(Mod Request)Ability to select a faction site.***READ MORE TO UNDERSTAND***

Started by EnderMender, February 13, 2016, 12:59:28 PM

Previous topic - Next topic

EnderMender

Imagine you spawn on the site of a faction.

You would have to fight or help each other on that certain area. call it as a endless war or siege or a friendly neighbor only that there is two bases or more maybe.

They slowly build up their base as you build yours. You research new technology and as they would also picture it as having another person who is build as you would but their is two people in the same area.

I recently saw a mod called city map which has multiple factions in one city but how about the same concept but you have multiple factions in one area trying to build up their own city, colony or base.

It would be amazing to have this as a mod if someone out their could make this it would the best.
(Go checkout city map: https://ludeon.com/forums/index.php?topic=17563.0)

Fluffy (l2032)

You realise of course that making a computer understand how to play the game would be a massive undertaking? Not to mention the fact that much of the core code is set up in an 'us' vs 'the rest of the world' kind of way, e.g. doors are hardcoded to open to the player faction, for doors built by other factions to work as expected ( i.e. keep the player out ), you'd have to redo that code, and much more just like it.

EnderMender

Fluffy i know but if the devs in future put in like a simple system which modders could build upon them it could be possible

TheGentlmen

Quote from: EnderMender on February 14, 2016, 01:39:32 PM
Fluffy i know but if the devs in future put in like a simple system which modders could build upon them it could be possible
Define 'Simple'.

Have you not seen the Releases subfourm? Or the help sub fourm? Thier *is* a system you can build apon.

Here are some tutorials:
http://rimworldwiki.com/wiki/Modding_Tutorials
https://ludeon.com/forums/index.php?topic=3408.0
https://ludeon.com/forums/index.php?topic=16405.0

Here are some resources:
https://ludeon.com/forums/index.php?topic=16599.0
https://ludeon.com/forums/index.php?topic=2325.0
https://ludeon.com/forums/index.php?board=14.0
https://ludeon.com/forums/index.php?topic=14501.0

Here are some mods you can rip apart (with respect to their licenses):
https://ludeon.com/forums/index.php?board=15.0




FLY CHILD! FLY! You can do ANYTHING with what I have provided. CCL (first link in under resources) even has detours! So yo can litterly override ANYTHING in thee game. How much more flexibility do you need?




Your project is so huge that you won't get far. Anyone with ANY REAL programming skills whatsoever will never help you, as they will relize that your project would require a rewrite of the majority of the game.

EnderMender

Well i do have experience in coding but i don't know if my skills will transfer between different coding languages plus i don't know what language it is in anyway

Fluffy (l2032)

The game is written in C#, and while I hate to be so cynical, if you want to do this, and are actually able to do this, you should probably write your own game and make some money off of it. It's a pretty monumental task.