Ludeon Forums

Ludeon Forums

  • October 21, 2019, 12:36:24 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6

Author Topic: [A9] [TEXTURE] Jabbamonkey's Graphics Overhaul (v. 1.2 - Mar 14)  (Read 89385 times)

Xiupan

  • Drifter
  • **
  • Posts: 38
  • Refugee
    • View Profile
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #30 on: March 05, 2015, 03:29:11 PM »

Oh man, these textures are awesome! I really love your work man! Keep it up! :D
Logged

Alt

  • Muffalo
  • *
  • Posts: 13
  • Everything is happening right now.
    • View Profile
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #32 on: March 06, 2015, 01:45:30 PM »

These textures look amazing! Loving them!
Logged

InfinityKage

  • Colonist
  • ***
  • Posts: 383
  • Refugee
    • View Profile
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #33 on: March 07, 2015, 01:35:23 PM »

Priority Hauler Mod
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for the Priority Hauler mod. These are replacement user interface (UI) buttons that match my other UI buttons. 

How to Install:
Place the graphics below into the /Mods/PriorityHaul/Textures/ folder (where "PriorityHaul" is the name of the mod folder)

Preview:


Mine Vein Mod
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for the Mine Vein mod. This is a replacement graphic for the user interface (UI) button (so they match my other UI buttons). 

How to Install:
Place the graphics below into the /Mods/MineVein/Textures/ folder (where "MineVein" is the name of the mod folder)

Preview:


Is there a link here somewhere?
Logged

InfinityKage

  • Colonist
  • ***
  • Posts: 383
  • Refugee
    • View Profile
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #34 on: March 07, 2015, 01:35:56 PM »

BTW. Love the textures.
Logged

jabbamonkey

  • Colonist
  • ***
  • Posts: 287
  • Refugee
    • View Profile
    • ClassicGaming
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #35 on: March 07, 2015, 02:46:36 PM »

Is there a link here somewhere?

There are only four images, so I didn't waste time on creating zips for them. Just drag the images into the correct folders (mentioned in each post). You will be copying over the images in those folders.

InfinityKage

  • Colonist
  • ***
  • Posts: 383
  • Refugee
    • View Profile
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #36 on: March 07, 2015, 03:17:54 PM »

Is there a link here somewhere?

There are only four images, so I didn't waste time on creating zips for them. Just drag the images into the correct folders (mentioned in each post). You will be copying over the images in those folders.

Ah. I assumed something like that. I just didn't want to fuck something up.
Logged

Monkeysaur

  • Drifter
  • **
  • Posts: 53
  • Refugee
    • View Profile
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #37 on: March 08, 2015, 03:29:50 PM »

Please add some textures for the weed/hemp mod!

Thanks this mod is great!!
Logged

jabbamonkey

  • Colonist
  • ***
  • Posts: 287
  • Refugee
    • View Profile
    • ClassicGaming
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #38 on: March 10, 2015, 06:06:29 PM »

Weed
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for Weed (click to download the original mod, without our textures)

To download these textures, please visit the first post in this thread.

Preview:

 

« Last Edit: March 12, 2015, 05:37:15 PM by jabbamonkey »
Logged

Monkeysaur

  • Drifter
  • **
  • Posts: 53
  • Refugee
    • View Profile
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.0 - Feb 25)
« Reply #39 on: March 12, 2015, 08:26:48 AM »

OMG

THANK YOU SO MUCH!!!
Logged

jabbamonkey

  • Colonist
  • ***
  • Posts: 287
  • Refugee
    • View Profile
    • ClassicGaming
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.1 - Mar 12)
« Reply #40 on: March 12, 2015, 05:31:12 PM »

Minor update ... from v1.0 to v1.1 (see original post for download links)

1. I fixed the Nutrient Dispenser (the green goo machine). The height and width had alot of space around it ... which worked in earlier versions of the game. I removed that extra space. Should look fine now.  I never use the thing, so I didn't notice it wasn't working (I always quickly build a solar plant, and a cook stove, and have no use for it).  Oops. 
2. I fixed the paths for the Organ and ArtificialOrgan ... so they should show up now. I also reduced their size by 80% (they were huge before).

You can redownload the entire pack ... or just replace the image below:

For the NutrientDispenser, place the image in:
Mods/Core/Textures/Things/Building/Production/


For the body parts, place the images in:
Mods/Core/Textures/Things/Item/BodyPart/ (this folder may not exist)
« Last Edit: March 12, 2015, 05:36:37 PM by jabbamonkey »
Logged

Fox

  • Drifter
  • **
  • Posts: 47
  • Refugee
    • View Profile
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.1 - Mar 12)
« Reply #41 on: March 13, 2015, 05:45:50 AM »

new colonist texture - 100% shit
Logged

Rikiki

  • Colonist
  • ***
  • Posts: 963
    • View Profile
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.1 - Mar 12)
« Reply #42 on: March 13, 2015, 04:36:16 PM »

new colonist texture - 100% shit
Could you explain this sentance?
It seems to me you are insulting JabbaMonkey's work. >:(
If you don't like it, nobody forces you to use it. As this is not constructive criticism, keep this post for yourself.

MisterLock

  • Colonist
  • ***
  • Posts: 103
  • Raider
    • View Profile
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.1 - Mar 12)
« Reply #43 on: March 13, 2015, 05:34:27 PM »

new colonist texture - 100% shit
Could you explain this sentance?
It seems to me you are insulting JabbaMonkey's work. >:(
If you don't like it, nobody forces you to use it. As this is not constructive criticism, keep this post for yourself.

While he was an extreme ass about it,which I do not like,not one bit,I must agree that the humanoid textures are...let's say not optimal,I for one don't want to go snooping around the whole game texture's folders to replace everything except the Humanoid's,so that kinda prevents me from installing this texture pack.
Logged
To each his own.

Monkeysaur

  • Drifter
  • **
  • Posts: 53
  • Refugee
    • View Profile
Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.1 - Mar 12)
« Reply #44 on: March 13, 2015, 06:58:26 PM »

new colonist texture - 100% shit
Could you explain this sentance?
It seems to me you are insulting JabbaMonkey's work. >:(
If you don't like it, nobody forces you to use it. As this is not constructive criticism, keep this post for yourself.

While he was an extreme ass about it,which I do not like,not one bit,I must agree that the humanoid textures are...let's say not optimal,I for one don't want to go snooping around the whole game texture's folders to replace everything except the Humanoid's,so that kinda prevents me from installing this texture pack.

In general, re-texturing humanoids in the game hasn't been done as much as I would have expected, I'd love to have a few different choices, don't think I've seen any other mods to change it other than this one? Are there any?
Logged
Pages: 1 2 [3] 4 5 6