Started by skyarkhangel, May 10, 2015, 11:40:32 PM
Quote from: halcyforn on August 27, 2015, 04:38:50 PMi find small problem in this last version what make game unplayable in frozen climate, can you change campfire to use logs. in climate when the highest temperature is - 20 its imposible to get anything my people die until i build something.
Quote from: Uglyr on August 27, 2015, 04:50:17 PMAbout differences. Maybe this comparsion of modconfig can be helpful. Sure it's not 100% correct as some mods could be reshuffled, but for example I couldn't find bulk food maker in the 2.0a.
Quote from: skyarkhangel on August 27, 2015, 05:00:20 PMQuote from: Uglyr on August 27, 2015, 04:50:17 PMAbout differences. Maybe this comparsion of modconfig can be helpful. Sure it's not 100% correct as some mods could be reshuffled, but for example I couldn't find bulk food maker in the 2.0a.All mods that included, in first post. Yep, bulk food not updated yet. No source.
Quote from: Alex.QTK on August 27, 2015, 06:19:20 PMFirst of all, you have done an amazing job with this mod pack Sky, it's easily my favorite mod compilation. Aside from the usual "Why is mod xyz not in the new update!?", there are a couple of things that are pretty weird. For instance, the new research tree, specifically the new 3 research projects ("Air circulation", "Temperature control" and "Gun turret cooling") that are available from the start really make no sense whatsoever. They don't unlock any new research and I don't see the reason for which they are available from the start. Also, can I have your permission to modify some of the tooltips/descriptions so that they provide more relevant information? For example, information about the research projects that are unlocked if you research that specific project or how much power a specific plant generates, how much fuel it needs and so on. Double also, where is the battery texture stored? Thanks in advance.
Quote from: skyarkhangel on August 27, 2015, 08:04:39 PM Battery uses vanilla texture, so just does not get it
Quote from: Nanako on August 27, 2015, 07:44:05 PMI think the lategame comes down to too much grinding for several specific items:Electronic ChipsSynthetic MaterialsSteel PartsThese are too slow to make, but required in too high quantity, and it really drags things down. In my last game i ended up making a huge fortune from years upon years of raiders before i really felt i was at the endgame.I really would like to see the required number of synthetic materials reduced a bit, and microchips made easier to craft (less sand and metal please!)