[MODPACK] (Unfinished) RIM Technic

Started by Cala13er, May 07, 2014, 07:57:01 PM

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auda

if you will see where the problem are, i am taker!

but, step by step, i wait your first version,  to play with BetterPower+, industrial and vanilla+ together! ;-)

iame6162013

Quote from: auda on May 16, 2014, 03:12:05 PM
if you will see where the problem are, i am taker!

but, step by step, i wait your first version,  to play with BetterPower+, industrial and vanilla+ together! ;-)
BetterPower+, industrialRim don't work well together
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Cala13er

Quote from: auda on May 16, 2014, 03:12:05 PM
if you will see where the problem are, i am taker!

but, step by step, i wait your first version,  to play with BetterPower+, industrial and vanilla+ together! ;-)

I'm actually planning on removing betterpower+.

pidggit

Quote from: Cala13er on May 16, 2014, 03:04:27 PM
The first version will not include project k9 until I can either identify this is not caused by this mod or it's fixed.

As flattered as I am, I would suggest not including Project K9 in any Modpacks just yet. There are quite a few bugs that still need to be ironed out before I'll be happy with it. :)

Cala13er

Quote from: pidggit on May 16, 2014, 03:26:01 PM
Quote from: Cala13er on May 16, 2014, 03:04:27 PM
The first version will not include project k9 until I can either identify this is not caused by this mod or it's fixed.

As flattered as I am, I would suggest not including Project K9 in any Modpacks just yet. There are quite a few bugs that still need to be ironed out before I'll be happy with it. :)

I was just about going to message you for permission to include your k9 mod in my modpack, AS I do require permission in order to include it. And okay then! I will wait :( I do want to include k9 mod in my modpack as I'm a personal fan of it. But thanks for letting me know :)

pidggit

Well, I am very open to the idea of including it. I just wouldn't want you to waste your time trying to integrate into your pack when it has some fairly game breaking bugs. :)

datdenkikniet


Cala13er

Quote from: datdenkikniet on June 29, 2014, 09:34:45 AM
This sounds awesome :D

Thanks, will be releasing a small version soon which will contain only few mods. Loads will be added in alpha 5.

mrofa

You can kick out compression mod, it wont be working in a4f.
I am wating for a5 to see if workbenches will be fixed, if not then i will mostly apply a custom workbench Halpo made.
All i do is clutter all around.

Cala13er

Quote from: mrofa on June 29, 2014, 11:07:24 AM
You can kick out compression mod, it wont be working in a4f.
I am wating for a5 to see if workbenches will be fixed, if not then i will mostly apply a custom workbench Halpo made.

I don't have kompression mod included in the alpha 4 version anyway. I'm just waiting for permissions from certain mod developers, until then I can't publish the pack. I was going to include it in the Alpha 5 version of the modpack but we'll wait and see :)

JKTD1919

Lol, sounds like the slather of mods I'm already using without the pack xD
Os iusti meditabitur sapientian, et lingua eius loquetur iudicium. Venerit vir qui sufferit tentationem.