Rhodes Mod List

Started by Rhodes, November 13, 2013, 03:09:27 PM

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Rhodes

Quote from: kidak on November 18, 2013, 02:23:25 PM
okay so i played with the wall mod on and it works so i was  wondering if i could have a mod set with just x5 pop, walls, and higher health turrets but not phalanx just normal turrets with more health.

Edit:
Also if the turret range can be boosted that would be awesome
edit edit:
Can you also do the geyser one right below the too many one because it is too much for my computer

Here you go:  Kidak's Requested Mod

Just a note to people - I will not be upgrading all these mods to a new version if one releases anytime soon.
You're just going to have to enjoy 254b until modding support gets added in officially.

kidak

Quote from: Rhodes on November 18, 2013, 03:04:38 PM
Quote from: kidak on November 18, 2013, 02:23:25 PM
okay so i played with the wall mod on and it works so i was  wondering if i could have a mod set with just x5 pop, walls, and higher health turrets but not phalanx just normal turrets with more health.

Edit:
Also if the turret range can be boosted that would be awesome
edit edit:
Can you also do the geyser one right below the too many one because it is too much for my computer

Here you go:  Kidak's Requested Mod

Just a note to people - I will not be upgrading all these mods to a new version if one releases anytime soon.
You're just going to have to enjoy 254b until modding support gets added in officially.
awesome thanks :D

Rhodes

I just noticed I didn't have the base game with the 5x population mod integrated so..

Increased Population Mod:
===============================================================
Increases the various population variables within the game.

Version 1.0: 11/18/2013 for Version 254b
- Increases the suggested and maximum population amounts by 500%

Downloads:
5x Population Mod

===============================================================

shadowtail00

Rhode can I have both improved wall mod and the turret mod? :P

Rhodes

Quote from: shadowtail00 on November 18, 2013, 04:55:01 PM
Rhode can I have both improved wall mod and the turret mod? :P

The original Phalanx turret mod, I assume?
Seriously, you don't need walls with the Phalanx mod. lol

Here you go:  Phalanx Turrets and Improved Walls Mod

shadowtail00

Thanks and what did you mean when you said original is there a nerfed one?

Rhodes

Quote from: shadowtail00 on November 18, 2013, 05:34:53 PM
Thanks and what did you mean when you said original is there a nerfed one?

There can be.. I can make it as nerfed or as powerful as you want.

shadowtail00

Cool, I will think about it... ;)

CmdrQuartz

Is it possible to lock in just happiness? I keep them happy just fine usually but sometimes it seems they just end up seeing too many dead bodies after a harsh wave and the fear doesn't counter act the lose of happiness enough. And while I suppose it's reasonable that a miner wouldn't want to go into a dark hole just after fighting a bunch of raiders but I just want to tell him to suck it up :P

Rhodes

Quote from: CmdrQuartz on November 19, 2013, 04:00:13 AM
Is it possible to lock in just happiness? I keep them happy just fine usually but sometimes it seems they just end up seeing too many dead bodies after a harsh wave and the fear doesn't counter act the lose of happiness enough. And while I suppose it's reasonable that a miner wouldn't want to go into a dark hole just after fighting a bunch of raiders but I just want to tell him to suck it up :P

I'll have to play around with this.  Most of the StatusLevels all use the same method, so when you modify one, they all receive the change (where I was modifying it from originally).  Though, I suspect it might be possible to modify just Happiness by adjusting the rate of change or something.

shadowtail00

Sorry but if possible could i have a turret that is not useless but not too op & the wall mod?? Sorry if this is a pain your rump...

Rhodes

Quote from: shadowtail00 on November 19, 2013, 09:51:43 AM
Sorry but if possible could i have a turret that is not useless but not too op & the wall mod?? Sorry if this is a pain your rump...

You should find this much more balanced:  https://dl.dropboxusercontent.com/u/34054600/Rimworld/Misc/Assembly-CSharp.P5W2.dll

The turret doesn't shoot any faster, but it does have 3x HP. I also increased power usage by 150 and build time by 1000.

shadowtail00

Thank you! you sir are the best! :D :D

shadowtail00

#73
May i ask how you mod? if its to complex don't worry.

Rhodes

#74
Quote from: shadowtail00 on November 19, 2013, 10:49:38 AM
May i ask how you mod? if its to complex don't worry.

I use .Net Reflector with the Reflexil plugin.  If you know a bit about programming, you should be able to pick up the process relatively quickly.

[EDIT]

Rhodes Mod Compilation:  Version#0.0.0.254b
===============================================================
This compilation is my own personal rendition of how I feel the game should be played (Not completely balanced yet).
It is likely much harder than a lot of people might enjoy - but might also be much more fun!
If you feel a change I made lacks balance, please feel free to comment so that I can consider a revision.


[b]Version 1.0:[/b] 11/18/2013 for Version 254b
Map Generation Changes:
- Removed the 'Side Cliff' from map generation.

Building/Furniture Changes:
- All Buildings are, at least, 4x more expensive.
- All Buildings take, at minimum, 4x longer to build.
- All Buildings use, at least, 2x more power.
- Geothermal Generators take 8x longer to build.
- Geothermal Generators are 6x more expensive.
- Stockpile Area cost unchanged.
- Auto-Turret HP increased by 3x.
- Blasting Charges are 6x more expensive.
- Wall HP increased by 1.5x.
- Wall Cost increased to 8.
- Walls are no longer flammable.
- Door HP increased by 1.5x.
- Doors are no longer flammable.
- Power Conduit remains unchanged.
- Sandbags are 6x more expensive.
- Sandbags no longer slow AI.
- Hydroponics Tables are 16x more expensive.
- Research Tables are 16x more expensive.
- Drop Beacons no longer slow AI.
- Chairs no longer slow AI.
- Short Tables no longer slow AI.
- Long Tables no longer slow AI
- Standing Lamps are 10x more expensive.
- Standing Lamps use 60% less power.
- Sun Lamps are 8x more expensive.
- Sun Lamps take 8x longer to build.
- Sun Lamps use 1.5x more power.

Environment Changes:
- FilthDirt Beauty increased to Ugly
- FilthSand Beauty increased to Ugly
- Debris no longer slows AI.
- Debris Cover Percent decreased by 25%.

Plant Changes:
- Accele-Potato Plant produces 33% less food.
- Accele-Potato Plant grows 50% slower.

Mining Changes:
- Rocks take 3x longer to mine.

Story_Teller Changes:
- Population limits increased by 3x.

Skill Changes:
- XP Required to Level Up increased by 50%.
- Maximum Level increased to 30.

Research Changes:
- Research slowed by 4x.

Weapon Changes:
- Frag Grenades no longer destroy buildings.

Trade Changes:
- Food base price decreased by 80%.
- Metal base price increased by 300%.
- Medicine base price increased by 100%.
- Uranium base price increased by 600%.
- Missle base price increased by 150%.



Downloads:
Rhodes Mod (Version#0.0.254b)

===============================================================


If someone decides to do a let's play with this Mod, please let me know.  I would love to watch it.