We make bad suggestions and come up with horrible ideas.

Started by Eric, January 03, 2017, 11:54:58 AM

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MikeLemmer

Quote from: O Negative on January 18, 2017, 01:33:08 AM
A raid event that never ends. Instead of the "enemies are fleeing" you get "enemies have called in reinforcements."

The raid doesn't end until all of your colonists are dead.

This raid event always occurs when you are just one part away from completing your spaceship, forcing you to finish construction during nonstop fighting.

TK

Have brawlers randomly want to wrestle with a bear or worse; and/or go naked into a "mental state: charging to battle" vs. raids / infestations / mechas.

NeverPire

An other one , the Tourette's syndrome a mental state which force your pawn to insult other pawns and induce a lot more mental states.
I will never do worse than what I do now.
It's what self-improvement means.

Kegereneku

If one of your pawn is angry/miserable enough you will lose control of him and he try to convince other pawn of revolting, his success is based on his social stats and how unhappy are the others.
If you order his imprisonment or execution, others pawns gain a spontaneous chance of revolting as well.

I call that "Big Brother mode"
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

Thirite

Quote from: MikeLemmer on January 18, 2017, 02:53:12 AM
Quote from: O Negative on January 18, 2017, 01:33:08 AM
A raid event that never ends. Instead of the "enemies are fleeing" you get "enemies have called in reinforcements."

The raid doesn't end until all of your colonists are dead.

This raid event always occurs when you are just one part away from completing your spaceship, forcing you to finish construction during nonstop fighting.

That actually sounds kickass. Would make for a hell of a "final boss".

Houkime

#110
And such a behavior would be realistical. Even for allies.

"Guys, I saw our allied New Arrivals have a ship! Who wants to get off this rock?"

*dead silence... People are looking at their plates of nutrient paste*

"But they have only 3 caskets..."

*People are looking at each other...*

"...and they are finishing construction and launching any hour"

*Sound of moving chairs, loading rifles and finally a thunder of footsteps. Occasional shots.
Room is empty, only two reside, liveless. The Trader and the Chief.*

Houkime

Oh, and a bad idea, of course.

Other factions should have population number.
Once they reach zero they no longer can throw people at you so it is possible to outlive everybody.

NeverPire

Quote from: Houkime on January 18, 2017, 05:23:49 PM
Oh, and a bad idea, of course.

Other factions should have population number.
Once they reach zero they no longer can throw people at you so it is possible to outlive everybody.
With almost 50 colonies per faction in world map size 100% planet coverage, if we imagine they have relatively developped colonies, this number should turn around 500 pawns per faction.
I will never do worse than what I do now.
It's what self-improvement means.

Barazen

I have the worst idea yet. Add in alien races that have instant star travel, so they are always there, judging you. (Nevermind that whole -no true aliens- in the design doc of tynans, thats just a phase )
Anyone else felt their heart break when a pawns marriage falls apart?
Doc & Valarie, I shipped it, she flipped it.

MikeLemmer

Quote from: Barazen on January 18, 2017, 10:07:30 PM
I have the worst idea yet. Add in alien races that have instant star travel, so they are always there, judging you. (Nevermind that whole -no true aliens- in the design doc of tynans, thats just a phase )

Nah, put in advanced humans with FTL ships that say they would evacuate your whole colony to the stars, but only if the colonists are morally worthy enough. Don't mention to the player they'll never be worthy enough.

O Negative

Speaking of aliens, colonists should randomly get abducted every now and again. They come back with a "Probed" hediff, and won't shut up about being abducted for the rest of their simulated lives...

MikeLemmer

Quote from: O Negative on January 18, 2017, 11:55:11 PM
Speaking of aliens, colonists should randomly get abducted every now and again. They come back with a "Probed" hediff, and won't shut up about being abducted for the rest of their simulated lives...

Said colonists occasionally spawn chestbursters while eating.

NeverPire

Quote from: Barazen on January 18, 2017, 10:07:30 PM
I have the worst idea yet. Add in alien races that have instant star travel, so they are always there, judging you. (Nevermind that whole -no true aliens- in the design doc of tynans, thats just a phase )
You should read the book "Martians, Go Home" by Fredric Brown, it's exactly what you are saying.
I will never do worse than what I do now.
It's what self-improvement means.

Eric

An option to use non-steel materials for sandbags, allowing such things as wooden sandbags and uranium sandbags.

carbon