We make bad suggestions and come up with horrible ideas.

Started by Eric, January 03, 2017, 11:54:58 AM

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O Negative

Quote from: carbon on January 20, 2017, 01:31:21 PM
Add chocolate to the list of building materials.
Chocolate should be the main current currency of the game.

NeverPire

Quote from: O Negative on January 20, 2017, 04:19:14 PM
Quote from: carbon on January 20, 2017, 01:31:21 PM
Add chocolate to the list of building materials.
Chocolate should be the main current currency of the game.
I accept only if Tynan ask Belgian advice on how to make good chocolate  ;)
I will never do worse than what I do now.
It's what self-improvement means.


Houkime

#123
Why only chocolate?
I want walls from hay like in tales. ^_^
And from snow.

We also should be able to make soft armchair-like (and very insulating) walls out of human leather and such. Maybe even from ragged clothing.
Also build stuff from Chemfuel plastic tanks. Flammable.
There also was a suggestion to make stuff out of bones (which I highly appreciate).

And why the hell can't we build sandbags-like structures by piling up human corpses and ragged clothes?

My bad suggestion: Enable crafting of armor vests, personal shields and strapped bombs designed for animals.
Using an armored elephant as a cover or sending out an explosive snake is a nice thing. right?

MikeLemmer

Incorporate fart mechanics into the game: colonists occasionally fart, lowering a room's beauty. Make fart dissipation extremely slow; if it gets too high, colonists have to abandon the room entirely.

Ace_livion

Quote from: Thirite on January 05, 2017, 11:20:54 AM
Quote from: MikeLemmer on January 05, 2017, 01:36:41 AM
Another bad idea: have a random chance of the entire planet just blowing up each year.
Uh oh! Asteroid about to impact your colony! -20 debuff "Existential fear" to all colonists until the asteroid hits. Better make those last hours count.

and people will still be like "is there really a point in building/finding the space ship? "

Ace_livion

Pirate Trait !
get -7 mood for being "normal"
+4 for Peg Leg
+3 for missing hand. (+6 for Power claw)
+3 for Sword (-20 for wooden sword, +5 if golden)
+3 for missing eye (+5 for bionic eye)
-20 if wearing cowboy hat (Yehaaa Im out of Character)
+15 if renamed to Captain Power Claw

max Captain Power Claw set up is 2 bionic eye, 2 power claw holding a golden sword, and 2 peg legs
for a total of +50 happiness!

Ace_livion

Bipolar trait.
gets +10 mood if mood is below 50.
gets -10 mood if mood is above 50.


Ace_livion

Goth trait.
-15 happiness if outside in daylight.
+2 happiness for each item made of devil weave
-7 happiness if mom is part of colony
+2 happiness for each friend have died.
+5 happiness for visiting graveyard
+3 happiness if "in dark"

O Negative

Add the 10 plagues from the book of Exodus as events in the game.

1. All water tiles on the map turn into blood pools. Traveling through these blood pools covers pawns in blood, and causes them to spread its filth everywhere.
2. Dozens upon dozens of frogs spawn on the map and annoy the player with relentlessly loud croaking noises.
3. Every human and animal on the map gets lice, accompanied by an "OH GOD, IT ITCHES SO MUCH. EVERYWHERE." thought.
4. A large pack of constantly hungry wargs spawns on the map, putting your animals and people in serious danger.
5. All of the animals on the map are quickly (but not instantly) killed via pestilence.
6. Every human on the map is covered in painful boils.
7. Fire rains from the sky. Flash storm on steroids.
8. Hundreds of "locusts" are spawned on the map. Near impossible to kill due to their speed and small size, they devour all vegetation on the map.
9. Near complete darkness for 3 days. Solar eclipse & solar flare on steroids.
10. The holy spirit spawns on the map, killing the first-born of your colonists (the eldest, I guess, since there aren't any rimkids yet).

"The Plagues" from Prince of Egypt plays throughout this whole fiasco.

Thirite

I send my scourge! I send my sword! Thus saaaaaayeth the Looooord!

kilgoar

Rimworld isn't real enough so we need toilets and urinals and handwashing stations. When colonists dont' wash hands they spread diseases. When they eat a bad diet and get constipated they have major debuffs but a really good trip to the bathroom will give them a big buff for the whole day.

SpaceDorf

Quote from: MikeLemmer on January 20, 2017, 11:56:47 PM
Incorporate fart mechanics into the game: colonists occasionally fart, lowering a room's beauty. Make fart dissipation extremely slow; if it gets too high, colonists have to abandon the room entirely.

Incorporate a Food mechanic that influences the vileness of farts.
Also add wet farts and diarrhea to food poisoning and Ingestion Traits.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

GarettZriwin

Quote from: SpaceDorf on January 22, 2017, 03:35:57 PM
Quote from: MikeLemmer on January 20, 2017, 11:56:47 PM
Incorporate fart mechanics into the game: colonists occasionally fart, lowering a room's beauty. Make fart dissipation extremely slow; if it gets too high, colonists have to abandon the room entirely.
Incorporate a Food mechanic that influences the vileness of farts.
Also add wet farts and diarrhea to food poisoning and Ingestion Traits.
Do not forget silent assassin farts.

Kegereneku

another try at the worst of the worst suggestion :
Add Lesbian, Gay and Transsexual as disease in the game (yes even trans).
It's "healed" by having other pawn gang up and beating the contaminated then surgical butchering, there's a -10mood to anyone sharing room with one of the "infected".
There's 5% chance of a colonist accusing another of being a trans in hiding (even if false) and trying to "administer treatment".

(Only thing missing to that horrible suggestion is a Godwin or Trump)
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
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[Story] Write an ending ! (endless included)
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