i was planing on making a big mod yet i'm to good at coding but i am good at art

Started by DARK3063, October 30, 2016, 10:27:49 PM

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Kapun

Because PowerArmorSuit is the base name i chose an then you need to add stuff like _Fat_front so the game understands that it is the front look for a fat looking human. I will upload the mod to my dropbox so you can try it (it actualy work minus ping squares) and you can replace the textures to see if it works.




DARK3063


DARK3063


Kapun

Ok, i think the think textures are good. But you said that you will do all the texures by tonight :(
Anyway, 4 done, 12 left to go! I dont know if it is going to work though.
Please dont name them with .tex.png part! Just somename.png

Kapun

All the armor that is put on appear as pink squares. Does anyone know how to fix it?


Kapun


kaptain_kavern

Quote from: Kapun on November 16, 2016, 01:08:13 PM
2:It seems i need several textures to code 1 piece of apparel - male/female, fat/thin/hulk  and just somename.tex.png etc. Do i have to create several graphics files for 1 item?
And the old one: I cant figure out how does the Auto-Documentation database from your link works . It seems to lack realy many important XML options. Like for example if i open <statOffsets> i see several "Children" like <WorkSpeedGlobal> but many more are missing like <ButcheryFleshSpeed>, <CarryingCapacity> and many, many more usefull modifiers. Is there a place with ALL the possible trait i can use?

Thanks again for helping us! :)

Sorry guys this will be brief (but I had put a reminder in my TO-DO list for coming back here for that - hey I think about you ;))

In fact I must have not explained it well. The auto-documentation is using a script that read throughout all the Core xml files and throughout all their defs.  What I mean is : it is not lacking XML options. It's Rimworld that lack this options. AFAIK and since I started to use it : If it's not in it, it's because it's not in the game.

That doesn't mean it's impossible, but with XML only you are limited to what Ludeon's Dev have already permit. This is also why I suggested you to look at FashionRIMsta code; it's the "biggest" apparel mods I know (up to date I mean, because there is also Apperello) and i'm pretty sure you'll see all there is to know about apparel code in this mod only.




Pink square are the most common symptom for textures problems. wrong path, filenamming, wrong Graphic-class, etc

DARK3063


DARK3063

Quote from: kaptain_kavern on November 17, 2016, 04:03:01 PM
Quote from: Kapun on November 16, 2016, 01:08:13 PM
2:It seems i need several textures to code 1 piece of apparel - male/female, fat/thin/hulk  and just somename.tex.png etc. Do i have to create several graphics files for 1 item?
And the old one: I cant figure out how does the Auto-Documentation database from your link works . It seems to lack realy many important XML options. Like for example if i open <statOffsets> i see several "Children" like <WorkSpeedGlobal> but many more are missing like <ButcheryFleshSpeed>, <CarryingCapacity> and many, many more usefull modifiers. Is there a place with ALL the possible trait i can use?

Thanks again for helping us! :)

Sorry guys this will be brief (but I had put a reminder in my TO-DO list for coming back here for that - hey I think about you ;))

In fact I must have not explained it well. The auto-documentation is using a script that read throughout all the Core xml files and throughout all their defs.  What I mean is : it is not lacking XML options. It's Rimworld that lack this options. AFAIK and since I started to use it : If it's not in it, it's because it's not in the game.

That doesn't mean it's impossible, but with XML only you are limited to what Ludeon's Dev have already permit. This is also why I suggested you to look at FashionRIMsta code; it's the "biggest" apparel mods I know (up to date I mean, because there is also Apperello) and i'm pretty sure you'll see all there is to know about apparel code in this mod only.




Pink square are the most common symptom for textures problems. wrong path, filenamming, wrong Graphic-class, etc
thanks for the info kaptain

Kapun

Quote from: DARK3063 on November 17, 2016, 04:09:09 PM
Quote from: Kapun on November 17, 2016, 04:00:06 PM
How is it going? Its 4 p.m. now where you live, right?
no 2pm your 2 hours off

Then you should probaly fix your "local time" in your profile

Kapun