[MOD PACK] (Alpha 9) Epokalypse 1.02b [Hotfixes n' Tweaks!]

Started by Epyk, February 20, 2015, 03:40:19 AM

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Does Epokalypse feel balanced?

Yup! Just the right amount of challenge!
It has a few kinks! Translation: Mostly balanced (Please comment the issue)
I can't survive the Epokalypse! Translation: Unbalanced (Please comment the issue)
I haven't tried the Epokalypse.

Dofolo

Gave this a whril yesterday,

But 20 out of 20 games are lost because of ... food ... furthest I got was like 4 days in with 8 folks. All starving and a zombie horde, so I guess that one is over too if I ever decide to start it again.

Because you give so many colonists, and nerf the food growth (I think it is nerfed?) you have to micro manage 2 hunters all the time. Half of that time the map is black ... and then they get sick and even if the med kits did not get burned they are used up quickly with all the wounded.

Only option to play is to kill off any extras coming from space and hope the fires don't wipe out all the food, but then I cannot have two hunters keeping up with food, because there's noone to mine//build defenses etc... I guess I could eat the extra colonists ...

So basically you're busy more with restarting and food management then actually playing, building defenses and fighting hordes of crap trying to kill you.

Or I guess I could be doing it wrong. Playing on Randy / Cassandra at 30 - 60 - 100% variations.

Epyk

Quote from: Dofolo on February 24, 2015, 02:28:22 AM
Gave this a whril yesterday,

But 20 out of 20 games are lost because of ... food ... furthest I got was like 4 days in with 8 folks. All starving and a zombie horde, so I guess that one is over too if I ever decide to start it again.

Because you give so many colonists, and nerf the food growth (I think it is nerfed?) you have to micro manage 2 hunters all the time. Half of that time the map is black ... and then they get sick and even if the med kits did not get burned they are used up quickly with all the wounded.

Only option to play is to kill off any extras coming from space and hope the fires don't wipe out all the food, but then I cannot have two hunters keeping up with food, because there's noone to mine//build defenses etc... I guess I could eat the extra colonists ...

So basically you're busy more with restarting and food management then actually playing, building defenses and fighting hordes of crap trying to kill you.

Or I guess I could be doing it wrong. Playing on Randy / Cassandra at 30 - 60 - 100% variations.
Thanks for your experience!
As for food, are you getting traders?
I increased traders arrival chances above the vanilla game. Buy up their food if you get the chance.
Click picture for Epyk Pack!
Try Epokalypse!

skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Dofolo

Quote from: Epyk on February 24, 2015, 03:20:35 AM

Thanks for your experience!
As for food, are you getting traders?
I increased traders arrival chances above the vanilla game. Buy up their food if you get the chance.

All colonists are busy hunting, building, mining, tending the wounded and be generally pissed because of no weapons, no food, no sleeping area, no clothes etc... so I cannot produce materials to trade, or mine silver.

So with what trade goods and what silver am I going to buy it? There's ~500 +/- 250 on the map scattered (sometimes less, I play 300x300 maps) with that many folks it is eaten in days (500 / 2.5 avg. per 'food' > 10 eaten in meals = 20 meals, or worse 500 / 2.5 / 15 = 13 1/3) ; and basically have to eat it raw, making meals requires power + they spoil in ~2 to 3 days.

So that covers 2 days of the ~6 or 7 that stuff needs to grow, and that is playing the rng game on eclipses and the crops killer random event and hope there's no fire from random event X Y Z.

Epyk

UPDATE!

2.24.15 Epokalypse 1.02b
- Removed Crash Landing
- Slightly decreased crop growth
- Tweaked raid rates
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Try Epokalypse!

Salfallen

#110
why remove crash landing?

nvm i finaly got it the never ending spam of crypto sleep casket mail

lughtaj

Aw, Crash landing was the best part, other than the bug I got a couple times.

Ember

well I'm keeping crash landing in mine for now as my current game is doing well with it,  unless its possible to remove it without causing problems with my current game. as for trading for food, what food? all traders I've gotten never had any food

as for my current game, its doing well... mostly currently having major power issues because there is very little light to turn into power in winter and wind turbines seem practically useless most of the time

heres my base at around the beginning of winter http://i.imgur.com/0uybSdd.png
just look at that outside temperature X3

those batteries were empty about a month after this screenshot



Dofolo

Quote from: Ember on February 24, 2015, 10:24:00 AM
well I'm keeping crash landing in mine for now as my current game is doing well with it,  unless its possible to remove it without causing problems with my current game. as for trading for food, what food? all traders I've gotten never had any food

as for my current game, its doing well... mostly currently having major power issues because there is very little light to turn into power in winter and wind turbines seem practically useless most of the time

heres my base at around the beginning of winter http://i.imgur.com/0uybSdd.png
just look at that outside temperature X3

those batteries were empty about a month after this screenshot

What are you powering that cremation thing constantly for? ;)

Downloading latest v9 (was on b) and giving it a new whirl :)

Ember

Quote from: Dofolo on February 24, 2015, 10:31:51 AM
Quote from: Ember on February 24, 2015, 10:24:00 AM
well I'm keeping crash landing in mine for now as my current game is doing well with it,  unless its possible to remove it without causing problems with my current game. as for trading for food, what food? all traders I've gotten never had any food

as for my current game, its doing well... mostly currently having major power issues because there is very little light to turn into power in winter and wind turbines seem practically useless most of the time

heres my base at around the beginning of winter http://i.imgur.com/0uybSdd.png
just look at that outside temperature X3

those batteries were empty about a month after this screenshot

What are you powering that cremation thing constantly for? ;)

Downloading latest v9 (was on b) and giving it a new whirl :)

with how often zombies come slaughter themselves on my lone makeshift turret, it gets annoying turning it on and off, most ive ever burned was something like 7 in one day, and they came one at a time every couple of hours

Epyk

Quote from: Salfallen on February 24, 2015, 06:41:06 AM
why remove crash landing?

nvm i finaly got it the never ending spam of crypto sleep casket mail

It's not permanent.
It has a couple issues to get out of the way.
Click picture for Epyk Pack!
Try Epokalypse!

TheBubs

Just had a fairly successful run. Afraid I didn't take a start Screenshot so may not be valid for the leader board but it was just a default start on Cass 100% sizes on a normal forest map.
My survivor colony - Folly.

http://imgur.com/TEHUcG0

Was doing pretty well. Had a solid reasonably safe base up and running, some small economy based on clothing and art. Lost a few people here and there to direct razor rain hits over time but held it together. Then the razor rain took out my main doctor, set the entire base on fire and left a few other people burned. With no one to care for them some wounds got infected and then a huge horde attacked with a double ant queen attack shortly after. No surviving power lines and some sickly colonists left me in a bind. I managed to fight that off eventually but was left with one poor guy who carried on for another month before having a bunch of pirates drop in and stab him to death with their crappy shivs.. RIP


Dofolo

Well, 1st game just ended in getting swarmed by 25+ euhm worms? Should've spaced out the turrets more.

Food is a hit or miss now, almost grown and then got the crops killed random event. At least I don't have to juggle 2 hunters around in the pitch dark now :)

Going for attempt #2

Epyk

Quote from: TheBubs on February 24, 2015, 02:55:18 PM
Just had a fairly successful run. Afraid I didn't take a start Screenshot so may not be valid for the leader board but it was just a default start on Cass 100% sizes on a normal forest map.
My survivor colony - Folly.

http://imgur.com/TEHUcG0

Was doing pretty well. Had a solid reasonably safe base up and running, some small economy based on clothing and art. Lost a few people here and there to direct razor rain hits over time but held it together. Then the razor rain took out my main doctor, set the entire base on fire and left a few other people burned. With no one to care for them some wounds got infected and then a huge horde attacked with a double ant queen attack shortly after. No surviving power lines and some sickly colonists left me in a bind. I managed to fight that off eventually but was left with one poor guy who carried on for another month before having a bunch of pirates drop in and stab him to death with their crappy shivs.. RIP

Great run!
If you can give me the starting date I can post you up on the leaderboards.
Click picture for Epyk Pack!
Try Epokalypse!

Epyk

Quote from: Dofolo on February 24, 2015, 03:21:21 PM
Well, 1st game just ended in getting swarmed by 25+ euhm worms? Should've spaced out the turrets more.

Food is a hit or miss now, almost grown and then got the crops killed random event. At least I don't have to juggle 2 hunters around in the pitch dark now :)

Going for attempt #2

I try my best I keep Epokalypse challenging without it being downright terrible.
Any more feedback you can give will be much help!
Click picture for Epyk Pack!
Try Epokalypse!