[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

notfood

I played vanilla b14...

Then I realised how much I love HardcoreSK. The "everything is built with a couple of materials at most" vanilla is so dull... The only gate is research, game is pretty much just waiting for it to finish.

Praise HardcoreSK team!

blub01

is it just me or do all the downloads still point towards A12d versions? I'll try the development builds on github now.
Quote from: Zobaken on September 02, 2015, 12:37:37 AM
1. Please make people unable to move through deep waters. I don't like raiders cosplaying Jesus.

Zakhad

Quote from: notfood on July 15, 2016, 10:27:00 PM
I played vanilla b14...

Then I realised how much I love HardcoreSK. The "everything is built with a couple of materials at most" vanilla is so dull... The only gate is research, game is pretty much just waiting for it to finish.

Praise HardcoreSK team!

Same boat as you my friend can't play without mods its too dull don't get me wrong i love the changes, shame about "EDB" losing interest hope someone takes picks it up, don't know if i can play without being able to pick exactly what my guys are going to be

sunstar

in the new version my about 50% of the plants my colonists plant have 0% percent chance to yield seeds why is this is there something i'm missing or is it a bug

r4ky

not sure to understand but you need your plant grow to 100% not 50%

Zakhad

You'll never get seeds if its not at 100% as far as I know :S alpha 13?

caesius

i cant wait A14 SK pack!! its meaningless to playing vanilla or A13

AlexD

I can't figure out any way to survive in tundra/desert biomes.
Is there any way to plant crops when there's just sand or poor soil everywhere? Getting enriched soil takes just a bit too long and animals go extinct eventually.

Some_stranger

This is a great mod and I'm very eager to see it in Alpha 14.  I'm very curious as to what the progress is since release.

Shushei

Quote from: AlexD on July 18, 2016, 04:34:19 AM
I can't figure out any way to survive in tundra/desert biomes.
Is there any way to plant crops when there's just sand or poor soil everywhere? Getting enriched soil takes just a bit too long and animals go extinct eventually.
I almost finished my playthrough on challenging diff on tundra with hardcore sk modpack. few tips

Get shelter 1st !
Theres almost no wood so use it wisely.
Your main food source for LONG early game will be MEAT , so collect lots of lots of meat since during certain seasons there is almost no new game (animals) So be sure to be stocked

Pref build around gayser.
Before 1st winter try to make parkas + gloves + fur boots for every single one of your colonist (should be easy with all the leather from animals)

Not sure if it was bug or a feature during summer my solar panels worked great but duiring winter their top efficency was at  around 500 W for a peak. So I would rather use lots of winturbines together with quite few batteries to buffor for when there is no wind.

For me unlike common sense suggest research focus should be on mining / oil extraction and only then switched to Agriculture for hydropnics.

Once You get hydroponics remmeber when I said SAVE YOUR WOOD ? Hey you need WOOD to make Mulch. So pref try to get bamboo seeds from anywhere ( maybe even start with them from prepare carefully) (Or be lucky with traders and buy shit ton of wood from them But I would rather be self sufficent)

Cheers . And Good Luck !

Great

Is melee viable in this modpack?How the Alnico power armor shield&other armor integrated shield work?

pongvin

Quote from: Great on July 18, 2016, 03:01:16 PM
Is melee viable in this modpack?How the Alnico power armor shield&other armor integrated shield work?

when you have personal shield and power armor, melee is absolutely devastating. I recommend the katana made from beta poly. in the early game without armor, paws die too quickly for melee though.

shocker154

I'm having a weird issue where it seems like random parts of the mod pack aren't functioning for me. I downloaded the most recent version from github because the one on mega and yandex are still a12 and don't work at all.

Anyway. What I've noticed missing is the cleaning function which I didn't really care about so Ignored but now I can't seem to find hoppers. I looked in the misc tab where it's supposed to be and nothing and it's not in any other tabs. Another thing I noticed is every object seems to default to stein and things I haven't researched are available like the multi analyser.

I can't even find the hopper in the dev menu only 2 miniaturised ones
http://imgur.com/Y7OKFGZ

Great


skyarkhangel