[MOD] (Alpha 7) Extended Surgery Mod

Started by CrazehMeow, October 03, 2014, 10:30:27 AM

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augusto

that would be amassing but why a colonist you should be able to build a robot with integrated solar panels so it does not have to recharge

Girlinhat

Quote from: augusto on October 04, 2014, 11:07:25 PM
that would be amassing but why a colonist it you should be able to build a robot with integrated solar panels so it does not have to recharge
Why NOT a colonist?

augusto

depending on how the colonists are because i like to have good useful colonists if not i sell them

Nathan2000

I quite like this idea, something I am surprised Tynan didn't add was Cochlear (not sure if spelt right) implants. They are a real technology in present day and give hearing back, but patients reported the noise to sound mechanical and clunky. Perhaps two missing/deaf ears replaced with two cochlear implants 80% hearing? If you do add this, this mod will be at the top of my list for favorite mods ever. :D

pollgg12

Well hearing doesn't do anything so why would he?
Some people call it cannibalism i call it recycling

Chaplain

All "turn a human into a robot talk" suddenly really makes me want to make some Warhammer 40k type servitors.  I'd love to turn prisoners into highly specialized single task workers that barely eat or sleep.  They'd also be about as dumb as a brick but also be just about as fearless.  Have variants you unlocked starting with a dumb labor one that firefights, cuts, hauls, and cleans then move on to three that construct, farm, and mine then two that craft and cook and finally to the last two that are a combat and medic variant.  You can turn one into any other by performing the operation again but it would need to be expensive although it shouldn't use an AI core since servitors are made to avoid the use of rebellious AI's.  Also other than the firefighting one they wouldn't even try to extinguish themselves and other than the combat one they'd be unarmed and unarmored with large penalties to avoiding getting hit.

Der Failer

Are the plans to add a way to get medicine?
Like grow some sort of medicinal plants and combine it with other stuff. But make it grow slowly like devilstand (maybe not as slow since they take forever more).

If thats a thing i would love this mod even more.
Also since I've read here about having guns as hands I can't get this out of my head.  ;D

Shinzy

Quote from: Der Failer on October 05, 2014, 11:34:44 AM
Are the plans to add a way to get medicine?
Like grow some sort of medicinal plants and combine it with other stuff. But make it grow slowly like devilstand (maybe not as slow since they take forever more).

If thats a thing i would love this mod even more.
Also since I've read here about having guns as hands I can't get this out of my head.  ;D

Grenadejuuump! and bruce willis!
Oh and the minigun leg in the end
There's a perfect movie right there!

Funkmachine7

i'm thinking more like this
.

CrazehMeow, i've been doing so work on expanding the range of bionics with some new parts and i'd like to collaborate with you on haveing one bionics mod to avoid the code clashing.
Should i email you the parts or what?

pollgg12

Funkmachine what are they we want to know
Some people call it cannibalism i call it recycling

Funkmachine7

So far just bionic/prosthetic arm with power claw and bionic/prosthetic heart.
but i'm planing to do the rest of the organs in the same style.

SyberSmoke

What about specialty arms in the same vein as Star Trek Borg.  So a medical arm that gives a buff to healing.  Or a tool specific arm for a specific task.

On a side note...what about being able to grow fresh parts?  So say having a tank object, then being able to take a sample from a pawn and grow organs in the tank...may be even limbs for those people that are not fans or prosthetic's.  Could be a way to grow a new middle finger for the poor fellow that can no longer flip off the enemy.

Nathan2000

Come on, don't tell me it doesn't annoy you though. Ya know, seeing someone deaf. I understand that it doesn't really do much, but what would enhanced consciousness do? Same premises.

Girlinhat

Quote from: Nathan2000 on October 05, 2014, 10:37:36 PM
Come on, don't tell me it doesn't annoy you though. Ya know, seeing someone deaf. I understand that it doesn't really do much, but what would enhanced consciousness do? Same premises.
Consciousness is applied to nearly every activity.  It's similar to having a concussion - if you've got a head injury then you won't be doing anything as well as normal.  It's an abstract idea for clarity of thought and focus.  So 120% consciousness is actually a very significant boost all around.

JuliaEllie

Hey,

I like your mod. I wanted to do (might do) something similar but I saw that you are overwriting the Human Race Definition. Id recommend to use my Recipe Nurse "mod" I just released. You inspired me to write it ;) If you want to I can help you configuring it and send you a pre configured version.