[MOD] (Alpha 7) Atomic Power

Started by Psyckosama, March 02, 2014, 12:23:23 AM

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Psyckosama


Psyckosama

Barring some balance tweaking, this is probably the final version... at least until the next alpha.

Being exposed to radiation now makes your colonists rather unhappy.

Psyckosama

Anyone try out the new version? Beyond some balance stuff and keeping it up to date, I'm pretty much done.

Kirid

I've been playing around with it. Probably going to power my next colony.
The reactor itself is forbidable, but colonists can still wander into the room and die which worries me a bit. Need a locked door for something this dangerous.
The explosion is pretty intense. I agree with the damage, but the lag is hard to handle. I'm editing it around for my own tastes.
Otherwise I like it :D
You can't rollerskate in a muffalo herd

Psyckosama

Quote from: Kirid on April 23, 2014, 10:25:58 AM
I've been playing around with it. Probably going to power my next colony.

Its useful but dangerous.

QuoteThe reactor itself is forbidable, but colonists can still wander into the room and die which worries me a bit. Need a locked door for something this dangerous.

Best way to handle that IMHO is to stick it back away from everything and disable interaction on the reactor except for when you need to repair it.

QuoteThe explosion is pretty intense. I agree with the damage, but the lag is hard to handle. I'm editing it around for my own tastes.
Otherwise I like it :D

I might try refining it a bit to make it less laggy which is a concern. A lot of it though seems to be the sheer amount of fire damage it leaves behind.

WhackyRavenLand

I just can't get these things to work! Can you please include a FAQ or How To guide on how to actually use these reactors?  I've built one, but I have no idea how or if to use Uranium, no idea what console I need (if any).

Using some other mods as well, downside is that architect menu is severely cluttered...

RB

Psyckosama

Quote from: WhackyRavenLand on April 25, 2014, 02:08:01 PM
I just can't get these things to work! Can you please include a FAQ or How To guide on how to actually use these reactors?  I've built one, but I have no idea how or if to use Uranium, no idea what console I need (if any).

Using some other mods as well, downside is that architect menu is severely cluttered...

RB

To construct this reactor you must buy uranium from the Industrial Trader.

That is all.

Nothing complex.

No special consoles.

You just need a special building material.

WhackyRavenLand

Quote from: Psyckosama on April 28, 2014, 09:36:37 AM
Quote from: WhackyRavenLand on April 25, 2014, 02:08:01 PM
I just can't get these things to work! Can you please include a FAQ or How To guide on how to actually use these reactors?  I've built one, but I have no idea how or if to use Uranium, no idea what console I need (if any).

Using some other mods as well, downside is that architect menu is severely cluttered...

RB

To construct this reactor you must buy uranium from the Industrial Trader.

That is all.

Nothing complex.

No special consoles.

You just need a special building material.

I think I might have made a mistake.  The nuclear reactors I have ingame are not from this mod, it's from somewhere else on this forum.  This mod I haven't tried at all, but it's where I ended up when I looked up "Atomic Power" to see if I could find out how to work it, lol.

My mistake, apologies for making a fuss! :)

RB

Psyckosama

Quote from: WhackyRavenLand on April 28, 2014, 12:48:48 PM
Quote from: Psyckosama on April 28, 2014, 09:36:37 AM
Quote from: WhackyRavenLand on April 25, 2014, 02:08:01 PM
I just can't get these things to work! Can you please include a FAQ or How To guide on how to actually use these reactors?  I've built one, but I have no idea how or if to use Uranium, no idea what console I need (if any).

Using some other mods as well, downside is that architect menu is severely cluttered...

RB

To construct this reactor you must buy uranium from the Industrial Trader.

That is all.

Nothing complex.

No special consoles.

You just need a special building material.

I think I might have made a mistake.  The nuclear reactors I have ingame are not from this mod, it's from somewhere else on this forum.  This mod I haven't tried at all, but it's where I ended up when I looked up "Atomic Power" to see if I could find out how to work it, lol.

My mistake, apologies for making a fuss! :)

RB

I suggest you try mine. It's all fun and highly explosive.

Haplo

I think the health of 300HP is too low. You should be able to let it stand around for at least two days without an meltdown. One longer raid attack..
I'd prefer 600HP or 800HP or give it a nice round 999HP  ;)

Vas

I've been sticking to Better Power + now that it has a nuclear reactor in it.  :P
Click to see my steam. I'm a lazy modder who takes long breaks and everyone seems to hate.

Psyckosama

Quote from: Haplo on April 28, 2014, 05:15:49 PM
I think the health of 300HP is too low. You should be able to let it stand around for at least two days without an meltdown. One longer raid attack..
I'd prefer 600HP or 800HP or give it a nice round 999HP  ;)

Hm... I'll probably reduce the rate of decay a bit then. It's meant to be rather fragile. It does not agree with explosions nor weapons fire.

Quote from: Vas on April 28, 2014, 05:18:41 PM
I've been sticking to Better Power + now that it has a nuclear reactor in it.  :P

Yeah, but it doesn't have some of my awesome functionality like Real Explode in your face action!.

Vas

Quote from: Psyckosama on April 28, 2014, 06:45:26 PM
Quote from: Haplo on April 28, 2014, 05:15:49 PM
I think the health of 300HP is too low. You should be able to let it stand around for at least two days without an meltdown. One longer raid attack..
I'd prefer 600HP or 800HP or give it a nice round 999HP  ;)

Hm... I'll probably reduce the rate of decay a bit then. It's meant to be rather fragile. It does not agree with explosions nor weapons fire.

I could go to any nuclear reactor and start randomly firing a pistol at them and they not explode any time soon.  :P  Nuclear reactors are well protected, terrorists wouldn't even dare attack them unless they had some really big artillery and maybe even tanks.

Quote from: Psyckosama on April 28, 2014, 06:45:26 PM
Quote from: Vas on April 28, 2014, 05:18:41 PM
I've been sticking to Better Power + now that it has a nuclear reactor in it.  :P

Yeah, but it doesn't have some of my awesome functionality like Real Explode in your face action!.

Actually, it does explode.  Only when it is turned on though and burning fuel.  I'll load yours up real quick and see how it is, but exploding reactors isn't realistic.

WEll, I tested.  You reactor doesn't take a fuel source so that's one downside.  It explodes much larger, another downside.  Radiation is semi good.  No nuclear waste produced, one slight downside.  decays over time, especially quite a bit over a small amount of time.

I know i had suggested it in the past, but after really thinking about it, nuclear reactors don't really decay so long as they have been properly built and all.  Sure they need minor maintenance here and there.  So you could just use random events that say something like "A coolant pipe has a clog" and damage the reactor 5% of it's health, and cause it to take more damage over time till it has been repaired to 100% again.  But really the reactor would be safe.

Another thing is that nuclear reactors may be radioactive, but that is only inside the chamber with the reactions going on.  Walking around inside or outside of a nuclear reactor building won't kill you.  However, you can make it produce nuclear waste which is radioactive and bad to be around which will hurt colonists around it and kill their happiness and even cause fear if there is enough of it.

When a reactor explodes, it isn't actually a massive explosion.  More so a hot metal explosion, and the radiation is what hurts people.  Maybe if you can make it so that everything within 25 blocks of the reactor becomes ungrowable radiated soil that also acts as extremely hideous environment as well as poisoning colonists who walk on it and making them take another happiness hit.  A small explosion that will destroy things in a local area of the reactor.

Even though the game is registered in days, I think it needs to be able to consume nuclear fuel.  So you should make it take a hopper and take Uranium every few days or so and drop depleted nuclear uranium.  Really, I think you should end up combining this with BetterPower+, because the nuclear reactor there has some future plans that I think will eventually be way better.  He's just busy and such.  :P  I wish I had the skill to help in more than just bug test, balance test, and suggest changes.  :P
Click to see my steam. I'm a lazy modder who takes long breaks and everyone seems to hate.

Psyckosama

Quote from: Vas on April 28, 2014, 09:38:34 PMI could go to any nuclear reactor and start randomly firing a pistol at them and they not explode any time soon.  :P  Nuclear reactors are well protected, terrorists wouldn't even dare attack them unless they had some really big artillery and maybe even tanks.

This is also a cinematic setting.

Quote from: Psyckosama on April 28, 2014, 06:45:26 PM
Actually, it does explode.  Only when it is turned on though and burning fuel.  I'll load yours up real quick and see how it is, but exploding reactors isn't realistic.

Cinematic setting.

QuoteWEll, I tested.  You reactor doesn't take a fuel source so that's one downside.  It explodes much larger, another downside.  Radiation is semi good.  No nuclear waste produced, one slight downside.  decays over time, especially quite a bit over a small amount of time.

IRL nuclear waste takes YEARS to produce. I might reduce the decay speed a bit... was commented on above by someone else.

Quote
I know i had suggested it in the past, but after really thinking about it, nuclear reactors don't really decay so long as they have been properly built and all.  Sure they need minor maintenance here and there.  So you could just use random events that say something like "A coolant pipe has a clog" and damage the reactor 5% of it's health, and cause it to take more damage over time till it has been repaired to 100% again.  But really the reactor would be safe.

This is a cinematic setting and to be honest, this isn't exactly a well build reactor. It's pretty much a Fusion reactor built in a cave... with a box of scraps! :p

QuoteAnother thing is that nuclear reactors may be radioactive, but that is only inside the chamber with the reactions going on.  Walking around inside or outside of a nuclear reactor building won't kill you.  However, you can make it produce nuclear waste which is radioactive and bad to be around which will hurt colonists around it and kill their happiness and even cause fear if there is enough of it.

It's leaky. Reason you want it in a sealed chamber.

QuoteWhen a reactor explodes, it isn't actually a massive explosion.  More so a hot metal explosion, and the radiation is what hurts people.  Maybe if you can make it so that everything within 25 blocks of the reactor becomes ungrowable radiated soil that also acts as extremely hideous environment as well as poisoning colonists who walk on it and making them take another happiness hit.  A small explosion that will destroy things in a local area of the reactor.

Very difficult in code.

QuoteEven though the game is registered in days, I think it needs to be able to consume nuclear fuel.  So you should make it take a hopper and take Uranium every few days or so and drop depleted nuclear uranium.  Really, I think you should end up combining this with BetterPower+, because the nuclear reactor there has some future plans that I think will eventually be way better.  He's just busy and such.  :P  I wish I had the skill to help in more than just bug test, balance test, and suggest changes.  :P

Hard to code and instead of having it use fuel that needs to be changed I've intentionally changed it to be a hanger queen that needs maintenance or it will malfunction.

Mine is intended to be simple, fun, and cinematic.

Vas

Well, that's why I'll continue using the other one, as it is a bit more realistic and more fun.  It's still got some drawbacks in it which make me not want to use it at all pretty much, yours is easy, very easy, and practically gives infinite power and is extremely easy to build.  I'd only need to go repair it once in a while, otherwise I could ignore it indefinitely and leave my guys on automated repair missions.
Click to see my steam. I'm a lazy modder who takes long breaks and everyone seems to hate.