[MOD](Alpha 7) Mining&Co.: Deepdriller MkII + MMS MkII (V3.2, 31-10-14)

Started by Rikiki, September 03, 2014, 10:03:07 AM

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shadowstreaker

The mod could be more balanced, seeing as uranium can be used quite extensively in other mods, such as MAI you can get the assembler with little difficulty. The metal + silver production could use a little bit of slowing down, or ramping up the power cost a load, since you're essentially giving them resources for infinite power and power storage

Khadi

So. I have build deepdriller, colonist installed in it drill pipes and integrated circuit, but they don't want to instal drill in it. It looks like they didn't know about existence of the drill. And i can't do anything with this. What now?

Rikiki

@shadowstreaker: I will play some A7 games with your balance ideas in mind.
About Uranium, I thought it would be better to only find small amounts as I figure it is a quite rare resource. But who knows, it may very common on RimWorld planets ::)


@Khadi: Hum, quite strange, I never had this bug...
Let's start with the basics: :)
- did you made basic drill head for rock extraction?
- did you made advanced drill head for all other extractions?
- are those drill heads not forbidden?

- is the deepdriller correctly powered? It consumes a lot of power with all extractions enables (around 3000).
- can you give me "durability" numbers of each resource (you can find them in the description tab when you select the deepdriller)?

So, that's all I can think about for now. Looking for your answers. ;)

Khadi

- yes
- yes
- no, they're not

- yes it is
- drill pipe is 60'000 length, and integrated circuits durability is 50'000, i can't tell you durability of the drill because they havent monted it.
And so i can't get any resources because they don't want to mount the drill head to the deep driller. I don't know what to do with this. :f

Rikiki


  • Have you tried to stop all extractions first and then restart it?
    This should reset all hidden recipes.

  • Another solution may be to re-download both Common and Deepdriller+MMS mods and reactivate them in the right order.

  • And another one if you're kind enough:
- activate dev and god mod
- delete the deepdriller and its extensions
- rebuild one deepdriller and try again (you cannot spawn the extensions but you can spawn required resources near it ;))

If this does still not work... :P, please send me your savegame and your world files so I can test it at home. :)

Anyone having the same issue?

Khadi

Nevermind. After like two weeks in game they mounted the drill head to the deep driller. I suppose they are just retarded.

StorymasterQ

Quote from: Rikiki on October 07, 2014, 10:05:12 AM

  • Have you tried to stop all extractions first and then restart it?
    This should reset all hidden recipes.

Ahh, the old trusty IT fix mantra. So glad it survives the long sleep into the future.

All together now:

"HAVE YOU TRIED TURNING IT OFF AND ON AGAIN?"
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

SyberSmoke

I am wondering if your mod will be adding plasteel mining or may be refining?

Rikiki

@StorymasterQ: the ol' good hard reset is always the best solution! ;D

@SyberSmoke: Hmm, from what I understand, Plasteel is a material left by an extinct and very advanced civilization.
So I don't think it should be possible to extract it. Only scavange it from local ruins.

It may fit however to develop a refinery (or just use the existing smelter) to produce some plasteel alloy from metal, silver and stone.
I must first play some A7 games before adding new functionalities to the deepdriller ;D
To be honest, I have still no idea what plasteel is used for except from the ship :o

Igabod

Plasteel is a mineable resources that spawns on some maps within the mountains and must be dug out just like metal. It is useful as a sturdier material than stone out of which to build things (though I don't think it is fireproof like stone is). Also it is used in the manufacture of prosthetics (if you have the right mod that is). And I am thinking it might be used as a building material for advanced turrets that may or may not be coming in future Alphas. No mining mod would be complete without adding the abilities to find and extract plasteel. Oh yeah, and it also makes for a really pretty town. Almost as awe-inspiring as it would be if all your walls were made of silver (which looks really neat) but the walls are actually useful to hide behind in an assault with plasteel.

Rikiki

So why not extract it then? :D
I will add it when I will have some spare time.

I plan to make it quite rare though (between metal and uranium).

just2hip123

Hello mod created I seem to be not able to access or research the common part of the tech tree. Do you have any advice or solution?

Rikiki

Only one: RTFM! >:(

Nah, just kidding! ;D You just have forgot to activate the common mod.
Please read carefully the "Compatibility section" in the first post: you have to activate both "Common" and "Deepdriller + MMS" mods.

sanya02


sanya02

how to install? In the folder are many files! what for? 1) Mining & Co. Common V3.0 sourse 2) Common 3) Mining & Co. Common! Need only folder Mining & Co. Common no files are still in the folder Common?