[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

shocker154

Not to be annoying but any answer to my problem? Tried reinstalling rimworld and that even didnt fix it

skyarkhangel

Quote from: shocker154 on July 18, 2016, 05:51:35 PM
I'm having a weird issue where it seems like random parts of the mod pack aren't functioning for me. I downloaded the most recent version from github because the one on mega and yandex are still a12 and don't work at all.

Anyway. What I've noticed missing is the cleaning function which I didn't really care about so Ignored but now I can't seem to find hoppers. I looked in the misc tab where it's supposed to be and nothing and it's not in any other tabs. Another thing I noticed is every object seems to default to stein and things I haven't researched are available like the multi analyser.

I can't even find the hopper in the dev menu only 2 miniaturised ones
http://imgur.com/Y7OKFGZ

hopper in Production menu, not in Misc.

shocker154

Faq says misc but anyway i checked every menu and couldn't find it. Even tried usimg debug for all research

edit: I checked and in the production tab there is only the paste dispenser hopper and aquaculture hopper. but no regular hopper.

http://imgur.com/06fHLeO

Shushei

Quote from: shocker154 on July 18, 2016, 08:47:07 PM
Not to be annoying but any answer to my problem? Tried reinstalling rimworld and that even didnt fix it

I use it in A13 and works just fine for me . ( I think ) Mostly getting stone chunks . And thats what I use it for. Strange thing only I ocasionaly got cobalt alloy ;)

Owlchemist

Quote from: shocker154 on July 18, 2016, 10:05:08 PM
Faq says misc but anyway i checked every menu and couldn't find it. Even tried usimg debug for all research

edit: I checked and in the production tab there is only the paste dispenser hopper and aquaculture hopper. but no regular hopper.

http://imgur.com/06fHLeO

I noticed this too. From what I've seen so far, the tooltip is a bit misleading as you said. However, they work fine without a hopper, as if they have one built in. If I had to guess, you research hoppers later and their purpose is to basically expand the fuel buffer.

Btw I wonder what's wrong with quarries? I've had one going in my A13 game, they seem fine to me?

Kadrush


Great

Quote from: Owlchemist on July 19, 2016, 07:30:15 AM
Quote from: shocker154 on July 18, 2016, 10:05:08 PM
Faq says misc but anyway i checked every menu and couldn't find it. Even tried usimg debug for all research

edit: I checked and in the production tab there is only the paste dispenser hopper and aquaculture hopper. but no regular hopper.

http://imgur.com/06fHLeO

I noticed this too. From what I've seen so far, the tooltip is a bit misleading as you said. However, they work fine without a hopper, as if they have one built in. If I had to guess, you research hoppers later and their purpose is to basically expand the fuel buffer.

Btw I wonder what's wrong with quarries? I've had one going in my A13 game, they seem fine to me?

How quarries work?you just put them anywhere?Also it's possible to repair armor?

shocker154

Quote from: Owlchemist on July 19, 2016, 07:30:15 AM
Quote from: shocker154 on July 18, 2016, 10:05:08 PM
Faq says misc but anyway i checked every menu and couldn't find it. Even tried usimg debug for all research

edit: I checked and in the production tab there is only the paste dispenser hopper and aquaculture hopper. but no regular hopper.

http://imgur.com/06fHLeO

I noticed this too. From what I've seen so far, the tooltip is a bit misleading as you said. However, they work fine without a hopper, as if they have one built in. If I had to guess, you research hoppers later and their purpose is to basically expand the fuel buffer.

Btw I wonder what's wrong with quarries? I've had one going in my A13 game, they seem fine to me?

Son of a bitch. I didn't even check if it was possible to fuel without hopper. I never would have if you hadn't said something. Thanks man.

Great




Owlchemist

Quote from: Great on July 19, 2016, 02:51:29 PM
Quote from: GFireflyE on July 19, 2016, 02:11:25 PM
grind rubble into sand.
how do i do that?

The same bench you use to make blocks can make rubble and sand from chunks. If you turn a chunk into a block, you get a little bit of sand, but if you tell it to turn the whole chunk into sand, you get a lot.

Owlchemist

Quote from: Edgewise on March 24, 2016, 10:34:40 PM
Dried fruits are 1 to 1 about 7x more valuable, 21x more nutritious, and 10x more joyful than non-dried fruits.  10 low value fruits (around 21 silver) + 25 work = 10 dried fruits (140 silver)  is afaik the 2nd most efficient and least difficult way to make a huge chunk of silver, or just feed a large colony with almost no work or land required.  Maybe change dried fruits into 2 resources, 1 as an ingredient and one as a meal made from 5-10 units of dried fruits.  Atm it's a really powerful 1 ingredient self contained meal.

I was wondering why I didn't seem to have any food struggles anymore and found this to be the cause. Yeah, dried fruits are so good right now that they seem either bugged or overpowered. It increases the nutrition from 0.02 to 0.42 per unit. 15 fruit = 15 meals. If it were 15 fruit = 1 meal, then 0.3 nutrition (0.02 x 15) upgrades to 0.42, which seems like it was the intention.

RobBrown4PM

The Hardcore SK A13 v. 3.0: Cataclysm+ download link on the first page downloads as A12, is this the newest version and simply a typo?

BlackSmokeDMax

Quote from: RobBrown4PM on July 19, 2016, 06:25:11 PM
The Hardcore SK A13 v. 3.0: Cataclysm+ download link on the first page downloads as A12, is this the newest version and simply a typo?

3.0 update should be for A13. 2.5 was the last release for A12.