D
If you could do it in the next 2 hours it would be realy great as its alredy late where i live.
unfortunatly i won't be getting home tell a hour from now and why name the file PowerArmorSuit_Fat_front.png?