But the balance game is always on, here are some more feedback:
@rooki1
@Deimos Rast
FEEDBACK #1 MELEE WEAPONS
>Concussion baton is meant to be a speed-for-damage version of the hammer (31% less cooldown, 37% less damage) but its not worth it in the long run because time-to-kill of the assault hammer is significantly shorter. Well, because the hammer boinks everyone in one hit while the baton takes 2-3 hits to do so, and the offsets are made meaningless. Though I haven't seen what secondary effects the baton has, I haven't seen it stunning anyone (given its "concussion" prefix). Does this thing really stuns people?
>Survival knife is not a weapon, it's a neat toolbelt to equip on non-combat characters. If you try to use this thing on a hunt or during a raid, it'll be like fighting with toothpicks.
>Vibrosword seems balance in theory, but is vastly inferior in combat compared to assault hammer and concussion baton. When used on unarmed colonist, my brawler suffered 4 punches to the face before managing to down the target, whereas a single blow from the hammer blew away the target's leg and consciousness in one fell swoop.
FEEDBACK #2 NERVE SUIT HELMET
> Nerve suit is intended for melee user, but Nerve suit helmet is a happy trigger item (-20% acc -20% aim time). Meaning that the pieces aren't intended to be worn together since they greedily and unnecessarily try to take on two categories of combat that can't be used together. I suggest the Nerve suit to boost melee accuracy instead. And here is why the Nerve suit helmet shouldn't even try to compete in the firearms race:
> The Nerve suit helmet is vastly inferior to the Dropsuit helmet and extremely inferior to the Marksman helmet. The armor stats are intentional so I won't bring that up, but the bonus stats make the Nerve suit helmet a very sophisticated item.
Nerve suit helmet: -20% accuracy -20% aim time -10% work speed
Dropsuit helmet: +10% accuracy +5% aim time -5% work speed
Marskman helmet : +40% accuracy -10% aim time -50% social chat impact
>Its ironic how the best item to go with the Nerve suit helmet is a Marksman gear on a Careful shooter character, totalling a +60% accuracy and +5% aim time. But even so, the Nerve suit helmet is a spoiled potato compared to the Marksman helmet anyway. Honestly the social chat impact penalty isn't even worth mentioning because I only equip these items on a lonewolf masksman who stand far away from other hunters.
=> The best way to get rid of this problem is, you guess it, make the Nerve suit and helmet completely devoted to melee combat.
Well, I crafted a Nerve suit helmet that is infused with +12% trade price improvement so now it's on my trader/doctor's head. Bummer.