[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

dr3am3r5

#3735
Quote from: HurricaneHandy on October 25, 2016, 07:33:55 PM
  Id also love to see refueling included in fluffys advanced work tabs.  Thank you for maintaining this mod pack and thanks to all you modders too.
Refueling is already in the fluffy work tab. You need to scroll to the right in the detailed list because that's towards the end of the options.

Zakhad

Quote from: jldkrocks on October 26, 2016, 02:48:42 AM
Can someone help me with running out of food?
Every colony I start just run out of food because you run out of bullets quickly and if they melee they just get injured all the time bows are ok but they take forever to kill anything with...
What do you guys do?

Generally speaking I only ever make jerky jerky jerky and more jerky like 100-200 units of it put them in food storage containers that extend the shelf life of inserted foods by x3  then you got food that'll last all year round.

Whats wrong with bow's n arrows? Also are you using the managers table to set up automatic hunting? (It un-forbids butcherable corpses as well so more often than not you don't actually have to hunt) Once you set crafting of stone arrows to like 100 or metal and assign a bow / arrow as standard equipment he'll always equip 100 arrows its entirely automated :s Scythian/Recurve bow's are pretty awesome with the abilty to knock 2 arrows per shot, its only when animals are sleeping that the pawns can't seem to hit a sleeping target.

ScottS9999

Quote from: Zakhad on October 26, 2016, 08:20:56 AM
Generally speaking I only ever make jerky jerky jerky and more jerky like 100-200 units of it put them in food storage containers that extend the shelf life of inserted foods by x3  then you got food that'll last all year round.

Whats wrong with bow's n arrows? Also are you using the managers table to set up automatic hunting? (It un-forbids butcherable corpses as well so more often than not you don't actually have to hunt) Once you set crafting of stone arrows to like 100 or metal and assign a bow / arrow as standard equipment he'll always equip 100 arrows its entirely automated :s Scythian/Recurve bow's are pretty awesome with the abilty to knock 2 arrows per shot, its only when animals are sleeping that the pawns can't seem to hit a sleeping target.
This.  Though I prefer to rush the ammo bench than go to bows and arrows.  Bows are fine for hunting, but I seem to get stomped by raids pretty quickly unless I get lucky.

Zakhad

Quote from: uvlex on October 26, 2016, 01:53:59 AM
Strangely i still cant place it, does anyone have a screen shot or anything to help me out?

Due to your post count I'm going to assume you're fairly new to this, before we're able to establish why exactly your version doesn't allow you to place the mine extractor: Where did you download your version from? The mega/nexus/yandex are all using the buggy default 4.0 hell effect release bugs such as colonists not coming back from missions, and I believe not being able to properly place the advanced mine extractor (It's been a while since I've seen that problem and by the dates on the quotes them being month ago, It's probably been fixed in the github version among and other errors)

If you're not using the github version please use that version. Also note that it won't be compatible with your saves if your using the old version; too much has changed fundementally.

If you using the github version please state to the best of your knowledge when you downloaded it or the commit version number e.g. commit a9652c26ff2577efd2728dcef8e06dcf4f5a2987 Then this issue becomes relevent and we will try to help you figure out whats wrong and also we'd also need to know what you're exactly trying to do.

The default version is buggy and quite out of date (Mid Augest) really wish skyark would update the default build, as the github version has stable for a long time now.

God I sound like a souless text support T_T

relicofthepast

Quote from: Zakhad on October 26, 2016, 08:20:56 AM
Quote from: jldkrocks on October 26, 2016, 02:48:42 AM
Can someone help me with running out of food?
Every colony I start just run out of food because you run out of bullets quickly and if they melee they just get injured all the time bows are ok but they take forever to kill anything with...
What do you guys do?

Generally speaking I only ever make jerky jerky jerky and more jerky like 100-200 units of it put them in food storage containers that extend the shelf life of inserted foods by x3  then you got food that'll last all year round.

Whats wrong with bow's n arrows? Also are you using the managers table to set up automatic hunting? (It un-forbids butcherable corpses as well so more often than not you don't actually have to hunt) Once you set crafting of stone arrows to like 100 or metal and assign a bow / arrow as standard equipment he'll always equip 100 arrows its entirely automated :s Scythian/Recurve bow's are pretty awesome with the abilty to knock 2 arrows per shot, its only when animals are sleeping that the pawns can't seem to hit a sleeping target.

Thanks. Do you build bases in mountains or make buildings?

malgrumm

Quote from: Zakhad on October 26, 2016, 08:20:56 AM
Quote from: jldkrocks on October 26, 2016, 02:48:42 AM
Can someone help me with running out of food?
Every colony I start just run out of food because you run out of bullets quickly and if they melee they just get injured all the time bows are ok but they take forever to kill anything with...
What do you guys do?

Generally speaking I only ever make jerky jerky jerky and more jerky like 100-200 units of it put them in food storage containers that extend the shelf life of inserted foods by x3  then you got food that'll last all year round.

Whats wrong with bow's n arrows? Also are you using the managers table to set up automatic hunting? (It un-forbids butcherable corpses as well so more often than not you don't actually have to hunt) Once you set crafting of stone arrows to like 100 or metal and assign a bow / arrow as standard equipment he'll always equip 100 arrows its entirely automated :s Scythian/Recurve bow's are pretty awesome with the abilty to knock 2 arrows per shot, its only when animals are sleeping that the pawns can't seem to hit a sleeping target.

im pretty sure that when an animal is sleeping it get a bonus to its dodge modifier, making it harder to hit. the game also takes into account your colonists shooting skill and any bonus modifiers they may have.

Zakhad

Quote from: ScottS9999 on October 26, 2016, 08:48:25 AM
Quote from: Zakhad on October 26, 2016, 08:20:56 AM
Generally speaking I only ever make jerky jerky jerky and more jerky like 100-200 units of it put them in food storage containers that extend the shelf life of inserted foods by x3  then you got food that'll last all year round.

Whats wrong with bow's n arrows? Also are you using the managers table to set up automatic hunting? (It un-forbids butcherable corpses as well so more often than not you don't actually have to hunt) Once you set crafting of stone arrows to like 100 or metal and assign a bow / arrow as standard equipment he'll always equip 100 arrows its entirely automated :s Scythian/Recurve bow's are pretty awesome with the abilty to knock 2 arrows per shot, its only when animals are sleeping that the pawns can't seem to hit a sleeping target.

This.  Though I prefer to rush the ammo bench than go to bows and arrows.  Bows are fine for hunting, but I seem to get stomped by raids pretty quickly unless I get lucky.

A couple of method's that might help.

Traps make first few years of raids are pretty easy unless you chose to build in such a position where you can be attack from any direction. Just make a very clear and unblocked access to your base via a whole line of traps that they have to walk through, and you don't walk via that way by using alternate doors, whatever does get through is usually very crippled or manageable by your team, and you restrict access to that area all but 1 pawn, so he can backtrack reset the traps without doing resetting the trap and him walking over it due to multiple people resetting the traps.

Due to the nature of hardcore sk you should almost never be taking a up front fight with raiders, they don't suffer permanent injures like you do or at least until you have the technology to repair missing limbs or good armour.

Another way of dealing with them is by using a pawn to draw the fire (Do not shoot with that pawn he becomes so much easier to hit when hes poking his head out of cover to shoot) just use him to make them all focus on him but because hes in good cover (Armour helps) he'll rarely get hit and you can use the other pawns to get a better position / pincer attack

Zakhad

Quote from: jldkrocks on October 26, 2016, 08:54:13 AM
Quote from: Zakhad on October 26, 2016, 08:20:56 AM
Quote from: jldkrocks on October 26, 2016, 02:48:42 AM
Can someone help me with running out of food?
Every colony I start just run out of food because you run out of bullets quickly and if they melee they just get injured all the time bows are ok but they take forever to kill anything with...
What do you guys do?

Generally speaking I only ever make jerky jerky jerky and more jerky like 100-200 units of it put them in food storage containers that extend the shelf life of inserted foods by x3  then you got food that'll last all year round.

Whats wrong with bow's n arrows? Also are you using the managers table to set up automatic hunting? (It un-forbids butcherable corpses as well so more often than not you don't actually have to hunt) Once you set crafting of stone arrows to like 100 or metal and assign a bow / arrow as standard equipment he'll always equip 100 arrows its entirely automated :s Scythian/Recurve bow's are pretty awesome with the abilty to knock 2 arrows per shot, its only when animals are sleeping that the pawns can't seem to hit a sleeping target.

Thanks. Do you build bases in mountains or make buildings?

At the very start I build a log base (Not stone as this is temporary and could be better spent on furnaces etc otherwise you fall behind tech wise spending an entire year cutting stone which you really can't afford due to harder events becoming unlocked, based on how long you've been playing e.g. skynet event happens after 120 days you should have guns by that point) near where I want to dig into the mountains (Preferably with only 1-2 attackable locations) as it takes far to long for the start of the game and you want to make sure its a well designed base, its a long term goal. Due to sieges you have to be in the mountains eventually or unless you have a lot of artillery at your disposal.

Zakhad

Quote from: malgrumm on October 26, 2016, 09:16:40 AM
Quote from: Zakhad on October 26, 2016, 08:20:56 AM
Quote from: jldkrocks on October 26, 2016, 02:48:42 AM
Can someone help me with running out of food?
Every colony I start just run out of food because you run out of bullets quickly and if they melee they just get injured all the time bows are ok but they take forever to kill anything with...
What do you guys do?

Generally speaking I only ever make jerky jerky jerky and more jerky like 100-200 units of it put them in food storage containers that extend the shelf life of inserted foods by x3  then you got food that'll last all year round.

Whats wrong with bow's n arrows? Also are you using the managers table to set up automatic hunting? (It un-forbids butcherable corpses as well so more often than not you don't actually have to hunt) Once you set crafting of stone arrows to like 100 or metal and assign a bow / arrow as standard equipment he'll always equip 100 arrows its entirely automated :s Scythian/Recurve bow's are pretty awesome with the abilty to knock 2 arrows per shot, its only when animals are sleeping that the pawns can't seem to hit a sleeping target.

im pretty sure that when an animal is sleeping it get a bonus to its dodge modifier, making it harder to hit. the game also takes into account your colonists shooting skill and any bonus modifiers they may have.

It's due to combat realism cover mechanics; as far as I know sleeping is considered in cover.

relicofthepast

Quote from: Zakhad on October 26, 2016, 09:27:54 AM
Quote from: jldkrocks on October 26, 2016, 08:54:13 AM
Quote from: Zakhad on October 26, 2016, 08:20:56 AM
Quote from: jldkrocks on October 26, 2016, 02:48:42 AM
Can someone help me with running out of food?
Every colony I start just run out of food because you run out of bullets quickly and if they melee they just get injured all the time bows are ok but they take forever to kill anything with...
What do you guys do?

Generally speaking I only ever make jerky jerky jerky and more jerky like 100-200 units of it put them in food storage containers that extend the shelf life of inserted foods by x3  then you got food that'll last all year round.

Whats wrong with bow's n arrows? Also are you using the managers table to set up automatic hunting? (It un-forbids butcherable corpses as well so more often than not you don't actually have to hunt) Once you set crafting of stone arrows to like 100 or metal and assign a bow / arrow as standard equipment he'll always equip 100 arrows its entirely automated :s Scythian/Recurve bow's are pretty awesome with the abilty to knock 2 arrows per shot, its only when animals are sleeping that the pawns can't seem to hit a sleeping target.

Thanks. Do you build bases in mountains or make buildings?

At the very start I build a log base (Not stone as this is temporary and could be better spent on furnaces etc otherwise you fall behind tech wise spending an entire year cutting stone which you really can't afford due to harder events becoming unlocked, based on how long you've been playing e.g. skynet event happens after 120 days you should have guns by that point) near where I want to dig into the mountains (Preferably with only 1-2 attackable locations) as it takes far to long for the start of the game and you want to make sure its a well designed base, its a long term goal. Due to sieges you have to be in the mountains eventually or unless you have a lot of artillery at your disposal.

I do try to dig into mountains but it takes so long to mine anything so my colonists normally freak out on me for not having their own rooms and shit because I'm waiting for them to mine out the rooms....

ScottS9999

Quote from: Zakhad on October 26, 2016, 09:27:54 AM
Due to sieges you have to be in the mountains eventually or unless you have a lot of artillery at your disposal.
Ick.  If I have to be in mountains or I lose, I think the balance needs some work.

On a totally unrelated note, are the material modifiers documented anywhere?  ie work speed for a bench made out of tin vs copper vs steel, etc.

Zakhad

Quote from: ScottS9999 on October 26, 2016, 10:20:32 AM
Quote from: Zakhad on October 26, 2016, 09:27:54 AM
Due to sieges you have to be in the mountains eventually or unless you have a lot of artillery at your disposal.
Ick.  If I have to be in mountains or I lose, I think the balance needs some work.

On a totally unrelated note, are the material modifiers documented anywhere?  ie work speed for a bench made out of tin vs copper vs steel, etc.

"Ick?" You don't have to of course, the alternative was to have a lot of artillery, or some very long range sniper 65y

The help menu allows you to look at various things such as thatch flooring (Has 3 beauty requires 4 hay etc) etc you could then specifically look for copper for example and then see what modifier stats it has, but no, no "overview" so to speak.

Zakhad

Quote from: jldkrocks on October 26, 2016, 10:12:45 AM
Quote from: Zakhad on October 26, 2016, 09:27:54 AM
Quote from: jldkrocks on October 26, 2016, 08:54:13 AM
Quote from: Zakhad on October 26, 2016, 08:20:56 AM
Quote from: jldkrocks on October 26, 2016, 02:48:42 AM
Can someone help me with running out of food?
Every colony I start just run out of food because you run out of bullets quickly and if they melee they just get injured all the time bows are ok but they take forever to kill anything with...
What do you guys do?

Generally speaking I only ever make jerky jerky jerky and more jerky like 100-200 units of it put them in food storage containers that extend the shelf life of inserted foods by x3  then you got food that'll last all year round.

Whats wrong with bow's n arrows? Also are you using the managers table to set up automatic hunting? (It un-forbids butcherable corpses as well so more often than not you don't actually have to hunt) Once you set crafting of stone arrows to like 100 or metal and assign a bow / arrow as standard equipment he'll always equip 100 arrows its entirely automated :s Scythian/Recurve bow's are pretty awesome with the abilty to knock 2 arrows per shot, its only when animals are sleeping that the pawns can't seem to hit a sleeping target.

Thanks. Do you build bases in mountains or make buildings?

At the very start I build a log base (Not stone as this is temporary and could be better spent on furnaces etc otherwise you fall behind tech wise spending an entire year cutting stone which you really can't afford due to harder events becoming unlocked, based on how long you've been playing e.g. skynet event happens after 120 days you should have guns by that point) near where I want to dig into the mountains (Preferably with only 1-2 attackable locations) as it takes far to long for the start of the game and you want to make sure its a well designed base, its a long term goal. Due to sieges you have to be in the mountains eventually or unless you have a lot of artillery at your disposal.

I do try to dig into mountains but it takes so long to mine anything so my colonists normally freak out on me for not having their own rooms and shit because I'm waiting for them to mine out the rooms....


Zakhad

I wondered why I was getting mood breaks on this guy T_T lt had fel unique modifier +20% mental break

[attachment deleted by admin due to age]

sidfu

fyi the best thing for hunting is the fishing harpoon. has unlimited ammo. downside its heavy and sucks in real combat