Automated Trader Summoning?

Started by Swat_Raptor, March 24, 2017, 11:27:53 AM

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Swat_Raptor

I like the Mechanic which adds a cool down for requesting traders, the biggest downside in my opinion is that I forget to re-request for new traders because I get distracted by other events while waiting for the cool down.

I wish there was something which would automatically re-summon these traders for me. Lazy I know but eventually regularly summoning traders becomes a chore I think all Developed colonies take up and why not automate that which becomes a chore.

After a while once a colony has mined out all the steel and palasteel then traders are your only source and you get to summoning traders as much as possible, regardless of the fee, I know I will eventually start summoning general goods traders regularly just due to basic need for raw materials.

Granitecosmos

An event message popping up after the action is off cooldown could be added because why the hell not? I'm all for reducing unnecessary micromanagement.

Quote from: Swat_Raptor on March 24, 2017, 11:27:53 AM
After a while once a colony has mined out all the steel and palasteel then traders are your only source...

Or you can set up a mining colony if your PC can handle it. Or you can download a mod that takes care of your lategame resource shortages.

Swat_Raptor

Quote from: Granitecosmos on March 24, 2017, 01:02:15 PM
An event message popping up after the action is off cooldown could be added because why the hell not? I'm all for reducing unnecessary micromanagement.

a welcome Idea

Quote from: Granitecosmos on March 24, 2017, 01:02:15 PM
Or you can set up a mining colony if your PC can handle it.

What about a solution for everyone regardless of the state of their PC?

Quote from: Granitecosmos on March 24, 2017, 01:02:15 PMOr you can download a mod that takes care of your lategame resource shortages.

In my opinion there are no vanilla friendly mods which address late game resource shortage.
There are fun mods which do this to be sure, but they are in no way vanilla Friendly.

Granitecosmos

Quote from: Swat_Raptor on March 24, 2017, 02:08:03 PM
Quote from: Granitecosmos on March 24, 2017, 01:02:15 PMOr you can download a mod that takes care of your lategame resource shortages.
In my opinion there are no vanilla friendly mods which address late game resource shortage.
There are fun mods which do this to be sure, but they are in no way vanilla Friendly.
Did you actually check out the mod I linked? Sounds like you did not.

Alternatively, please define "vanilla Friendly".

Swat_Raptor

Quote from: Granitecosmos on March 24, 2017, 02:56:23 PM
Quote from: Swat_Raptor on March 24, 2017, 02:08:03 PM
Quote from: Granitecosmos on March 24, 2017, 01:02:15 PMOr you can download a mod that takes care of your lategame resource shortages.
In my opinion there are no vanilla friendly mods which address late game resource shortage.
There are fun mods which do this to be sure, but they are in no way vanilla Friendly.
Did you actually check out the mod I linked? Sounds like you did not.

Alternatively, please define "vanilla Friendly".

I'm aware of Deep core miner

Vanilla Friendly is a term that is certainly used, but to my knowledge has no Official definition but is a common sense leap from the term (Vanilla Version) which just means the original version program.

From my own understanding

a Vanilla friendly Mod is one which makes things which you can already do in the game simpler to do, but don't give you any definite advantage in the game. example, Stockpile Efficiency.    https://ludeon.com/forums/index.php?topic=27962.msg308335#msg308335


a non Vanilla friendly Mod are those which add or modify features and the actual rules & mechanics of the game. Deep core miner certainly falls into this category.

Granitecosmos

Quote from: Swat_Raptor on March 24, 2017, 03:42:55 PM
From my own understanding

a Vanilla friendly Mod is one which makes things which you can already do in the game simpler to do, but don't give you any definite advantage in the game. example, Stockpile Efficiency.    https://ludeon.com/forums/index.php?topic=27962.msg308335#msg308335


a non Vanilla friendly Mod are those which add or modify features and the actual rules & mechanics of the game. Deep core miner certainly falls into this category.

Actually, by your own definition, it does not.

There is already a Deep Drill in the game. It extracts materials from specific spots on the map. These are finite deposits but are extracted fast.

Deep Core Drills extract way slower, eat way more power and cost way more resources to build in exchange for not having the requirements to be placed over deposits. It's a fair deal, in fact, the Deep Core Drill has so high value it's a raider magnet all by itself.

It basically expands on a function that was initially believed to be infinite mining to begin with. It just so happens that Tynan decided that it should be based on finite deposits instead. That's why that mod was born, after all.

Considering how others define mods like EOPE as "Vanilla mods", I think it's safe to say that Deep Core Drill is indeed "Vanilla friendly".

Swat_Raptor

I'm very aware of the differences between the deep driller and the core driller, if you wish to argue that adding a production bench which acts as a un-limted source of Steel, Palasteel, stone, uranium, silver, jade and gold is vanilla friendly then you can certainly do so but please, not here on this thread.

In the vanilla game once you mined out a map of its resources then your only other options is trade, and yes other maps tiles, my concern is to get the most out of the trade options present in the vanilla version of the game.

Granitecosmos

Quote from: Swat_Raptor on March 24, 2017, 04:42:46 PM
I'm very aware of the differences between the deep driller and the core driller, if you wish to argue that adding a production bench which acts as a un-limted source of Steel, Palasteel, stone, uranium, silver, jade and gold is vanilla friendly then you can certainly do so but please, not here on this thread.
Because spamming bulk goods traders for "unlimited steel, plasteel, stone, uranium, silver, jade and gold" is so much more different, right?

::)  ::)  ::)

Let's stay on-topic, though. Completely automating trader calling would probably be more work than it's worth. As I've suggested, a message that tells the player the action is off cooldown would probably solve most of the problems.

...assuming it's a problem to spam traders every 6 days instead of every 4. What the hell are you using all that steel for, anyway?

SpaceDorf

And here I thought this thread would be about the Chtullhu Mod ..

Oh Great Mammon ! We call thy Name .. bless us with your presence and transmute all this useless shit into something we actually need !
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Granitecosmos

Quote from: SpaceDorf on March 25, 2017, 05:29:07 PM
And here I thought this thread would be about the Chtullhu Mod ..

Oh Great Mammon ! We call thy Name .. bless us with your presence and transmute all this useless shit into something we actually need !

And that's the story how all your plasteel turned into human leather.

Cthulhu has some unique preferences...

SpaceDorf

Quote from: Granitecosmos on March 25, 2017, 06:27:57 PM
Quote from: SpaceDorf on March 25, 2017, 05:29:07 PM
And here I thought this thread would be about the Chtullhu Mod ..

Oh Great Mammon ! We call thy Name .. bless us with your presence and transmute all this useless shit into something we actually need !

And that's the story how all your plasteel turned into human leather.

Cthulhu has some unique preferences...

Thank you Lord .. the resell value of those Items is way better than that of plaststeel ..
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker