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Author Topic: [A11b] Superior Crafting: Kobayashi Maru! v0712  (Read 554078 times)

UMK

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1c
« Reply #30 on: March 27, 2015, 04:09:38 PM »

What are features presented exactly? Listed in the thread: turrets, blast doors, organ vat, nuclear plants and shield generators.
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123nick

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1c
« Reply #31 on: March 27, 2015, 07:44:33 PM »

does this change many vanilla things? does it remove anything?
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Devlah

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1c
« Reply #32 on: March 27, 2015, 08:59:43 PM »

I've got piles of sand (1200) and a Glassworks with power supply, a "Make Glass" bill set, but my colonists won't make glass for some reason.  Is it possible I'm missing something?

EDIT:  Figured it out.  I also have Mechanical Defense 2 (https://ludeon.com/forums/index.php?topic=7380.0) installed, and it features a separate item named "Pile of Sand".  A little confusing, but one of the pitfalls of using multiple MODs I suppose.
« Last Edit: March 27, 2015, 09:58:18 PM by Devlah »
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cythedag

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1c
« Reply #33 on: March 27, 2015, 09:29:10 PM »

Make sure you redownload the latest version, he has updated it a bit since a couple days ago. He had some WorkGiverDef issues where some tables wouldn't be used.
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Abrexus

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1c
« Reply #34 on: March 27, 2015, 11:31:57 PM »

What are features presented exactly? Listed in the thread: turrets, blast doors, organ vat, nuclear plants and shield generators.

I am going to do a better explanation on the front page post as soon as I get some coffee in me. 
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Abrexus

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1c
« Reply #35 on: March 27, 2015, 11:33:57 PM »

Make sure you redownload the latest version, he has updated it a bit since a couple days ago. He had some WorkGiverDef issues where some tables wouldn't be used.

You have been a great help, and I appreciate your taking the time.  I am going to do a thorough test tonight (as soon as I get some coffee in me) and have an updated version with bug fixes in the morning.
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Abrexus

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1e
« Reply #36 on: March 28, 2015, 04:48:08 AM »

Updated to version 1e and added a more detailed description in post 2.  Once I am sure this is (mostly) bug free, I plan to expand on the temperature control system.  Please keep all the excellent feedback coming!
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SadisticNemesis

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1e
« Reply #37 on: March 28, 2015, 05:55:46 AM »

Ah man I remember playing this mod in.. alpha 7? regardless I've missed it massively!
However it doesn't work with the zombie apocalypse or the EdB mods. Do you plan on making some sort of patch or is it not really possible, because I'm willing to get rid of most of those mods but the EdB interface mod is really useful and I would be rather miserable if I got rid of it!
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Baarogue

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1e
« Reply #38 on: March 28, 2015, 06:03:29 AM »

Am I mistaken or aren't crafting tables now passable (half-speed?) in vanilla?
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Abrexus

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1e
« Reply #39 on: March 28, 2015, 06:43:12 AM »

Ah man I remember playing this mod in.. alpha 7? regardless I've missed it massively!
However it doesn't work with the zombie apocalypse or the EdB mods. Do you plan on making some sort of patch or is it not really possible, because I'm willing to get rid of most of those mods but the EdB interface mod is really useful and I would be rather miserable if I got rid of it!

It works with both EdB interface and Prepare Carefully.  I use them both all the time.  I just did a test to make double sure, and they do in fact work.  I also tested ZA on a new map (I haven't loaded it before in alpha 9) and it's working just fine with all of the above loading as well.
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Abrexus

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1e
« Reply #40 on: March 28, 2015, 06:44:43 AM »

Am I mistaken or aren't crafting tables now passable (half-speed?) in vanilla?

They are, but I changed it because I felt it was a bit disorienting.  I may change it back, or offer an alternative version for download.
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Ramsis

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1e
« Reply #41 on: March 28, 2015, 07:31:17 AM »

Hey Abrexus, did you end up fixing the "can't make biomatter" issue?

Also because I love you, please add patchnotes or announce the new versions on your main post or two.
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Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

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SadisticNemesis

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1e
« Reply #42 on: March 28, 2015, 07:41:07 AM »

Ah man I remember playing this mod in.. alpha 7? regardless I've missed it massively!
However it doesn't work with the zombie apocalypse or the EdB mods. Do you plan on making some sort of patch or is it not really possible, because I'm willing to get rid of most of those mods but the EdB interface mod is really useful and I would be rather miserable if I got rid of it!

Ah okay awesome! thanks for letting Me know as I'm a mod whore and need them all. But this mod has been My most missed and I thank you massively for returning and look forward to seeing its development :)

It works with both EdB interface and Prepare Carefully.  I use them both all the time.  I just did a test to make double sure, and they do in fact work.  I also tested ZA on a new map (I haven't loaded it before in alpha 9) and it's working just fine with all of the above loading as well.
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Abrexus

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1e
« Reply #43 on: March 28, 2015, 07:41:40 AM »

Hey Abrexus, did you end up fixing the "can't make biomatter" issue?

Also because I love you, please add patchnotes or announce the new versions on your main post or two.

There are patch notes.....and even a new graphic for page two :o
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Ramsis

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Re: [MOD] (Alpha 9) Superior Crafting: The Return! v1e
« Reply #44 on: March 28, 2015, 07:48:26 AM »

Hey Abrexus, did you end up fixing the "can't make biomatter" issue?

Also because I love you, please add patchnotes or announce the new versions on your main post or two.

There are patch notes.....and even a new graphic for page two :o

Oh wow I'm blind! Thank you very much :P little derped up this morning.
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Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

"Back off man, I'm a scientist."
- Egon Stetmann


Awoo~
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