Fire going through granite walls?

Started by Pangaea, November 14, 2019, 02:29:34 AM

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Pangaea

Don't know if this is a bug of some sort or if this is supposed to be possible, i.e. working as intended.

37 centipedes attack us, including 10-12 inferno cannons. We have a granite wall behind us as we get hit with some inferno fire. Yet it has somehow gone through the wall and put the devilstrand on fire (and it later spread to the autocannon). Shouldn't the granite wall block that from happening?



The blueprint near Haugen is a firefoam popper, which took out the fire on 'our' side of the wall.

Canute

It work then intended.
Fire will create sparkes that can fly over wall's and can ignite a tile in 2 maybe even 3 tiles range.
I think only roof would stop them.

Kirby23590

I think i remember a Molotov bypassing a wall and hitting the ancient ruin behind setting fire to a nearby cyrosleep pod. This happens with normal Frag grenades as well...

And yes. Because of Big Explosions of Inferno Cannons and other explosive rockets, i think it can bypass un-burnable walls or even normal fires jumping from a 1 thick layer stone wall...

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Pangaea

I've never seen it with normal fires, so in that case it must be special rules for inferno cannons and molotovs. I wondered if perhaps it was a version of "too much loot so corpses and weapons are spawning on the other side of the wall". They hit us with loads of infernos, so most tiles on 'our' side of the wall were probably on fire.